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Médias (91)
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DJ Z-trip - Victory Lap : The Obama Mix Pt. 2
15 septembre 2011
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Matmos - Action at a Distance
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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DJ Dolores - Oslodum 2004 (includes (cc) sample of “Oslodum” by Gilberto Gil)
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Danger Mouse & Jemini - What U Sittin’ On ? (starring Cee Lo and Tha Alkaholiks)
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Cornelius - Wataridori 2
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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The Rapture - Sister Saviour (Blackstrobe Remix)
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
Autres articles (47)
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Qu’est ce qu’un éditorial
21 juin 2013, parEcrivez votre de point de vue dans un article. Celui-ci sera rangé dans une rubrique prévue à cet effet.
Un éditorial est un article de type texte uniquement. Il a pour objectif de ranger les points de vue dans une rubrique dédiée. Un seul éditorial est placé à la une en page d’accueil. Pour consulter les précédents, consultez la rubrique dédiée.
Vous pouvez personnaliser le formulaire de création d’un éditorial.
Formulaire de création d’un éditorial Dans le cas d’un document de type éditorial, les (...) -
Les tâches Cron régulières de la ferme
1er décembre 2010, parLa gestion de la ferme passe par l’exécution à intervalle régulier de plusieurs tâches répétitives dites Cron.
Le super Cron (gestion_mutu_super_cron)
Cette tâche, planifiée chaque minute, a pour simple effet d’appeler le Cron de l’ensemble des instances de la mutualisation régulièrement. Couplée avec un Cron système sur le site central de la mutualisation, cela permet de simplement générer des visites régulières sur les différents sites et éviter que les tâches des sites peu visités soient trop (...) -
Contribute to translation
13 avril 2011You can help us to improve the language used in the software interface to make MediaSPIP more accessible and user-friendly. You can also translate the interface into any language that allows it to spread to new linguistic communities.
To do this, we use the translation interface of SPIP where the all the language modules of MediaSPIP are available. Just subscribe to the mailing list and request further informantion on translation.
MediaSPIP is currently available in French and English (...)
Sur d’autres sites (7854)
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Studying A Game Wave Disc
23 novembre 2010, par Multimedia Mike — Game HackingI picked up a used copy of game called Gemz — a rather flagrant Bejeweled clone — for a game console called Game Wave Family Entertainment System. Heard of it ? Neither had I. But the game media is optical, so I had to get it and study it.
When mounted in Linux (as UDF), the disc is reported to contain 2.8 GB of data, so it has to be a DVD. 810 MB of that is dedicated to the movies/ directory. Multimedia format ? Just plain, boring MPEG files (very YouTube-friendly— here’s the opening animation). Deeper digging reveals some more subdirectories called movies/ that, combined, occupy the lion’s share of the disc space. Additionally, there are several single-frame .m2v files in a directory called iframes/ which are used to encode things like load screens.
There are more interesting data files including .zbm files for images and fonts, and .zwf files for audio. I suspect that these stand for zipped bitmap and zipped wave file, respectively. They can’t be directly unzipped with ’gunzip’. Some of the numbers at the start of some files lead me to believe they can be easily decompressed with standard zlib facilities.
Based on the binary files on the Gemz disc, I couldn’t find any data on what CPU this system might use. A little Googling led me to this page at the Video Game Console Library which pegs the brain as a Mediamatics 6811. Some searching for that leads me to a long-discontinued line of hardware from National Semiconductor.
The Console Library page also mentions that the games were developed using the Lua programming language. Indeed, there are many Lua-related strings in the game’s binaries (’zlib’ also makes an appearance).
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ffmpeg : why metadata of audio tracks is not written ?
19 octobre 2020, par elbarnaI want to change the metadata of my avi.


ffmpeg -y -i oldvhs.avi -c:v copy -c:a copy -metadata:s:a:0 language=eng -metadata:s:a:1 language=ita -metadata:s:v:0 title="The old movie" -map 0 new-oldvhs.avi



When I use mplayer for testing


mplayer -aid 1 new-oldvhs.avi OK
mplayer -aid 2 new-oldvhs.avi OK



But when i try the alang..


mplayer -alang ita new-oldvhs.avi #SPEAK ENGLISH!
mplayer -alang eng new-oldvhs.avi #SPEAK ENGLISH!



I open the file with mediainfo and avidemux and metadata tracks is not written, mediainfo report nothing, avidemux report unknown.
Where is the fault ?


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FFMPEG, how to get rid of "broken pixels" in videos ?
5 avril 2021, par Sergi FernàndezI'm using the following command to trim the video and reduce it's size, while keeping the visual quality :


ffmpeg -hwaccel cuda -y -hide_banner -ss 00:02:45.2000000 -i .\video\410.mkv -t 00:20:29.3090000 -map 0:v -c:v hevc_nvenc -preset slow -map 0:a -codec:a aac -x265-params crf=16 -metadata:s:v:0 title=1080p -metadata:s:v:0 language=ja -metadata:s:a:0 title=Japanese -metadata:s:a:0 language=ja -tune zerolatency .\processing\410.mkv


It's been working pretty good, it gets encoded fast and it looks exactly as the input video, but at certain moments you can find this kind of problems with the pixels :




If I open the video with Windows Media Player, VLC, Photos app, etc... they all show the video with this pixel issue. However, if i open the damaged video using Wondershare Filmora, you can't see that issue at all, and it looks just as the original video. This is how it looks like in Wondershare Filmora :




How can that be possible ? Any way to fix this for all video players ? If possible I would like to avoid CPU encoding, as it takes more than 2 days to encode a single video... Thanks !