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  • Gestion générale des documents

    13 mai 2011, par

    MédiaSPIP ne modifie jamais le document original mis en ligne.
    Pour chaque document mis en ligne il effectue deux opérations successives : la création d’une version supplémentaire qui peut être facilement consultée en ligne tout en laissant l’original téléchargeable dans le cas où le document original ne peut être lu dans un navigateur Internet ; la récupération des métadonnées du document original pour illustrer textuellement le fichier ;
    Les tableaux ci-dessous expliquent ce que peut faire MédiaSPIP (...)

  • Encoding and processing into web-friendly formats

    13 avril 2011, par

    MediaSPIP automatically converts uploaded files to internet-compatible formats.
    Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
    Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
    Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
    All uploaded files are stored online in their original format, so you can (...)

  • Qualité du média après traitement

    21 juin 2013, par

    Le bon réglage du logiciel qui traite les média est important pour un équilibre entre les partis ( bande passante de l’hébergeur, qualité du média pour le rédacteur et le visiteur, accessibilité pour le visiteur ). Comment régler la qualité de son média ?
    Plus la qualité du média est importante, plus la bande passante sera utilisée. Le visiteur avec une connexion internet à petit débit devra attendre plus longtemps. Inversement plus, la qualité du média est pauvre et donc le média devient dégradé voire (...)

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  • mp4 plays only sound but no video on ios

    5 avril 2018, par Chen

    I have a video that I get from a third party provide in my App, I want to play using react-native-video. It works fine on simulator, but on a real iphone 7 it has only sound but no video.

    After further research I found, when I try to airdrop/move via itunes the video to my iphone. It shows something like the following :

    enter image description here

    I have checked the codec with ffprobe and here is the output.
    ```

    Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'bad.mp4':
     Metadata:
       major_brand     : mp42
       minor_version   : 0
       compatible_brands: mp42mp41
       creation_time   : 2018-03-28T21:30:13.000000Z
     Duration: 00:00:45.55, start: 0.000000, bitrate: 1373 kb/s
       Stream #0:0(eng): Video: h264 (High) (avc1 / 0x31637661), yuv420p(tv, bt709), 1920x1080 [SAR 1:1 DAR 16:9], 1042 kb/s, 29.97 fps, 29.97 tbr, 30k tbn, 59.94 tbc (default)
       Metadata:
         creation_time   : 2018-03-28T21:30:13.000000Z
         handler_name    : Alias Data Handler
         encoder         : AVC Coding
       Stream #0:1(eng): Audio: aac (LC) (mp4a / 0x6134706D), 48000 Hz, stereo, fltp, 317 kb/s (default)
       Metadata:
         creation_time   : 2018-03-28T21:30:13.000000Z
         handler_name    : Alias Data Handler
    [STREAM]
    index=0
    codec_name=h264
    codec_long_name=H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10
    profile=High
    codec_type=video
    codec_time_base=1001/60000
    codec_tag_string=avc1
    codec_tag=0x31637661
    width=1920
    height=1080
    coded_width=1920
    coded_height=1080
    has_b_frames=1
    sample_aspect_ratio=1:1
    display_aspect_ratio=16:9
    pix_fmt=yuv420p
    level=41
    color_range=tv
    color_space=bt709
    color_transfer=bt709
    color_primaries=bt709
    chroma_location=left
    field_order=unknown
    timecode=N/A
    refs=1
    is_avc=true
    nal_length_size=4
    id=N/A
    r_frame_rate=30000/1001
    avg_frame_rate=30000/1001
    time_base=1/30000
    start_pts=0
    start_time=0.000000
    duration_ts=1365364
    duration=45.512133
    bit_rate=1042237
    max_bit_rate=N/A
    bits_per_raw_sample=8
    nb_frames=1364
    nb_read_frames=N/A
    nb_read_packets=N/A
    DISPOSITION:default=1
    DISPOSITION:dub=0
    DISPOSITION:original=0
    DISPOSITION:comment=0
    DISPOSITION:lyrics=0
    DISPOSITION:karaoke=0
    DISPOSITION:forced=0
    DISPOSITION:hearing_impaired=0
    DISPOSITION:visual_impaired=0
    DISPOSITION:clean_effects=0
    DISPOSITION:attached_pic=0
    DISPOSITION:timed_thumbnails=0
    TAG:creation_time=2018-03-28T21:30:13.000000Z
    TAG:language=eng
    TAG:handler_name=Alias Data Handler
    TAG:encoder=AVC Coding
    [/STREAM]
    [STREAM]
    index=1
    codec_name=aac
    codec_long_name=AAC (Advanced Audio Coding)
    profile=LC
    codec_type=audio
    codec_time_base=1/48000
    codec_tag_string=mp4a
    codec_tag=0x6134706d
    sample_fmt=fltp
    sample_rate=48000
    channels=2
    channel_layout=stereo
    bits_per_sample=0
    id=N/A
    r_frame_rate=0/0
    avg_frame_rate=0/0
    time_base=1/48000
    start_pts=0
    start_time=0.000000
    duration_ts=2184582
    duration=45.512125
    bit_rate=317375
    max_bit_rate=458625
    bits_per_raw_sample=N/A
    nb_frames=2135
    nb_read_frames=N/A
    nb_read_packets=N/A
    DISPOSITION:default=1
    DISPOSITION:dub=0
    DISPOSITION:original=0
    DISPOSITION:comment=0
    DISPOSITION:lyrics=0
    DISPOSITION:karaoke=0
    DISPOSITION:forced=0
    DISPOSITION:hearing_impaired=0
    DISPOSITION:visual_impaired=0
    DISPOSITION:clean_effects=0
    DISPOSITION:attached_pic=0
    DISPOSITION:timed_thumbnails=0
    TAG:creation_time=2018-03-28T21:30:13.000000Z
    TAG:language=eng
    TAG:handler_name=Alias Data Handler
    [/STREAM]

