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  • Submit bugs and patches

    13 avril 2011

    Unfortunately a software is never perfect.
    If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
    If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
    You may also (...)

  • Submit enhancements and plugins

    13 avril 2011

    If you have developed a new extension to add one or more useful features to MediaSPIP, let us know and its integration into the core MedisSPIP functionality will be considered.
    You can use the development discussion list to request for help with creating a plugin. As MediaSPIP is based on SPIP - or you can use the SPIP discussion list SPIP-Zone.

  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

Sur d’autres sites (7183)

  • build : Allow generating dependencies as a side-effect of assembling

    13 octobre 2016, par Diego Biurrun
    build : Allow generating dependencies as a side-effect of assembling
    

    (Cherry-picked from libav commit 3c0efbd03349ae68d3a25a082222652a102e3fd4)

    Signed-off-by : James Almer <jamrial@gmail.com>

    • [DH] configure
    • [DH] ffbuild/common.mak
  • Best way to record a HTML Canvas/WebGL animation server-side into a video ?

    19 novembre 2022, par Abhinav

    I have a set of animations which I can make in Canvas (fabric.js) or WebGL (three.js). I need to record them automatically, server-side, through a script and output a video file.

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    The animations include :

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    1. Pictures
    2. &#xA;

    3. Videos (with audio)
    4. &#xA;

    5. Other animations/effects
    6. &#xA;

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    I have researched a lot during last few months on this.

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    Results
    &#xA;1. Use PhantomJS + FFMPEG
    &#xA;Run HTML Canvas animations on headless browser(PhantomJS) and record with FFMPEG. Here the issue is PhantomJS supports neither WebGL nor Video element. http://phantomjs.org/supported-web-standards.html

    &#xA;2. Use Websockets to send data back to server using DataURL
    &#xA;Here again, we will need to run the animations on browser (which we can't because we have to do everything on server).

    &#xA;3. Use node-canvas
    &#xA;This is a library by TJ Holowaychuk which allows rendering HTML Canvas on Node.js. But it has its own limitations plus I haven't really explored this field much. &#xA;(If someone could shed more light on this library)

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    If anyone has done it before or can guide me somewhere useful.
    &#xA;All we need to do is use some data to create animations and record it into a video, everything on server side.

    &#xA;

  • With apulsator in ffempeg - How do I make so one side does not completely become silent ?

    3 avril 2022, par corgrath

    I am trying to learn more about signal processing and the apulsator effect in ffmpeg.

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    http://ffmpeg.org/ffmpeg-filters.html#apulsator

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    With the most default example :

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    ffmpeg -y -i input.mp3 -af "apulsator=hz=0.0625:timing=hz:mode=sine" output.mp3

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    You can clearly hear that the sound travels from left to right and then back to left, as expected.

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    However, I am trying to understand how/if it is possible that sound volume does not completely becomes silent, but perhaps 10% of the volume, while the other side gets 90%.

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    What I am trying to achieve is that one side does not completely becomes silent.

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    If this cannot be achieved solely by the apulsator settings, what other effects or ways can I achieve this using ffmpeg ?

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    Any advice is appreciated !

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