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  • Keeping control of your media in your hands

    13 avril 2011, par

    The vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
    While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
    MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
    MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)

  • Support audio et vidéo HTML5

    10 avril 2011

    MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
    Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
    Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
    Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

Sur d’autres sites (12587)

  • FFMPEG - Moving text to appear every 'X' Seconds

    9 octobre 2018, par Kevin

    This is a ffmpeg command for moving text (left to right)

    ffmpeg -i input.mp4 -vf drawtext="fontfile=/path/to/fonts/FreeSans.ttf:text='Hello World':fontcolor=white@1.0:fontsize=16:y=h-line_h-100:x=(2*n)-tw" -codec:v libx264 -codec:a copy output.mp4

    And I would like to know how to make the moving text to start after ’X’ seconds and appear every ’X’ seconds ?

  • FFMPEG not found because FFMPEG-binaries is no longer supported

    17 novembre 2019, par brenan patrick

    I have been attempting to create a Discord bot, but it cannot connect to a voice channel because it gives the errorError: FFMPEG not found. Is there a way to get around using FFMPEG-binaries or an older version that I can install manually ?

    const Discord = require('discord.js');
    const {
            prefix,
            token,
    } = require('./config.json');
    const ytdl = require('ytdl-core');

    const client = new Discord.Client();

    const queue = new Map();

    client.once('ready', () => {
            console.log('Ready!');
    });

    client.once('reconnecting', () => {
            console.log('Reconnecting!');
    });

    client.once('disconnect', () => {
            console.log('Disconnect!');
    });

    client.on('message', async message => {
            if (message.author.bot) return;
            if (!message.content.startsWith(prefix)) return;

            const serverQueue = queue.get(message.guild.id);

            if (message.content.startsWith(`${prefix}play`)) {
                    execute(message, serverQueue);
                    return;
            } else if (message.content.startsWith(`${prefix}skip`)) {
                    skip(message, serverQueue);
                    return;
            } else if (message.content.startsWith(`${prefix}stop`)) {
                    stop(message, serverQueue);
                    return;
            } else {
                    message.channel.send('You need to enter a valid command!')
            }
    });

    async function execute(message, serverQueue) {
            const args = message.content.split(' ');

            const voiceChannel = message.member.voiceChannel;
            if (!voiceChannel) return message.channel.send('You need to be in a voice channel to play music!');
            const permissions = voiceChannel.permissionsFor(message.client.user);
            if (!permissions.has('CONNECT') || !permissions.has('SPEAK')) {
                    return message.channel.send('I need the permissions to join and speak in your voice channel!');
            }

            const songInfo = await ytdl.getInfo(args[1]);
            const song = {
                    title: songInfo.title,
                    url: songInfo.video_url,
            };

            if (!serverQueue) {
                    const queueContruct = {
                            textChannel: message.channel,
                            voiceChannel: voiceChannel,
                            connection: null,
                            songs: [],
                            volume: 5,
                            playing: true,
                    };

                    queue.set(message.guild.id, queueContruct);

                    queueContruct.songs.push(song);

                    try {
                            var connection = await voiceChannel.join();
                            queueContruct.connection = connection;
                            play(message.guild, queueContruct.songs[0]);
                    } catch (err) {
                            console.log(err);
                            queue.delete(message.guild.id);
                            return message.channel.send(err);
                    }
            } else {
                    serverQueue.songs.push(song);
                    console.log(serverQueue.songs);
                    return message.channel.send(`${song.title} has been added to the queue!`);
            }

    }

    function skip(message, serverQueue) {
            if (!message.member.voiceChannel) return message.channel.send('You have to be in a voice channel to stop the music!');
            if (!serverQueue) return message.channel.send('There is no song that I could skip!');
            serverQueue.connection.dispatcher.end();
    }

    function stop(message, serverQueue) {
            if (!message.member.voiceChannel) return message.channel.send('You have to be in a voice channel to stop the music!');
            serverQueue.songs = [];
            serverQueue.connection.dispatcher.end();
    }

    function play(guild, song) {
            const serverQueue = queue.get(guild.id);

            if (!song) {
                    serverQueue.voiceChannel.leave();
                    queue.delete(guild.id);
                    return;
            }

            const dispatcher = serverQueue.connection.playStream(ytdl(song.url))
                    .on('end', () => {
                            console.log('Music ended!');
                            serverQueue.songs.shift();
                            play(guild, serverQueue.songs[0]);
                    })
                    .on('error', error => {
                            console.error(error);
                    });
            dispatcher.setVolumeLogarithmic(serverQueue.volume / 5);
    }

    client.login(token);

    This is the error that appears after I attempt to ’ !play ’.

