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  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

  • MediaSPIP Player : problèmes potentiels

    22 février 2011, par

    Le lecteur ne fonctionne pas sur Internet Explorer
    Sur Internet Explorer (8 et 7 au moins), le plugin utilise le lecteur Flash flowplayer pour lire vidéos et son. Si le lecteur ne semble pas fonctionner, cela peut venir de la configuration du mod_deflate d’Apache.
    Si dans la configuration de ce module Apache vous avez une ligne qui ressemble à la suivante, essayez de la supprimer ou de la commenter pour voir si le lecteur fonctionne correctement : /** * GeSHi (C) 2004 - 2007 Nigel McNie, (...)

  • Keeping control of your media in your hands

    13 avril 2011, par

    The vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
    While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
    MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
    MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)

Sur d’autres sites (7257)

  • Writing linear float range to openEXR turns out non linear

    3 avril 2022, par Chryfi

    I am writing the linearized depth buffer of a game to openEXR using FFmpeg. Unfortunately, FFmpeg does not adhere to the openEXR file specification fully (like allowing unsigned integer for one channel) so I am writing one float channel to openEXR, which is put into the green channel with this command -f rawvideo -pix_fmt grayf32be -s %WIDTH%x%HEIGHT% -r %FPS% -i - -vf %DEFVF% -preset ultrafast -tune zerolatency -qp 6 -compression zip1 -pix_fmt gbrpf32le %NAME%_depth_%d.exr.

    


    The float range is from 0F to 1F and it is linear. I can confirm that the calculation and linearization is correct by testing 16 bit integer (per pixel component) PNG in Blender compositor. The 16 bit integer data is written like this short s = (short) (linearzieDepth(depth) * (Math.pow(2,16) - 1)) whereas for float the linearized value is directly written to OpenEXR without multiplying with a value.

    


    However, when viewing the openEXR file it doesn't have the same "gradient" as the 16 bit png... when viewing them side by side, it appears as if the values near 0 are not linear, and they are not as dark as they should be like in the 16 bit png.
(And yes, I set the image node to linear), and comparing it with 3d tracking data from the game I cant reproduce the depth and cant mask things using the depth buffer where as with the png I can.

    


    How is it possible for a linear float range to turn out so different to a linear integer range in an image ?

    


  • ogg : Fix potential infinite discard loop

    18 août 2013, par Reimar Döffinger
    ogg : Fix potential infinite discard loop
    

    Seeking in certain broken files would cause ogg_read_timestamp
    to fail because ogg_packet would go into a state where all packets
    of stream 1 would be discarded until the end of the stream.

    Bug-Id : 553
    CC : libav-stable@libav.org

    Signed-off-by : Jan Gerber <j@v2v.cc>
    Signed-off-by : Luca Barbato <lu_zero@gentoo.org>

    • [DBH] libavformat/oggdec.c
  • avcodec/mpegvideo : Zero-init mbintra_table

    13 juin, par Andreas Rheinhardt
    avcodec/mpegvideo : Zero-init mbintra_table
    

    Up until now, they are marked as dirty (filled with 1), meaning that
    the entries are in need of a reset via ff_clean_intra_table_entries() ;
    but actually, the entries are initialized to the state that
    ff_clean_intra_table_entries() produces, so they can be marked
    as non-dirty (i.e. filled with 0).

    Signed-off-by : Andreas Rheinhardt <andreas.rheinhardt@outlook.com>

    • [DH] libavcodec/mpegvideo.c