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Les Miserables
9 décembre 2019, par
Mis à jour : Décembre 2019
Langue : français
Type : Textuel
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VideoHandle
8 novembre 2019, par
Mis à jour : Novembre 2019
Langue : français
Type : Video
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Somos millones 1
21 juillet 2014, par
Mis à jour : Juin 2015
Langue : français
Type : Video
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Un test - mauritanie
3 avril 2014, par
Mis à jour : Avril 2014
Langue : français
Type : Textuel
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Pourquoi Obama lit il mes mails ?
4 février 2014, par
Mis à jour : Février 2014
Langue : français
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IMG 0222
6 octobre 2013, par
Mis à jour : Octobre 2013
Langue : français
Type : Image
Autres articles (94)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Multilang : améliorer l’interface pour les blocs multilingues
18 février 2011, parMultilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela. -
Amélioration de la version de base
13 septembre 2013Jolie sélection multiple
Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)
Sur d’autres sites (6330)
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creating Homebrew symlink for beginners
19 mars 2021, par PlatyporeI am having issues installing the Rust dependency while trying to install ffmpeg through Homebrew on macOS 10.3.6. Terminal just eventually hangs, as is well known in other posts about the topic for Sierra (and I guess High Sierra too). I have installed Rust subsequently using the following command from their website :


curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh



It seems I need to now create a symlink between the Rust directory created by the above command and Homebrew so that Homebrew can recognize the dependency as being installed, but I am absolutely not versed in how to do this ; my terminal knowledge is limited to very simple basics and plugging in code from other answers has not worked. I don't have the knowledge to discern what is a generic path meant to be replaced by specific locations and what is meant to be left as is when it comes to terminology such as
prefix
and$PATH
.

I believe the following are the paths I need to symlink to continue on with my installation of ffmpeg, but I honestly have no idea.


/Users/usr/.rustup/toolchains/stable-x86_64-apple-darwin/bin/rustc 
/Users/usr/.rustup/toolchains/stable-x86_64-apple-darwin/bin/cargo



Could anyone please help and explain step-by-step how to go about doing this ?


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VideoWriter can't generate .avi file in C [closed]
7 décembre 2022, par JohnChinI encounter the problem as the title now. The purpose of my code is using lots of images to generate a video. Here is my code :


Mat frame = imread(img_path[0], -1) ;


int codec = VideoWriter::fourcc('M', 'J', 'P', 'G');
double fps = 30.0;
Size sizeFrame(frame.cols, frame.rows);

VideoWriter OutputVideo(output_video, codec, fps, sizeFrame, TRUE);

int i = 0;
while (i != flag_img) {
 frame = imread(img_path[i], -1);
 resize(frame, frame, Size(frame.cols, frame.rows));
 OutputVideo.write(frame);
 i++;
}
OutputVideo.release();
destroyAllWindows();



PS : img_path is the directory of images (ex : ../database/RushPixar/random/001.png)


After running, there's no .avi file in my folder. Then I see the terminal, it displays there are lots of .dll files I lost and some .dll files I unloaded.


list of .dll files of loading failed :


- 

- opencv_videoio_ffmpeg460_64d.dll
- opencv_videoio_gstreamer460_64d.dll
- opencv_videoio_intel_mfx460_64d.dll
- opencv_highgui_gtk460_64.dll
- opencv_highgui_gtk3460_64.dll
- opencv_highgui_gtk2460_64.dll














list of .dll files of unloading :


- 

- opencv_videoio_msmf460_64d.dll
- opencv_videoio_ffmpeg460_64.dll






terminal after running code
Is there any solution for the problem I encoutering ?


Finding the solution in internet, but no one had this problem before.


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Linphone Android Import and Build
29 novembre 2013, par AppleDroidI am working on Linphone Library and using GITHUB repo and downloaded the zip file with Download Zip button.
Now when i go through the README file i saw that i need to run
./prepare_sources.sh
script then i ran it on terminal but it asks for file to patch asNow when i opened the folder inside submodules/externals/ffmpeg — It's completely empty
and other folders are also empty.
But on GitHub also i saw it with some kind of black folder which i can't select.
I am stuck here ? should i do how can i get all these files into my directory so that i can make the build.One more thing Should i import this downloaded Zip into my eclipse it shows me these projects which one should i import (Should i import it after i download the Zip from Github or should i import it after running all the scripts to make the build on terminal and then import it in eclipse) ?
Need Help .