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  • La file d’attente de SPIPmotion

    28 novembre 2010, par

    Une file d’attente stockée dans la base de donnée
    Lors de son installation, SPIPmotion crée une nouvelle table dans la base de donnée intitulée spip_spipmotion_attentes.
    Cette nouvelle table est constituée des champs suivants : id_spipmotion_attente, l’identifiant numérique unique de la tâche à traiter ; id_document, l’identifiant numérique du document original à encoder ; id_objet l’identifiant unique de l’objet auquel le document encodé devra être attaché automatiquement ; objet, le type d’objet auquel (...)

  • Keeping control of your media in your hands

    13 avril 2011, par

    The vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
    While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
    MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
    MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)

  • Les tâches Cron régulières de la ferme

    1er décembre 2010, par

    La gestion de la ferme passe par l’exécution à intervalle régulier de plusieurs tâches répétitives dites Cron.
    Le super Cron (gestion_mutu_super_cron)
    Cette tâche, planifiée chaque minute, a pour simple effet d’appeler le Cron de l’ensemble des instances de la mutualisation régulièrement. Couplée avec un Cron système sur le site central de la mutualisation, cela permet de simplement générer des visites régulières sur les différents sites et éviter que les tâches des sites peu visités soient trop (...)

Sur d’autres sites (7184)

  • Video upload size

    16 mai 2014, par Jonas m

    I’m having a hard time figuring this one out, so hopefully, some of you who has tried this before, will take the time to reply and share your knowledge.

    I’m working on a site, which after release, will be feeded in the television and other commercial places. The site asks the user to upload a video with a story, and we expect alot of people to do so.

    My problem is the whole storage/space talk. A normal, unencoded iPhone recording easily fills around 100-120 MB for a minute or two.

    I’ve tried setting up and using FFMPEG to re-encode the movies, but the problem is, that one encoding sucks up 100% of the CPU, leaving the site inaccisible for anybody else.

    Is there anything you could suggest, which would be sufficient for such a site ? The client is on a budget, so price is a consideration aswell. Best of all would be a free alternative to etc. FFMPEG, but with less CPU usage.

    My specs are as follows
    CentOs 6 on a
    1GB ram DigitalOcean cloud service with nginx + php-fpm and mysql.

    Im hoping for some cleaver folks to answer this !
    Thanks in advance.
    Jonas

  • access to ffmpeg m3u8 file from network

    26 février 2016, par combo_ci

    i read this document and folow instruction to genrate m3u8 file from a inpute file, a good help from Polandeer in this link either very usful, now i want to now how can i access that m3u8 from local network like http://192.168.1.2/test.m3u8.

  • Mobile Camera live audio/video streaming and encoding

    7 juin 2015, par Strikecounter2

    I know this question has been asked a couple of times, but I still haven’t found the right answer for my question.

    I would like to code an app that is able to live-stream audio and video while the content is being recorded and then uploaded to a server. I’d prefer to have my own back-end using Parse, because I want a high scalability. I know that the video has to be encoded to a h.264 codec and the audio to an AAC codec, but I don’t know how to achieve this. I have heard of the FFmpeg framework, but I am not sure if I would violate their license if I distribute my app or even sell it to somebody else.
    I would then like to receive the stream from the server to open it on the iPhone/android phone.

    They key requirements would be :

    • Low Latency
    • About 24 fps
    • Audio/Video in sync
    • No buffering while watching

    I would like to use Swift as a programming language, but if there is no way to use a swift-wrapper for any frameworks I would focus on Objective-C too.

    I am willing to learn everything that is needed, but I don’t know where to start.