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  • Submit bugs and patches

    13 avril 2011

    Unfortunately a software is never perfect.
    If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
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  • Websites made ​​with MediaSPIP

    2 mai 2011, par

    This page lists some websites based on MediaSPIP.

  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

Sur d’autres sites (10906)

  • FFMPEG compilation without compiler optimization

    11 juin 2014, par Kamil_H

    I’m compiling ffmpeg for win32 using Microsoft cl compiler. I need to compile it without any optimization, so added configure —extra-cflags= -Od".

    Compilation goes fine, but there are a few places like this :

    Last 3 ifs.

    The code compiles, but doesn’t link because calls like ff_sbrdsp_init_arm(s) ; are not removed by compiler. Of course everything is fine when compiling with optimization. Then compiler removes all if(0)s.

    There are several similar places in ffmpeg. Why if(0) is used instead of preprocessor’s #if 0 ?

    Is there any hidden trick behind this ?

  • libavutil/hwcontext_d3d11va : adding more texture information to the D3D11 hwcontext API

    20 août 2021, par Artem Galin
    libavutil/hwcontext_d3d11va : adding more texture information to the D3D11 hwcontext API
    

    Microsoft VideoProcessor requires texture with D3DUSAGE_RENDERTARGET flag as output.
    There is no way to allocate array of textures with D3D11_BIND_RENDER_TARGET flag
    and .ArraySize > 2 by ID3D11Device_CreateTexture2D due to the Microsoft limitation.
    Adding AVD3D11FrameDescriptors array to store array of single textures
    instead of texture with multiple slices resolves this.

    Signed-off-by : Artem Galin <artem.galin@intel.com>

    • [DH] doc/APIchanges
    • [DH] libavutil/hwcontext_d3d11va.c
    • [DH] libavutil/hwcontext_d3d11va.h
    • [DH] libavutil/hwcontext_qsv.c
    • [DH] libavutil/version.h
  • Warning VSP2005 & Error VSP1048 when instrumenting C++ code dynamically linked to FFMPEG

    6 mai 2015, par TTJG

    I am trying to profile my project with the Instrumentation profiler of Visual Studio 2013 Ultimate. I have a 64bit C++ project which is dynamically linked to FFMPEG. However, the profiler is giving me the following error Error VSP1048: Internal instrumentation error. I don’t want to profile FFMPEG but only analyze the performance of my code. I downloaded the pre-built FFMPEG libs from this site ffmpeg.zeranoe.com/builds/. The project is also linking against Boost, live555 and x264. It is running and debugging fine. The full output of the profiler is :

    Profiling started.
    Instrumenting ...\Player.exe in place
    Info VSP3049: Small functions will be excluded from instrumentation.
    Microsoft (R) VSInstr Post-Link Instrumentation 12.0.21005 x64
    Copyright (C) Microsoft Corp. All rights reserved.
    Warning VSP2005: Internal instrumentation warning: The object '...\ffmpeg-20150506-git-a2190de-win64-dev\lib\avutil.lib(dbyqh.o)' was built without debug information.
    File to Process:
    \Player.exe --> ...\Player.exe
    Original file backed up to ...\Player.exe.orig
    Warning VSP2005: Internal instrumentation warning: The object '...\ffmpeg-20150506-git-a2190de-win64-dev\lib\avutil.lib(dbyqh.o)' was built without debug information.
    Error VSP1048: Internal instrumentation error.
    PRF0002: Instrumentation failed with these options: /u "...\Player.exe"   /excludesmallfuncs.  Please check the output window for additional details.
    Data written to ...\Player150506.vsp.
    Profiling finished.
    File contains no data buffers
    File contains no data buffers
    Analysis failed
    Profiling complete.

    Any ideas how this could be solved ? I have found very little about this issue on the Internet.