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Autres articles (101)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

  • Contribute to translation

    13 avril 2011

    You can help us to improve the language used in the software interface to make MediaSPIP more accessible and user-friendly. You can also translate the interface into any language that allows it to spread to new linguistic communities.
    To do this, we use the translation interface of SPIP where the all the language modules of MediaSPIP are available. Just subscribe to the mailing list and request further informantion on translation.
    MediaSPIP is currently available in French and English (...)

  • Prérequis à l’installation

    31 janvier 2010, par

    Préambule
    Cet article n’a pas pour but de détailler les installations de ces logiciels mais plutôt de donner des informations sur leur configuration spécifique.
    Avant toute chose SPIPMotion tout comme MediaSPIP est fait pour tourner sur des distributions Linux de type Debian ou dérivées (Ubuntu...). Les documentations de ce site se réfèrent donc à ces distributions. Il est également possible de l’utiliser sur d’autres distributions Linux mais aucune garantie de bon fonctionnement n’est possible.
    Il (...)

Sur d’autres sites (8047)

  • FFmpeg 1.2.1 building fails

    30 juin 2013, par Khaled Diab

    I tried to build ffmpeg 1.2.1 on Ubuntu 13.04 from sources following this guide : https://ffmpeg.org/trac/ffmpeg/wiki/UbuntuCompilationGuide

    But with adding —enable-shared to ffmpeg configure command :

    PKG_CONFIG_PATH="$HOME/ffmpeg_build/lib/pkgconfig" ./configure \
    --prefix="$HOME/ffmpeg_build" \
    --extra-cflags="-I$HOME/ffmpeg_build/include -fPIC" \
    --extra-ldflags="-L$HOME/ffmpeg_build/lib -fPIC" \
    --bindir="$HOME/bin" \
    --extra-libs="-ldl" \
    --enable-shared --disable-static \
    --enable-pp --enable-pthreads --enable-gpl --enable-libass --enable-libfdk-aac --enable-libmp3lame --enable-libopus --enable-libtheora --enable-libvorbis --enable-libvpx   --enable-libx264 --enable-nonfree --enable-x11grab

    But I got this error while compilation :

    /usr/bin/ld: libavutil/lls.o: relocation R_X86_64_PC32 against undefined symbol `memset@@GLIBC_2.2.5' can not be used when making a shared object; recompile with -fPIC

    Any clues on how to solve this error ?

    Thanks

  • Unable to build ; undefined symbols for architecture x86_64 :

    30 août 2021, par switt

    In the process of trying to create an RTSP screen streaming server, I tried looking at CocoaSplit for an example.

    



    Problem is, I can't get it to compile.

    



    I have FFMpeg installed on my computer using Homebrew following FFMpeg's guide on https://trac.ffmpeg.org/wiki/CompilationGuide/MacOSX .

    



    But on compilation, Xcode is throwing out errors such as

    



    Undefined symbols for architecture x86_64:

"_cmnMemAlloc", referenced from:_aac_encode_init in libavcodec.a(libvo-aacenc.o)
"_cmnMemCheck", referenced from:_aac_encode_init in libavcodec.a(libvo-aacenc.o)
"_cmnMemCopy", referenced from:_aac_encode_init in libavcodec.a(libvo-aacenc.o)
"_cmnMemFree", referenced from:_aac_encode_init in libavcodec.a(libvo-aacenc.o)
"_cmnMemSet", referenced from:_aac_encode_init in libavcodec.a(libvo-aacenc.o)


    



    and so on.

    



    The header search paths field in project settings has the directory of /usr/local/include in it.

    



    What seems to be the problem here ?

    


  • Unable to build ; undefined symbols for architecture x86_64 :

    24 mars 2016, par switt

    In the process of trying to create an RTSP screen streaming server, I tried looking at CocoaSplit for an example.

    Problem is, I can’t get it to compile.

    I have FFMpeg installed on my computer using Homebrew following FFMpeg’s guide on https://trac.ffmpeg.org/wiki/CompilationGuide/MacOSX .

    But on compilation, Xcode is throwing out errors such as

    Undefined symbols for architecture x86_64:

    "_cmnMemAlloc", referenced from:_aac_encode_init in libavcodec.a(libvo-aacenc.o)
    "_cmnMemCheck", referenced from:_aac_encode_init in libavcodec.a(libvo-aacenc.o)
    "_cmnMemCopy", referenced from:_aac_encode_init in libavcodec.a(libvo-aacenc.o)
    "_cmnMemFree", referenced from:_aac_encode_init in libavcodec.a(libvo-aacenc.o)
    "_cmnMemSet", referenced from:_aac_encode_init in libavcodec.a(libvo-aacenc.o)

    and so on.

    The header search paths field in project settings has the directory of /usr/local/include in it.

    What seems to be the problem here ?