    D:\Bot-Files-Test>node index.js
    Ready!
    Error: FFMPEG not found
       at Function.selectFfmpegCommand (D:\Bot-Files-Test\node_modules\prism-media\src\transcoders\ffmpeg\Ffmpeg.js:46:13)
       at new FfmpegTranscoder (D:\Bot-Files-Test\node_modules\prism-media\src\transcoders\ffmpeg\Ffmpeg.js:7:37)
       at new MediaTranscoder (D:\Bot-Files-Test\node_modules\prism-media\src\transcoders\MediaTranscoder.js:10:19)
       at new Prism (D:\Bot-Files-Test\node_modules\prism-media\src\Prism.js:5:23)
       at new VoiceConnection (D:\Bot-Files-Test\node_modules\discord.js\src\client\voice\VoiceConnection.js:46:18)
       at D:\Bot-Files-Test\node_modules\discord.js\src\client\voice\ClientVoiceManager.js:63:22
       at new Promise (<anonymous>)
       at ClientVoiceManager.joinChannel (D:\Bot-Files-Test\node_modules\discord.js\src\client\voice\ClientVoiceManager.js:45:12)
       at VoiceChannel.join (D:\Bot-Files-Test\node_modules\discord.js\src\structures\VoiceChannel.js:130:30)
       at execute (D:\Bot-Files-Test\index.js:75:40)
    (node:9108) UnhandledPromiseRejectionWarning: DiscordAPIError: Cannot send an empty message
       at D:\Bot-Files-Test\node_modules\discord.js\src\client\rest\RequestHandlers\Sequential.js:85:15
       at D:\Bot-Files-Test\node_modules\snekfetch\src\index.js:215:21
       at runMicrotasks (<anonymous>)
       at processTicksAndRejections (internal/process/task_queues.js:93:5)
    (node:9108) UnhandledPromiseRejectionWarning: Unhandled promise rejection. This error originated either by throwing inside of an async function without a catch block, or by rejecting a promise which was not handled with .catch(). (rejection id: 3)
    (node:9108) [DEP0018] DeprecationWarning: Unhandled promise rejections are deprecated. In the future, promise rejections that are not handled will terminate the Node.js process with a non-zero exit code.</anonymous></anonymous>
  • nw.js node WebKit - unable to play audio file

    9 novembre 2018, par Allasso

    I have started working with nw.js, creating a test app to play audio files from. I am working on OS X 10.11.

    The code for the player is :

    <audio controls="controls">
     <source src="path/to/file/song.mp3" type="audio/mp3">
    </source></audio>

    The player and controls appear, but the file will not play. I have tried using a relative path, and an absolute path, trying both
    "/path/to/file/song.mp3"
    and
    "file :///path/to/file/song.mp3"
    schemes.

    I have verified the path is valid in all cases.

    This page :

    http://docs.nwjs.io/en/latest/For%20Developers/Enable%20Proprietary%20Codecs/

    tells me that mp3 should be supported (for v0.22.1+, though I haven’t found a way to tell the version of my mp3, though is was made recently so I assume is the the latest codec.)

    Just to try more stuff, I followed the instructions on these pages :

    http://docs.nwjs.io/en/latest/For%20Developers/Enable%20Proprietary%20Codecs/
    (It appears mp3 gained support since this doc came out.)

    https://github.com/nwjs/nw.js/wiki/Using-MP3-%26-MP4-%28H.264%29-using-the—video—%26—audio—tags.

    I downloaded the ffmpeg libs from here :

    https://github.com/iteufel/nwjs-ffmpeg-prebuilt/releases

    and placed copies here :

    find . -name libffmpeg.dylib
    ./dist/nw.js-examples/osx64/nw.js-examples.app/Contents/Versions/67.0.3396.87/libffmpeg.dylib
    ./node_modules/nw/nwjs/nwjs.app/Contents/Versions/54.0.2840.99/nwjs Framework.framework/libffmpeg.dylib
    ./node_modules/nw-builder/cache/0.31.2-sdk/osx64/nwjs.app/Contents/Versions/67.0.3396.87/libffmpeg.dylib
    cp ~/Downloads/libffmpeg.dylib ./dist/nw.js-examples/osx64/nw.js-examples.app/Contents/Versions/67.0.3396.87/libffmpeg.dylib
    cp ~/Downloads/libffmpeg.dylib "./node_modules/nw/nwjs/nwjs.app/Contents/Versions/54.0.2840.99/nwjs Framework.framework/libffmpeg.dylib"
    cp ~/Downloads/libffmpeg.dylib "./node_modules/nw-builder/cache/0.31.2-sdk/osx64/nwjs.app/Contents/Versions/67.0.3396.87/libffmpeg.dylib"

    Still to no avail running either

    npm run dev

    or

    npm run prod

    and opening the packaged app.

    I can play the file fine with the same code from a web browser.

    I don’t know what else to try, help would be much appreciated, thanks.