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Autres articles (97)

  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

  • Encoding and processing into web-friendly formats

    13 avril 2011, par

    MediaSPIP automatically converts uploaded files to internet-compatible formats.
    Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
    Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
    Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
    All uploaded files are stored online in their original format, so you can (...)

  • Other interesting software

    13 avril 2011, par

    We don’t claim to be the only ones doing what we do ... and especially not to assert claims to be the best either ... What we do, we just try to do it well and getting better ...
    The following list represents softwares that tend to be more or less as MediaSPIP or that MediaSPIP tries more or less to do the same, whatever ...
    We don’t know them, we didn’t try them, but you can take a peek.
    Videopress
    Website : http://videopress.com/
    License : GNU/GPL v2
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Sur d’autres sites (11500)

  • Why can I not change the number of frames (nframes) in a gganimate animation ? SOLVED

    26 décembre 2022, par Gekin

    I have produced an animation per gganimate and rendered it per ffmpeg. It works just fine, but only, if I do not change the number of frames. If I do set the number of frames, I get this error message :

    


    nframes and fps adjusted to match transition
Error parsing framerate 8,4.                           
Error: Rendering with ffmpeg failed


    


    I produced the gganim MonthlyAveragePrecipitationMap the following way :

    


    options(scipen = 999, OutDec  =  ",")

MonthlyAveragePrecipitationMap = ggplot(MonthlyAverageExtremePrecipitation) + 
  geom_path(data = map_data("world","Germany"),
            aes(x = long, y = lat, group = group)) +
  coord_fixed(xlim = c(6,15),
              ylim = c(47,55)) + 
  geom_point(aes(x=lon, y=lat, 
                 colour = ShareOfExtremePrecipitationEvents,
                 group = MonthOfYear),
             size = 3) + 
  scale_color_gradient(low="blue", high="yellow") + 
  xlab("Longitude (degree)") +
  ylab("Latitude (degree)") + 
  theme_bw() +
  transition_manual(frames = MonthOfYear) + 
  labs(title = '{unique(MonthlyAverageExtremePrecipitation$MonthOfYear)[as.integer(frame)]}', 
       color = paste0("Share of Extreme Precipitation Events \namong all Precipitation Events")) 


    


    I call the animation the following way :

    


    animate(MonthlyAveragePrecipitationMap,
        nframes = 300,
        renderer =
          ffmpeg_renderer(
            format = "auto",
            ffmpeg = NULL,
            options = list(pix_fmt = "yuv420p")))



    


    I used this exact code just a few days ago and it worked fine.

    


    Has someone had similar experiences ?
Thanks in advance.

    


    EDIT : Problem solved.

    


      

    • Problem : Changing the decimal seperator from . to , per options(dec=",")
    • 


    • Solution : Changing the decimal seperator locally within the axis scaling per function.
    • 


    


  • FFmpeg large input frames

    2 juillet 2015, par user3310761

    I have a problem that I cannot solve and I would really appriciate your help.

    I have large rgb24 frame (1M each) which i would like to stream to ffmpeg and convert them to mpegts h264 stream.

    Now, I know which arguments I need to supply to ffmpeg so the conversion will success, but I don’t have a clue how can I stream/provide the frames to ffmpeg since they are too large for udp and I can’t using files. ( It’s a demonstrate of a real time streaming).

    Thank for all the helpers It’s really important for me !

  • Encode images on the fly into an mp4 video using ffmpeg

    14 décembre 2017, par Kushagra

    I was wondering if there’s a way where I can append images at the end of video. I’m capturing an image every 10th frame and approximately after 10 seconds I want all the images captured encoded into a video. I tried the traditional way of saving all the captured images and then running the //-y -i .../image%1d.jpg -r 30 video.mp4 ffmpeg command but this takes like 15-20 seconds on Android, not tested iOS yet. Wondering if there’s a way where I can encode these images on the fly to be part of one single video output ? I’ve been googling for the last couple of days but none of the solution I’ve seen so far has worked for me. Also, in all of this, there is no audio involved at all.

    Note : I’m working only with Android and iOS using Unity and I’m looking for high performance encoding.

    If you know of any other codec that can be used to achieve this let me know that as well