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Autres articles (43)

  • Submit bugs and patches

    13 avril 2011

    Unfortunately a software is never perfect.
    If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
    If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
    You may also (...)

  • Supporting all media types

    13 avril 2011, par

    Unlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

Sur d’autres sites (8425)

  • Revision 5b9dc7c68e : Merge "Make SB Decoding units size-independent" into experimental

    10 avril 2013, par Jingning Han

    Changed Paths : Modify /vp9/decoder/vp9_decodframe.c Merge "Make SB Decoding units size-independent" into experimental

  • Can you "stream" images to ffmpeg to construct a video, instead of saving them to disk ?

    8 juillet 2016, par Brandon

    My work recently involves programmatically making videos. In python, the typical workflow looks something like this :

    import subprocess, Image, ImageDraw

    for i in range(frames_per_second * video_duration_seconds):
       img = createFrame(i)
       img.save("%07d.png" % i)

    subprocess.call(["ffmpeg","-y","-r",str(frames_per_second),"-i", "%07d.png","-vcodec","mpeg4", "-qscale","5", "-r", str(frames_per_second), "video.avi"])

    This workflow creates an image for each frame in the video and saves it to disk. After all images have been saved, ffmpeg is called to construct a video from all of the images.

    Saving the images to disk (not the creation of the images in memory) consumes the majority of the cycles here, and does not appear to be necessary. Is there some way to perform the same function, but without saving the images to disk ? So, ffmpeg would be called and the images would be constructed and fed to ffmpeg immediately after being constructed.

  • Revision 335114debe : Configure : make —enable-gprof work Modified for option "—enable-gprof". Chan

    9 avril 2013, par Yunqing Wang

    Changed Paths : Modify /build/make/configure.sh Configure : make —enable-gprof work Modified for option "—enable-gprof". Change-Id : I07f78f28c1b789c0b3e9e7db3561463551ae5460