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Autres articles (86)
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À propos des documents
21 juin 2013, parQue faire quand un document ne passe pas en traitement, dont le rendu ne correspond pas aux attentes ?
Document bloqué en file d’attente ?
Voici une liste d’actions ordonnée et empirique possible pour tenter de débloquer la situation : Relancer le traitement du document qui ne passe pas Retenter l’insertion du document sur le site MédiaSPIP Dans le cas d’un média de type video ou audio, retravailler le média produit à l’aide d’un éditeur ou un transcodeur. Convertir le document dans un format (...) -
Le profil des utilisateurs
12 avril 2011, parChaque utilisateur dispose d’une page de profil lui permettant de modifier ses informations personnelle. Dans le menu de haut de page par défaut, un élément de menu est automatiquement créé à l’initialisation de MediaSPIP, visible uniquement si le visiteur est identifié sur le site.
L’utilisateur a accès à la modification de profil depuis sa page auteur, un lien dans la navigation "Modifier votre profil" est (...) -
XMP PHP
13 mai 2011, parDixit Wikipedia, XMP signifie :
Extensible Metadata Platform ou XMP est un format de métadonnées basé sur XML utilisé dans les applications PDF, de photographie et de graphisme. Il a été lancé par Adobe Systems en avril 2001 en étant intégré à la version 5.0 d’Adobe Acrobat.
Étant basé sur XML, il gère un ensemble de tags dynamiques pour l’utilisation dans le cadre du Web sémantique.
XMP permet d’enregistrer sous forme d’un document XML des informations relatives à un fichier : titre, auteur, historique (...)
Sur d’autres sites (9372)
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FFMPEG iOS 7 Library
25 mars 2014, par Destiny DawnI've tried reading many tutorials.
I've spent hours on google, and stackoverflow trying answer.
So far I've read : Trying to compile the FFMPEG libraries for iPhoneOS platform with armv6 and arv7 architecture FFMPEG integration on iphone/ ipad project and https://github.com/lajos/iFrameExtractor few of the many.I'm trying to build this library for iOS 7/Xcode 5 compatibility but it's not working.
A common error I'd get is :Configured with: --prefix=/Applications/Xcode.app/Contents/Developer/usr --with-gxx-include-dir=/usr/include/c++/4.2.1
yasm/nasm not found or too old. Use --disable-yasm for a crippled build.
If you think configure made a mistake, make sure you are using the latest
version from Git. If the latest version fails, report the problem to the
ffmpeg-user@ffmpeg.org mailing list or IRC #ffmpeg on irc.freenode.net.
Include the log file "config.log" produced by configure as this will help
solving the problem.I'd also get many more once that is finished. Such as :
rm: illegal option -- .
usage: rm [-f | -i] [-dPRrvW] file ...
unlink file
make: *** [clean] Error 64I've mostly tried using this command to start, but it always crashes on "make clean" :
./configure \
--cc=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc \
--as='/usr/local/bin/gas-preprocessor.pl /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc' \
--sysroot=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk \
--target-os=darwin \
--arch=arm \
--cpu=cortex-a8 \
--extra-cflags='-arch armv7' \
--extra-ldflags='-arch armv7 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk' \
--prefix=compiled/armv7 \
--enable-cross-compile \
--enable-nonfree \
--enable-gpl \
--disable-armv5te \
--disable-swscale-alpha \
--disable-doc \
--disable-ffmpeg \
--disable-ffplay \
--disable-ffprobe \
--disable-ffserver \
--disable-asm \
--disable-debug -
FFMPEG iOS 7 Library
15 septembre 2017, par Destiny DawnI’ve tried reading many tutorials.
I’ve spent hours on google, and stackoverflow trying answer.
So far I’ve read : Trying to compile the FFMPEG libraries for iPhoneOS platform with armv6 and arv7 architecture FFMPEG integration on iphone/ ipad project and https://github.com/lajos/iFrameExtractor few of the many.I’m trying to build this library for iOS 7/Xcode 5 compatibility but it’s not working.
A common error I’d get is :Configured with: --prefix=/Applications/Xcode.app/Contents/Developer/usr --with-gxx-include-dir=/usr/include/c++/4.2.1
yasm/nasm not found or too old. Use --disable-yasm for a crippled build.
If you think configure made a mistake, make sure you are using the latest
version from Git. If the latest version fails, report the problem to the
ffmpeg-user@ffmpeg.org mailing list or IRC #ffmpeg on irc.freenode.net.
Include the log file "config.log" produced by configure as this will help
solving the problem.I’d also get many more once that is finished. Such as :
rm: illegal option -- .
usage: rm [-f | -i] [-dPRrvW] file ...
unlink file
make: *** [clean] Error 64I’ve mostly tried using this command to start, but it always crashes on "make clean" :
./configure \
--cc=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc \
--as='/usr/local/bin/gas-preprocessor.pl /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc' \
--sysroot=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk \
--target-os=darwin \
--arch=arm \
--cpu=cortex-a8 \
--extra-cflags='-arch armv7' \
--extra-ldflags='-arch armv7 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.0.sdk' \
--prefix=compiled/armv7 \
--enable-cross-compile \
--enable-nonfree \
--enable-gpl \
--disable-armv5te \
--disable-swscale-alpha \
--disable-doc \
--disable-ffmpeg \
--disable-ffplay \
--disable-ffprobe \
--disable-ffserver \
--disable-asm \
--disable-debug -
How do you build FFmpeg for Mac Catalyst
9 octobre 2019, par Jim RhodesWith XCode 11 and macOS 10.15 (Catalina), you can now build iPad apps to run on a Mac by checking
Mac
in the General settings of the target. I have an iPhone/iPad app that uses ffmpeg. When I try to build it for the Mac I get this linker error :Building for Mac Catalyst, but the linked library ’libavformat.a’ was built for iOS + iOS Simulator. You may need to restrict the platforms for which this library should be linked in the target editor, or replace it with an XCFramework that supports both platforms.
So my question is, how do you build a static library for Mac Catalyst or create an XCFramework for ffmpeg ? I am using build-ffmpeg.sh from FFmpeg-iOS-build-script on GitHub to bulild the ffmpeg static libraries for iOS.