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Autres articles (83)
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Emballe médias : à quoi cela sert ?
4 février 2011, parCe plugin vise à gérer des sites de mise en ligne de documents de tous types.
Il crée des "médias", à savoir : un "média" est un article au sens SPIP créé automatiquement lors du téléversement d’un document qu’il soit audio, vidéo, image ou textuel ; un seul document ne peut être lié à un article dit "média" ; -
Gestion de la ferme
2 mars 2010, parLa ferme est gérée dans son ensemble par des "super admins".
Certains réglages peuvent être fais afin de réguler les besoins des différents canaux.
Dans un premier temps il utilise le plugin "Gestion de mutualisation" -
La gestion des forums
3 novembre 2011, parSi les forums sont activés sur le site, les administrateurs ont la possibilité de les gérer depuis l’interface d’administration ou depuis l’article même dans le bloc de modification de l’article qui se trouve dans la navigation de la page.
Accès à l’interface de modération des messages
Lorsqu’il est identifié sur le site, l’administrateur peut procéder de deux manières pour gérer les forums.
S’il souhaite modifier (modérer, déclarer comme SPAM un message) les forums d’un article particulier, il a à sa (...)
Sur d’autres sites (6225)
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Evolution #3017 : Gestion des versions de plugins
30 septembre 2016, par Franck DalotCe commit (il y a d’autre cas de borne max dans la zone) http://zone.spip.org/trac/spip-zone/changeset/99750/_plugins_/clients/trunk vient de me refaire pensé à ce ticket :-)
En faite, je ne suis pas certain qu’un simple message soit suffisant, car prenant le cas présent, sauf à savoir que le plugin client "necessite" contact et organisation l’utilisateur "basique" ne va pas savoir quoi faire...
Alors que si spip fait un stockage de l’information, il pourrait "empêcher" la mise à jour de c&o en indiquant que cela désactivera le plugin client en version x.y.z car necessitant contacte et organisation en version maximum x.y.z
Ainsi si la personne fait quand même la mise à jour, elle saura les conséquences avec un minimum de précision !Par contre, il y a un autre cas ou je ne sais pas s’il est possible de faire quelque chose.
Imaginons qu’une personne à le plugin "client" qui necessite donc contacte et organisation version 2 ; mais que cette même personne souhaite faire l’installation d’un autre plug mais qui demanderait cette fois contacte et organisation en version 3, comme cela se passerait au niveau des tables, de contacte et organisation si la personne installe les deux versions du plug ????
Car si la possibilité d’installation de plusieurs versions d’un plug est une bonne idée je ne sais pas si c’est vraiment possible ? -
Stream Audio to Discord (FFMPEG and Discord.Net 1.0.1)
16 août 2017, par ComedicChimeraI have a music bot for Discord and I want to be able to stream audio from a site directly into Discord. Currently I have to download the file and then play it which works, but also takes a lot of time. Here is part of the code for the play command (The part the plays the audio.) :
IVoiceChannel channel = (Context.User as IVoiceState).VoiceChannel;
Music.client = await channel.ConnectAsync();
var output = CreateStream("tmpvid.mp3").StandardOutput.BaseStream;
var stream = Music.client.CreatePCMStream(AudioApplication.Music);
await output.CopyToAsync(stream);
await stream.FlushAsync().ConfigureAwait(false);Here is the code for the FFMPEG.
private Process CreateStream(string path)
{
return Process.Start(new ProcessStartInfo
{
FileName = "ffmpeg.exe",
Arguments = $"-hide_banner -loglevel panic -i \"{path}\" -ac 2 -f s16le -ar 48000 pipe:1",
UseShellExecute = false,
RedirectStandardOutput = true
});
}My code also is able to get the url and a network stream so would it be possible for me to simply pipe that stream through FFMPEG to discord or pass the url in as a parameter ? Thanks so much !
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Discord.py : Access files on the computer of the person who sent a message. Play a song from the local drive of any user on the server
7 avril 2021, par daDibI have a bot that can play music from my computer. Is there a way to play a song from the computer of the person who sent the message ? My thought would be using
message.author
to somehow access the person's session and get into their drive. Here is my bot. It can join a voice channel, create playlists from local file paths, start a playlist or individual file with stop/pause/play/next/previous controls :

import discord
import os.path
import logging
import asyncio
from os import path

global ready 
global vc
global source
global songQueue
global songIndex
global commandList
global stopPlaylist

ready = False
stopPlaylist = False
songQueue = []
songIndex = 0

logger = logging.getLogger('discord')
logger.setLevel(logging.DEBUG)
handler = logging.FileHandler(filename='D:\DnD\DiscordBot\discord.log', encoding='utf-8', mode='w')
handler.setFormatter(logging.Formatter('%(asctime)s:%(levelname)s:%(name)s: %(message)s'))
logger.addHandler(handler)

client = discord.Client()
commands = [
 '!connect\nConnect to a voice channel by channel id. Use !channels to find the desired id.\nExample Command: !connect 827202170973323305\n\n',
 '!channels\nLists all voice channels and their connection id.\n\n',
 '!add\nAdd a file path to the playlist.\nExample Command: !add D:\\DnD\\DiscordBot\\mySong.mp3\n\n',
 '!delete\nDeletes the last song added to the playlist.\n\n',
 '!view\nDisplays the current playlist, in order.\n\n',
 '!playlist\nStarts the playlist from the beginning, or optionally add a number as the start position.\nExample Command: !playlist 3\n\n',
 '!playSong\nPlays a specified file.\nExample Command: !playSong D:\\DnD\\DiscordBot\\mySong.mp3\n\n',
 '!next\nPlays next song in playlist.\n\n',
 '!prev\nPlays previous song in playlist.\n\n',
 '!stop\nStops all music song. Playlist will restart from the beginning.\n\n',
 '!pause\nPauses the current song. Restart with !resumeSong.\n\n',
 '!resume\nResumes the current song.\n\n'
 '!status\nLets you know if the bot thinks it is playing music.'
 ]
commandList=''
for command in commands:
 commandList+=command

