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Exemple de boutons d’action pour une collection collaborative
27 février 2013, par
Mis à jour : Mars 2013
Langue : français
Type : Image
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Exemple de boutons d’action pour une collection personnelle
27 février 2013, par
Mis à jour : Février 2013
Langue : English
Type : Image
Autres articles (109)
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Personnaliser les catégories
21 juin 2013, parFormulaire de création d’une catégorie
Pour ceux qui connaissent bien SPIP, une catégorie peut être assimilée à une rubrique.
Dans le cas d’un document de type catégorie, les champs proposés par défaut sont : Texte
On peut modifier ce formulaire dans la partie :
Administration > Configuration des masques de formulaire.
Dans le cas d’un document de type média, les champs non affichés par défaut sont : Descriptif rapide
Par ailleurs, c’est dans cette partie configuration qu’on peut indiquer le (...) -
Les statuts des instances de mutualisation
13 mars 2010, parPour des raisons de compatibilité générale du plugin de gestion de mutualisations avec les fonctions originales de SPIP, les statuts des instances sont les mêmes que pour tout autre objets (articles...), seuls leurs noms dans l’interface change quelque peu.
Les différents statuts possibles sont : prepa (demandé) qui correspond à une instance demandée par un utilisateur. Si le site a déjà été créé par le passé, il est passé en mode désactivé. publie (validé) qui correspond à une instance validée par un (...) -
Encoding and processing into web-friendly formats
13 avril 2011, parMediaSPIP automatically converts uploaded files to internet-compatible formats.
Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
All uploaded files are stored online in their original format, so you can (...)
Sur d’autres sites (10424)
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How to fix here "EPIPE" in Node js Socket.io
23 avril, par Mehdi008Receiving this error :


Error: write EPIPE
 at afterWriteDispatched (node:internal/stream_base_commons:161:15)
 at writeGeneric (node:internal/stream_base_commons:152:3)
 at Socket._writeGeneric (node:net:958:11)
 at Socket._write (node:net:970:8)
 at doWrite (node:internal/streams/writable:598:12)
 at clearBuffer (node:internal/streams/writable:783:7)
 at onwrite (node:internal/streams/writable:653:7)
 at WriteWrap.onWriteComplete [as oncomplete] (node:internal/stream_base_commons:107:10)
 Emitted 'error' event on Socket instance at:
 at emitErrorNT (node:internal/streams/destroy:169:8)
 at emitErrorCloseNT (node:internal/streams/destroy:128:3)
 at process.processTicksAndRejections (node:internal/process/task_queues:82:21) {
 errno: -4047,
 code: 'EPIPE',
 syscall: 'write'
 }



// for this code: const { spawn } = require("child_process");

module.exports = (socket, pool) => {
 
 let stream_req_token = "";
 let rtmps_array = [];

 socket.on("stream_request_token",async(token)=>{

 const stream_reqs = await pool`SELECT * FROM stream_request WHERE token=${token}`;


 if(stream_reqs.length === 0){
 
 socket.emit("token_validation_response",false);
 return;
 }

 const stream_req = stream_reqs[0];

 if(!stream_req.is_valid){

 socket.emit("token_validation_response",false);
 return;
 }

 socket.emit("token_validation_response",true);

 stream_req_token = token;


 })

 socket.on("rtmps_array",async(array)=>{

 try{

 const rtmps = JSON.parse(array);

 const streams_requests = await pool`SELECT id FROM stream_request WHERE token=${stream_req_token}`;
 const stream_req_id = streams_requests[0].id;

 rtmps_array = rtmps;

 rtmps.map(async(rtmp)=>{

 await pool`INSERT INTO stream (platform,url,url_key,stream_request_id) 
 VALUES(${rtmp.platform},${rtmp.url},${rtmp.key},${stream_req_id})`;
 })

 socket.emit("rtmps_array_response",true);

 } catch(err){

 console.log(err);
 socket.emit("rtmps_array_response",false);

 }


 })

 //Start Streaming
 let ffmpegProcess = null;
 let isStreaming = false; // Flag to track streaming state

 socket.on("stream", (chunk) => {
 if (!ffmpegProcess) {
 console.log('Initializing FFmpeg process...');

 // Spawn FFmpeg process
 const resolution = "1280x720"; // Change to "1920x1080" for 1080p

 const ffmpegArgs = [
 "-i", "pipe:0", // Input from stdin
 "-c:v", "libx264", // Video codec
 "-preset", "veryfast", // Low latency encoding
 "-b:v", "4500k", // Target average bitrate (4.5 Mbps)
 "-minrate", "2500k", // Minimum bitrate
 "-maxrate", "6000k", // Maximum bitrate
 "-bufsize", "16000k", // Buffer size (twice the max bitrate)
 "-r", "30", // **FORCE 30 FPS**
 "-g", "60", // Keyframe interval (every 2 seconds)
 "-tune", "zerolatency", // Low latency tuning
 "-sc_threshold", "0", // Constant bitrate enforcement
 "-flags", "+global_header",
 
 // **Resolution Fix**
 "-s", resolution, // **Set resolution to 720p or 1080p**
 "-aspect", "16:9", // **Maintain aspect ratio**
 
