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Autres articles (31)

  • Use, discuss, criticize

    13 avril 2011, par

    Talk to people directly involved in MediaSPIP’s development, or to people around you who could use MediaSPIP to share, enhance or develop their creative projects.
    The bigger the community, the more MediaSPIP’s potential will be explored and the faster the software will evolve.
    A discussion list is available for all exchanges between users.

  • MediaSPIP Player : problèmes potentiels

    22 février 2011, par

    Le lecteur ne fonctionne pas sur Internet Explorer
    Sur Internet Explorer (8 et 7 au moins), le plugin utilise le lecteur Flash flowplayer pour lire vidéos et son. Si le lecteur ne semble pas fonctionner, cela peut venir de la configuration du mod_deflate d’Apache.
    Si dans la configuration de ce module Apache vous avez une ligne qui ressemble à la suivante, essayez de la supprimer ou de la commenter pour voir si le lecteur fonctionne correctement : /** * GeSHi (C) 2004 - 2007 Nigel McNie, (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

Sur d’autres sites (4465)

  • FFMPEG - How to wait until all blobs are written before finishing ffmpeg process when getting them from media recorder API

    7 novembre 2020, par Caio Nakai

    I'm using media recorder API to record a video from user's screen and sending the blobs through web socket to a nodejs server. The nodejs server is using the blobs to create a webm video file, the video is being created fine but with a delay, after the user clicks on the stop recording button it stops the media recorder api, however the server didn't finish the processing of all blobs (at least that's what I think it's happening) and then when I check the video file generated the last few seconds of the recording are missing I wonder if there's an way to solve this. Any help is appreciated :)

    


    This is the front-end code that sends the blobs to the nodejs server

    


      const startScreenCapture = async () => {
  try {
    let screenStream;
    videoElem = document.getElementById("myscreen");
    screenStream = await navigator.mediaDevices.getDisplayMedia(
      displayMediaOptions
    );

    const recorderOptions = {
      mimeType: "video/webm;codecs=vp9",
      videoBitsPerSecond: 3 * 1024 * 1024,
    };

    screenMediaRecorder = new MediaRecorder(screenStream, recorderOptions);
    screenMediaRecorder.start(1); // 1000 - the number of milliseconds to record into each Blob
    screenMediaRecorder.ondataavailable = (event) => {
      console.debug("Got blob data:", event.data);
      console.log("Camera stream: ", event.data);
      if (event.data && event.data.size > 0) {
        socket.emit("screen_stream", event.data);
      }
    };

    videoElem.srcObject = screenStream;
    // console.log("Screen stream", screenStream);
    // socket.emit("screen_stream", screenStream);
  } catch (err) {
    console.error("Error: " + err);
  }
};

const stopCapture = (evt) => {
  let tracks = videoElem.srcObject.getTracks();

  tracks.forEach((track) => track.stop());
  videoElem.srcObject = null;
  screenMediaRecorder.stop();
  socket.emit("stop_screen");
  socket.close();
};


    


    This is the nodejs back-end that handle the blobs and generates the videofile

    


      const ffmpeg2 = child_process.spawn("ffmpeg", [
    "-i",
    "-",
    "-c:v",
    "copy",
    "-c:a",
    "copy",
    "screen.webm",
  ]);


  socket.on("screen_stream", (msg) => {
    console.log("Writing screen blob! ");
    ffmpeg2.stdin.write(msg);
  });

  socket.on("stop_screen", () => {
    console.log("Stop recording..");
  });


    


  • Updated(reproducible) - Gaps when recording using MediaRecorder API(audio/webm opus)

    25 mars 2019, par Jack Juiceson

    ----- UPDATE HAS BEEN ADDED BELOW -----

    I have an issue with MediaRecorder API (https://www.w3.org/TR/mediastream-recording/#mediarecorder-api).

    I’m using it to record the speech from the web page(Chrome was used in this case) and save it as chunks.
    I need to be able to play it while and after it is recorded, so it’s important to keep those chunks.

    Here is the code which is recording data :

    navigator.mediaDevices.getUserMedia({ audio: true, video: false }).then(function(stream) {
     recorder = new MediaRecorder(stream, { mimeType: 'audio/webm; codecs="opus"' })
     recorder.ondataavailable = function(e) {
       // Read blob from `e.data`, decode64 and send to sever;
     }
     recorder.start(1000)
    })

    The issue is that the WebM file which I get when I concatenate all the parts is corrupted(rarely) !. I can play it as WebM, but when I try to convert it(ffmpeg) to something else, it gives me a file with shifted timings.

