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  • Des sites réalisés avec MediaSPIP

    2 mai 2011, par

    Cette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
    Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page.

  • Keeping control of your media in your hands

    13 avril 2011, par

    The vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
    While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
    MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
    MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)

  • Participer à sa traduction

    10 avril 2011

    Vous pouvez nous aider à améliorer les locutions utilisées dans le logiciel ou à traduire celui-ci dans n’importe qu’elle nouvelle langue permettant sa diffusion à de nouvelles communautés linguistiques.
    Pour ce faire, on utilise l’interface de traduction de SPIP où l’ensemble des modules de langue de MediaSPIP sont à disposition. ll vous suffit de vous inscrire sur la liste de discussion des traducteurs pour demander plus d’informations.
    Actuellement MediaSPIP n’est disponible qu’en français et (...)

Sur d’autres sites (9569)

  • How to install libavcodec and libavutil from its source in linux

    25 septembre 2020, par Necktwi

    FFMPEG is providing libavutil and libavcodec libraries. While compiling and installing ffmpeg as described at https://trac.ffmpeg.org/wiki/CompilationGuide/Ubuntu I can find libavcodec and libavutil folders in the ffmpeg source folder. I want to install these libraries to use them in my c++ programs. But there are no Makefiles in these folders. How can I install them ?

    


  • How to install libavcodec and libavutil from its source in linux

    25 janvier 2017, par neckTwi

    FFMPEG is providing libavutil and libavcodec libraries. While compiling and installing ffmpeg as described at https://trac.ffmpeg.org/wiki/CompilationGuide/Ubuntu I can find libavcodec and libavutil folders in the ffmpeg source folder. I want to install these libraries to use them in my c++ programs. But there are no Makefiles in these folders. How can I install them ?

  • SDL2 C++ Capturing Video of Renderer Animation/Sprite

    27 octobre 2016, par alok

    I have an animation/sprite created using SDL2. The animation works fine when it is being rendered to a screen. But now I also want it to be recorded into a video file (locally stored). For this, I am planning on using FFmpeg APIs, to which I’ll be sending a raw RGB pixel data array.

    My problem is with fetching the data from SDL2 APIs.

    What I’ve tried is :

    // From http://stackoverflow.com/questions/30157164/sdl-saving-window-as-bmp
    SDL_Surface *sshot = SDL_CreateRGBSurface(0, 750, 750, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
    SDL_RenderReadPixels(gRenderer, NULL, SDL_PIXELFORMAT_ARGB8888, sshot->pixels, sshot->pitch);

    // From https://wiki.libsdl.org/SDL_RWFromMem
    char fName[50];
    sprintf(fName, "/tmp/a/ss%03d.bmp", fileCnt);


    char bitmap[310000];
    SDL_RWops *rw = SDL_RWFromMem(bitmap, sizeof(bitmap));
    SDL_SaveBMP_RW(sshot, rw, 1);

    Above does not work. But dumping a single frame into a file with following code works :

    SDL_SaveBMP(sshot, "/tmp/alok1/ss.bmp")

    This obviously is not an acceptable solution - Writing to thousands of BMPs and then using FFmpeg from command-line to create a video.

    What am I doing wrong ? How do you extract data from SDL_RWops ? Is the use of SDL_RWFromMem the right approach to my problem statement ?