    Then I tried VLC on iOS the video played without problem (it has both video and sound), except at the beginning it shows a grey pixel screen.

    enter image description here

    Next, what i did was using ffmpeg to re-encode the video stream via :

    ffmpeg -i bad.mp4 -c:a copy new.mp4

    After this new.mp4 plays with no problem.
    This is really confusing as the codec does not change and both videos works with no problem on my Mac.

    I have tried to play around with the b_frames, profile level on the new video to reproduce the problem but with no luck.

    I really do not want to process every video via ffmpeg after get it from the third party. Just wondering what might be the problem with the video ?

  • How to have low buffer when capturing sound with FFmpeg

    8 mai 2018, par gagz

    I’m capturing sound from the jack input of a computer and sending that to a Icecast server, using FFmpeg.

    See the line :

    /usr/bin/ffmpeg -f alsa -i plughw:1 -c:a libmp3lame -b:a 96k -ar 32000 -content_type audio/mpeg -f mp3 icecast://source:password@myserver.net:8000/live

    On the Icecast side, I use default settings, and play the stream with mplayer.

    But the bandwidth on both sides is quite low (3G connections), thus after a while, the delay goes up to a few minutes, so I have to restart ffmpeg.

    I’m quiet sure now that ffmpeg keeps collecting data when frames are dropped by the network, but it keeps them until the connection comes back and then sends them to icecast.

    How can I tell FFmpeg to stay synchronised with the sound card ? Or have a maximum of 5 seconds delay ?

    Thank you !

  • Android. Problems with AudioTrack class. Sound sometimes lost

    6 juin 2018, par bukka.wh

    I have found open source video player for Android, which uses ffmpeg to decode video.
    I have some problems with audio, that sometimes plays with jerks, but video picture is shown well. The basic idea of player is that audio and video are decoded in two different streams, and then in the third stream the are passed back, video picture is shown on SurfaceView and video sound is passed in byte array to AudioTrack and then plays. But sometimes sound is lost or playing with jerks. Can anyone give me start point for what to do (some basic concepts). May be I should change buffer size for AudioTrack or add some flags to it. Here is a piece of code, where AudioTrack class is created.