@client.event
async def on_ready():
 print('We have logged in as {0.user}'.format(client))

@client.event
async def on_message(message):
 global ready 
 global vc
 global source
 global songQueue
 global songIndex
 global commandList
 global stopPlaylist

 if message.author == client.user:
 return
#!help
 if message.content.startswith('!help'):
 await message.channel.send('{0}'.format(commandList))
 return
#!connect
 if message.content.startswith('!connect'): 
 if ready:
 await message.channel.send('Bot [{0}] is already connected to a voice channel.'.format(client.user))
 return
 channel = int(message.content[9:])
 vc = await client.get_channel(channel).connect()
 ready = True
 await message.channel.send('Bot [{0}] is connecting to voice.'.format(client.user))
 return
#!channels
 if message.content.startswith('!channels'):
 channelList = ''
 for channel in client.get_all_channels():
 if channel.type == discord.ChannelType.voice:
 channelList += 'name: ' + channel.name + '\n'
 channelList += 'id: ' + str(channel.id) + '\n\n'
 await message.channel.send('{0}'.format(channelList))
 return
#!add
 if message.content.startswith('!add'):
 song = message.content[5:]
 if not path.exists(song):
 await message.channel.send('Song not found or invalid path specified.\nSpecified Path: {0}\nExample command: !addSong C:\\Users\\Public\\Music\\mySong.mp3'.format(song))
 return
 songQueue.append(song)
 await message.channel.send('Song added: {0}\nCurrent playist length: {1} song(s)'.format(song,len(songQueue)))
 return
#!delete
 if message.content.startswith('!delete'):
 if len(songQueue) == 0:
 await message.channel.send('Playlist is empty. Use !addSong, !viewList, and !playList to manage playlists.')
 return
 await message.channel.send('Removed song: {0}'.format(songQueue.pop()))
 return
#!view
 if message.content.startswith('!view'):
 if len(songQueue) == 0:
 await message.channel.send('Playlist is empty. Use !addSong, !deleteSong, and !playList to manage playlists.')
 return
 await message.channel.send('Current Playlist:\n{0}'.format('\n'.join(songQueue)))
 return
#play commands
 if message.content.startswith('!play'):
 if not ready:
 await message.channel.send('Bot [{0}] is not connected to a voice channel.'.format(client.user))
 return
#!playlist 
 if message.content.startswith('!playlist'):
 try:
 songIndex = int(message.content[10:]) - 1
 if songIndex >= len(songQueue):
 songIndex = len(songQueue) - 1
 except:
 pass 
 playSong()
 return
#!playSong
 if message.content.startswith('!playSong'):
 song = message.content[10:]
 if not path.exists(song):
 await message.channel.send('Song not found or invalid path specified.\nSpecified Path: {0}\nExample command: !play C:\\Users\\Public\\Music\\mySong.mp3'.format(song))
 return
 source = discord.FFmpegPCMAudio(song)
 vc.play(source, after=None)
 await message.channel.send('Playing song: {0}'.format(song))
 return
#!next
 if message.content.startswith('!next'):
 vc.stop()
#!prev
 if message.content.startswith('!prev'):
 songIndex -= 2
 if songIndex < -1:
 songIndex = -1
 vc.stop()
#!stop
 if message.content.startswith('!stop'):
 if not ready:
 await message.channel.send('Bot [{0}] is not connected to a voice channel.'.format(client.user))
 return
 vc.stop()
 songIndex = 0
 stopPlaylist = True
 await message.channel.send('Stopping music.')
 return
#!pause
 if message.content.startswith('!pause'):
 if not ready:
 await message.channel.send('Bot [{0}] is not connected to a voice channel.'.format(client.user))
 return
 vc.pause()
 await message.channel.send('Pausing music.')
 return
#!resume
 if message.content.startswith('!resume'):
 if not ready:
 await message.channel.send('Bot [{0}] is not connected to a voice channel.'.format(client.user))
 return
 vc.resume()
 await message.channel.send('Resuming music.')
 return
#!status
 if message.content.startswith('!status'):
 if not ready:
 await message.channel.send('Bot [{0}] is not connected to a voice channel.'.format(client.user))
 return
 if vc.is_playing():
 await message.channel.send('Something is playing.')
 return
 await message.channel.send('Nothing is playing.')
 return

def playSong():
 global songQueue
 global songIndex
 global vc
 try:
 song = songQueue[songIndex]
 source = discord.FFmpegPCMAudio(song)
 vc.play(source, after=nextSong)
 except Exception as e:
 print('playSong error {0}'.format(e))

def nextSong(error):
 global songQueue
 global songIndex
 global stopPlaylist
 try:
 songIndex += 1
 if songIndex >= len(songQueue):
 stopPlaylist = True
 if stopPlaylist:
 songIndex = 0
 stopPlaylist = False
 return
 futureFunction = asyncio.run_coroutine_threadsafe(playSong(), client.loop)
 futureFunction.result()
 except Exception as e:
 print('nextSong error {0}'.format(e))

#@client.event
#async def on_logout(user)
# global ready
# if user == client.user:
# ready = False

client.run('TOKEN')