 // **Frame Rate Fix**
 "-vsync", "cfr", // **Forces Constant Frame Rate (CFR)**
 "-fps_mode", "cfr", // **Prevents FFmpeg from auto-adjusting FPS**
 
 // Audio settings
 "-c:a", "aac",
 "-b:a", "128k", // Audio bitrate
 "-ar", "44100", // Audio sample rate
 "-ac", "2", // Stereo audio
 
 "-f", "flv" // Output format
 ];
 
 // Map the streams to multiple RTMP destinations
 rtmps_array.forEach((rtmp) => {
 ffmpegArgs.push("-map", "0:v:0", "-map", "0:a:0", "-f", "flv", `${rtmp.url}/${rtmp.key}`);
 });
 
 // Spawn FFmpeg process
 ffmpegProcess = spawn("ffmpeg", ffmpegArgs);

 ffmpegProcess.stderr.on('data', (data) => {
 console.log(`FFmpeg STDERR: ${data}`);
 });

 ffmpegProcess.on('close', (code) => {
 console.log(`FFmpeg process closed with code ${code}`);
 ffmpegProcess = null; // Reset process
 isStreaming = false; // Reset streaming state
 });

 ffmpegProcess.on('error', (err) => {
 console.error(`FFmpeg process error: ${err.message}`);
 ffmpegProcess = null; // Reset process
 isStreaming = false; // Reset streaming state
 });

 console.log('FFmpeg process started.');
 isStreaming = true; // Set streaming state to true
 }

 // Write chunk to FFmpeg process
 if (isStreaming && ffmpegProcess && ffmpegProcess.stdin && !ffmpegProcess.stdin.destroyed) {
 try {
 ffmpegProcess.stdin.write(chunk); // Write chunk to stdin
 console.log('Chunk written to FFmpeg.');
 } catch (err) {
 console.error('Error writing chunk to FFmpeg stdin:', err.message);
 }
 } else {
 console.error('FFmpeg process or stdin is not ready.');
 }
});

socket.on("stop-stream", async() => {
 console.log('Stream Stopped.');

 if(stream_req_token.length !== 0){

 await pool`UPDATE stream_request 
 SET is_valid=false
 WHERE token=${stream_req_token}`

 await pool`DELETE FROM current_streams WHERE id=${stream_req_token}`; 
 }

 if (ffmpegProcess) {
 isStreaming = false; // Set streaming state to false

 try {
 // Check if stdin is open before closing
 if (ffmpegProcess.stdin) {
 ffmpegProcess.stdin.end(); // End stdin safely
 }

 // Wait for FFmpeg to close before setting to null
 ffmpegProcess.on("close", () => {
 console.log("FFmpeg process closed.");
 ffmpegProcess = null;
 });

 // Kill FFmpeg process
 ffmpegProcess.kill("SIGTERM"); // Use SIGTERM for graceful exit

 } catch (err) {
 console.error("Error while stopping FFmpeg:", err.message);
 }
 } else {
 console.log("No active FFmpeg process.");
 }
});


socket.on('error', (err) => {
 console.error('Socket error:', err);
});

socket.on("disconnect", async() => {
 console.log('Client Disconnected.');

 if(stream_req_token.length !== 0){

 await pool`UPDATE stream_request 
 SET is_valid=false
 WHERE token=${stream_req_token}`;

 await pool`DELETE FROM current_streams WHERE id=${stream_req_token}`; 

 }
 
 if (ffmpegProcess) {
 isStreaming = false; // Set streaming state to false

 try {
 // Check if stdin is open before closing
 if (ffmpegProcess.stdin) {
 ffmpegProcess.stdin.end(); // End stdin safely
 }

 // Wait for FFmpeg to close before setting to null
 ffmpegProcess.on("close", () => {
 console.log("FFmpeg process closed.");
 ffmpegProcess = null;
 });

 // Kill FFmpeg process
 ffmpegProcess.kill("SIGTERM"); // Use SIGTERM for graceful exit


 } catch (err) {
 console.error("Error while stopping FFmpeg:", err.message);
 }
 } else {
 console.log("No active FFmpeg process.");
 }
});

};





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How multiple DirectShow buffers work ?
3 février 2014, par dtumaykinDirectShow filters allow to allocate multiple buffers in DecideBufferSize.
I have a transform filter that encodes raw frames with x264, generating 1+ NALs to pass upstream to next filter. I thought that allocating a pool of buffers for NALs can be a solution, but I can’t figure out how to access all the buffers I’ve allocated before.
Maybe, there is a better way to solve the problem - allocate one big buffer and pass all the NALs inside ?
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Disabling thread pools in libx265
18 mai 2017, par TheSeriousJokerI am using libavcodec to encode a YUV to h265. libx265 creates its own thread-pool based on the number of cores available. I want to run h265 entirely on a single core for performance test. Is there a way to do it using av_opt_set.
I have tried av_opt_set(encCtx->priv_data, "pools", "none", 0) and av_opt_set(encCtx->priv_data, "numa-pools", "none", 0) ;
But no effect. I have set encCtx->thread_count as 1.