    For example. I’m trying to convert a file which has duration 00:36:27.78 to wav, but I get a file with duration 00:36:26.04, which is 1.74s less.

    At the beginning of file - the audio is the same, but after about 10min WebM file plays with a small delay.

    After some research, I found out that it also does not play correctly with the browser’s MediaSource API, which I use for playing the chunks. I tried 2 ways of playing those chunks :

    In a case when I just merge all the parts into a single blob - it works fine.
    In case when I add them via the sourceBuffer object, it has some gaps (i can see them by inspecting buffered property).
    697.196 - 697.528 ( 330ms)
    996.198 - 996.754 ( 550ms)
    1597.16 - 1597.531 ( 370ms)
    1896.893 - 1897.183 ( 290ms)

    Those gaps are 1.55s in total and they are exactly in the places where the desync between wav & webm files start. Unfortunately, the file where it is reproducible cannot be shared because it’s customer’s private data and I was not able to reproduce such issue on different media yet.

    What can be the cause for such an issue ?

    ----- UPDATE -----
    I was able to reproduce the issue on https://jsfiddle.net/96uj34nf/4/

    In order to see the problem, click on the "Print buffer zones" button and it will display time ranges. You can see that there are two gaps :
    0 - 136.349, 141.388 - 195.439, 197.57 - 198.589

    1. 136.349 - 141.388
    2. 195.439 - 197.57

    So, as you can see there are 5 and 2 second gaps. Would be happy if someone could shed some light on why it is happening or how to avoid this issue.

    Thank you

  • Gaps when recording using MediaRecorder API(audio/webm opus)

    9 août 2018, par Jack Juiceson

    ----- UPDATE HAS BEEN ADDED BELOW -----

    I have an issue with MediaRecorder API (https://www.w3.org/TR/mediastream-recording/#mediarecorder-api).

    I’m using it to record the speech from the web page(Chrome was used in this case) and save it as chunks.
    I need to be able to play it while and after it is recorded, so it’s important to keep those chunks.

    Here is the code which is recording data :

    navigator.mediaDevices.getUserMedia({ audio: true, video: false }).then(function(stream) {
     recorder = new MediaRecorder(stream, { mimeType: 'audio/webm; codecs="opus"' })
     recorder.ondataavailable = function(e) {
       // Read blob from `e.data`, decode64 and send to sever;
     }
     recorder.start(1000)
    })

    The issue is that the WebM file which I get when I concatenate all the parts is corrupted(rarely) !. I can play it as WebM, but when I try to convert it(ffmpeg) to something else, it gives me a file with shifted timings.

    For example. I’m trying to convert a file which has duration 00:36:27.78 to wav, but I get a file with duration 00:36:26.04, which is 1.74s less.

    At the beginning of file - the audio is the same, but after about 10min WebM file plays with a small delay.

    After some research, I found out that it also does not play correctly with the browser’s MediaSource API, which I use for playing the chunks. I tried 2 ways of playing those chunks :

    In a case when I just merge all the parts into a single blob - it works fine.
    In case when I add them via the sourceBuffer object, it has some gaps (i can see them by inspecting buffered property).
    697.196 - 697.528 ( 330ms)
    996.198 - 996.754 ( 550ms)
    1597.16 - 1597.531 ( 370ms)
    1896.893 - 1897.183 ( 290ms)

    Those gaps are 1.55s in total and they are exactly in the places where the desync between wav & webm files start. Unfortunately, the file where it is reproducible cannot be shared because it’s customer’s private data and I was not able to reproduce such issue on different media yet.

    What can be the cause for such an issue ?

    ----- UPDATE -----
    I was able to reproduce the issue on https://jsfiddle.net/96uj34nf/4/

    In order to see the problem, click on the "Print buffer zones" button and it will display time ranges. You can see that there are two gaps :
    0 - 136.349, 141.388 - 195.439, 197.57 - 198.589

    1. 136.349 - 141.388
    2. 195.439 - 197.57

    So, as you can see there are 5 and 2 second gaps. Would be happy if someone could shed some light on why it is happening or how to avoid this issue.

    Thank you