    private AudioTrack prepareAudioTrack(int sampleRateInHz,
           int numberOfChannels) {

       for (;;) {
           int channelConfig;
           if (numberOfChannels == 1) {
               channelConfig = AudioFormat.CHANNEL_OUT_MONO;
           } else if (numberOfChannels == 2) {
               channelConfig = AudioFormat.CHANNEL_OUT_STEREO;
           } else if (numberOfChannels == 3) {
               channelConfig = AudioFormat.CHANNEL_OUT_FRONT_CENTER
                       | AudioFormat.CHANNEL_OUT_FRONT_RIGHT
                       | AudioFormat.CHANNEL_OUT_FRONT_LEFT;
           } else if (numberOfChannels == 4) {
               channelConfig = AudioFormat.CHANNEL_OUT_QUAD;
           } else if (numberOfChannels == 5) {
               channelConfig = AudioFormat.CHANNEL_OUT_QUAD
                       | AudioFormat.CHANNEL_OUT_LOW_FREQUENCY;
           } else if (numberOfChannels == 6) {
               channelConfig = AudioFormat.CHANNEL_OUT_5POINT1;
           } else if (numberOfChannels == 8) {
               channelConfig = AudioFormat.CHANNEL_OUT_7POINT1;
           } else {
               channelConfig = AudioFormat.CHANNEL_OUT_STEREO;
           }
           try {
               Log.d("MyLog","Creating Audio player");
               int minBufferSize = AudioTrack.getMinBufferSize(sampleRateInHz,
                       channelConfig, AudioFormat.ENCODING_PCM_16BIT);
               AudioTrack audioTrack = new AudioTrack(
                       AudioManager.STREAM_MUSIC, sampleRateInHz,
                       channelConfig, AudioFormat.ENCODING_PCM_16BIT,
                       minBufferSize, AudioTrack.MODE_STREAM);
               return audioTrack;
           } catch (IllegalArgumentException e) {
               if (numberOfChannels > 2) {
                   numberOfChannels = 2;
               } else if (numberOfChannels > 1) {
                   numberOfChannels = 1;
               } else {
                   throw e;
               }
           }
       }
    }

    And this is a piece of native code where sound bytes are written to AudioTrack

    int player_write_audio(struct DecoderData *decoder_data, JNIEnv *env,
       int64_t pts, uint8_t *data, int data_size, int original_data_size) {
    struct Player *player = decoder_data->player;
    int stream_no = decoder_data->stream_no;
    int err = ERROR_NO_ERROR;
    int ret;
    AVCodecContext * c = player->input_codec_ctxs[stream_no];
    AVStream *stream = player->input_streams[stream_no];
    LOGI(10, "player_write_audio Writing audio frame")

    jbyteArray samples_byte_array = (*env)->NewByteArray(env, data_size);
    if (samples_byte_array == NULL) {
       err = -ERROR_NOT_CREATED_AUDIO_SAMPLE_BYTE_ARRAY;
       goto end;
    }

    if (pts != AV_NOPTS_VALUE) {
       player->audio_clock = av_rescale_q(pts, stream->time_base, AV_TIME_BASE_Q);
       LOGI(9, "player_write_audio - read from pts")
    } else {
       int64_t sample_time = original_data_size;
       sample_time *= 1000000ll;
       sample_time /= c->channels;
       sample_time /= c->sample_rate;
       sample_time /= av_get_bytes_per_sample(c->sample_fmt);
       player->audio_clock += sample_time;
       LOGI(9, "player_write_audio - added")
    }
    enum WaitFuncRet wait_ret = player_wait_for_frame(player,
           player->audio_clock + AUDIO_TIME_ADJUST_US, stream_no);
    if (wait_ret == WAIT_FUNC_RET_SKIP) {
       goto end;
    }

    LOGI(10, "player_write_audio Writing sample data")

    jbyte *jni_samples = (*env)->GetByteArrayElements(env, samples_byte_array,
           NULL);
    memcpy(jni_samples, data, data_size);
    (*env)->ReleaseByteArrayElements(env, samples_byte_array, jni_samples, 0);

    LOGI(10, "player_write_audio playing audio track");
    ret = (*env)->CallIntMethod(env, player->audio_track,
           player->audio_track_write_method, samples_byte_array, 0, data_size);
    jthrowable exc = (*env)->ExceptionOccurred(env);
    if (exc) {
       err = -ERROR_PLAYING_AUDIO;
       LOGE(3, "Could not write audio track: reason in exception");
       // TODO maybe release exc
       goto free_local_ref;
    }
    if (ret < 0) {
       err = -ERROR_PLAYING_AUDIO;
       LOGE(3,
               "Could not write audio track: reason: %d look in AudioTrack.write()", ret);
       goto free_local_ref;
    }

    free_local_ref:
    LOGI(10, "player_write_audio releasing local ref");
    (*env)->DeleteLocalRef(env, samples_byte_array);

    end: return err;

    }

    I will be pleased for any help !!!! Thank you very much !!!!