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Médias (3)
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Exemple de boutons d’action pour une collection collaborative
27 février 2013, par
Mis à jour : Mars 2013
Langue : français
Type : Image
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Exemple de boutons d’action pour une collection personnelle
27 février 2013, par
Mis à jour : Février 2013
Langue : English
Type : Image
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Collections - Formulaire de création rapide
19 février 2013, par
Mis à jour : Février 2013
Langue : français
Type : Image
Autres articles (91)
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Keeping control of your media in your hands
13 avril 2011, parThe vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...) -
Mise à jour de la version 0.1 vers 0.2
24 juin 2013, parExplications des différents changements notables lors du passage de la version 0.1 de MediaSPIP à la version 0.3. Quelles sont les nouveautés
Au niveau des dépendances logicielles Utilisation des dernières versions de FFMpeg (>= v1.2.1) ; Installation des dépendances pour Smush ; Installation de MediaInfo et FFprobe pour la récupération des métadonnées ; On n’utilise plus ffmpeg2theora ; On n’installe plus flvtool2 au profit de flvtool++ ; On n’installe plus ffmpeg-php qui n’est plus maintenu au (...) -
Les tâches Cron régulières de la ferme
1er décembre 2010, parLa gestion de la ferme passe par l’exécution à intervalle régulier de plusieurs tâches répétitives dites Cron.
Le super Cron (gestion_mutu_super_cron)
Cette tâche, planifiée chaque minute, a pour simple effet d’appeler le Cron de l’ensemble des instances de la mutualisation régulièrement. Couplée avec un Cron système sur le site central de la mutualisation, cela permet de simplement générer des visites régulières sur les différents sites et éviter que les tâches des sites peu visités soient trop (...)
Sur d’autres sites (9808)
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Setting qscale programmatically when using MPEG4 encoder ( for constant quality / VBR)
14 février 2019, par Dennisi implemented the possibility to encode various self-rendered video-frames with MPEG4 codec and create an .mp4 video file. This works fine. Now i want to add the possibility to define a quality slider (0-100%) to parameterize a factor for constant quality (VBR). I don’t know how to do that.
I found out that -qscale seems to do what i want, so i looked in ffmpeg_opt.c what happens there and tried the same :
config.codecContext->flags |= AV_CODEC_FLAG_QSCALE;
config.codecContext->global_quality = FF_QP2LAMBDA * QualityLvl;with :
- "config.codecContext" being the code context
- "FF_QP2LAMBDA" being 118
- "QualityLvl" is the "factor for constant quality" (has to be an int between 1 and 31 according to this :
https://trac.ffmpeg.org/wiki/Encode/MPEG-4)
The problem is, that it actually doesn’t matter if "QualityLvl" is 1,2 or 30 it always results in the same file size and a visually same(?) video file. I would have expected file size and quality differences ?!
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Convert mp3 to AAC with mpeg-2 container (FFMPEG)
18 mars 2016, par jsurfI’m trying to convert an mp3 audio file to an AAC file with FFMPEG, and I need the audio to be wrapped in an MPEG-2 container.
The resulting AAC file needs to be AAC-LC (Low Complexity), 1-channel, CBR mode, 44100 sample rate, and 48kb/s bitrate, so I use this command :ffmpeg -y -i input.mp3 -ar 44100 -ab 48k -acodec libfdk_aac -ac 1 output.aac
But when I examine the ADTS headers, the audio file is always being wrapped in an MPEG-4 container. I have tried all the codecs listed here but I still end up with an mpeg-4 container wrapped around the audio : http://trac.ffmpeg.org/wiki/AACEncodingGuide.
Here are the headers I get when examining the AAC output file :
mpeg_type : ’MPEG4’,
profile : 2,
profile_name : ’AAC LC’,
sample_freq : 44100,
channel_config : 1,
channels : 1,
frame_length : 139,
buffer_fullness : 157,
number_of_frames : 1,
frames_per_sec : 43.06640625Any ideas as to why ffmpeg wraps an mp4 container around the audio ? Can I get around this somehow ? Are there any other encoders I can try aside from FFMPEG ? I was giving FAAC encoder a shot and it gives me the proper encoding and ADTS headers, but alas it does not support mp3, only WAV.
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Multimedia Exploration Journal : The Past Doesn’t Die
12 juillet 2011, par Multimedia Mike — Game HackingNew haul of games, new (old) multimedia formats.
Lords of Midnight
Check out the box copy scan for Lords of Midnight in MobyGames. In particular, I’d like to call your attention to this little blurb :
Ahem, "Journey through an immense world — the equivalent of 8 CD-ROMs." Yet, when I procured the game, it only came on a single CD-ROM. It’s definitely a CD-ROM (says so on the disc) and, coming from 1995, certainly predates the earliest DVD-ROMs (which can easily store 8 CD-ROMs on a disc). Thus, I wanted to jump in a see if they were using some phenomenal compression in order to squeeze so much info into 600 or so megabytes.
I was surprised to see the contents of the disc clocking in at just under 40 megabytes. An intro movie and an outro movie account for 75% of that. Format ? None other than that curious ASCII anomaly, ARMovie/RPL with Escape 122 codec data.
Cyclemania
Cyclemania is one of those FMV backdrop action games, but with a motorcycle theme. I had a good feeling I would find some odd multimedia artifacts here and the game didn’t disappoint. The videos are apparently handled using 3-4 discrete files per animation. I’ve documented my cursory guesses and linked some samples at the new MultimediaWiki page.
Interplay ACMP
This is unrelated to this particular acquistion, but I was contacted today about audio files harvested from the 1993 DOS game Star Trek : Judgment Rites. The files begin with the ASCII signature "Interplay ACMP Data". This reminds me of Interplay MVE files which begin with the similar string "Interplay MVE File". My theory is that these files use the ACOMP compression format, though I’m still trying to make it fit.Wiki and samples are available as usual if you’d like to add your own research.