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  • Les tâches Cron régulières de la ferme

    1er décembre 2010, par

    La gestion de la ferme passe par l’exécution à intervalle régulier de plusieurs tâches répétitives dites Cron.
    Le super Cron (gestion_mutu_super_cron)
    Cette tâche, planifiée chaque minute, a pour simple effet d’appeler le Cron de l’ensemble des instances de la mutualisation régulièrement. Couplée avec un Cron système sur le site central de la mutualisation, cela permet de simplement générer des visites régulières sur les différents sites et éviter que les tâches des sites peu visités soient trop (...)

  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • De l’upload à la vidéo finale [version standalone]

    31 janvier 2010, par

    Le chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
    Upload et récupération d’informations de la vidéo source
    Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
    Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...)

Sur d’autres sites (7917)

  • FFmpeg on Android

    26 décembre 2016, par Jag

    I have got FFmpeg compiled (libffmpeg.so) on Android. Now I have to build either an application like RockPlayer or use existing Android multimedia framework to invoke FFmpeg.

    1. Do you have steps / procedures / code / example on integrating FFmpeg on Android / StageFright ?

    2. Can you please guide me on how can I use this library for multimedia playback ?

    3. I have a requirement where I have already audio and video transport streams, which I need to feed to FFmpeg and get it decoded / rendered. How can I do this on Android, since IOMX APIs are OMX based and cannot plug-in FFmpeg here ?

    4. Also I could not find documentation on the FFmpeg APIs which need to be used for playback.

  • movenc : Add an option for delaying writing the moov with empty_moov

    3 novembre 2014, par Martin Storsjö
    movenc : Add an option for delaying writing the moov with empty_moov
    

    This delays writing the moov until the first fragment is written,
    or can be flushed by the caller explicitly when wanted. If the first
    sample in all streams is available at this point, we can write
    a proper editlist at this point, allowing streams to start at
    something else than dts=0. For AC3 and DNXHD, a packet is
    needed in order to write the moov header properly.

    This isn’t added to the normal behaviour for empty_moov, since
    the behaviour that ftyp+moov is written during avformat_write_header
    would be changed. Callers that split the output stream into header+segments
    (either by flushing manually, with the custom_frag flag set, or by
    just differentiating between data written during avformat_write_header
    and the rest) will need to be adjusted to take this option into use.

    For handling streams that start at something else than dts=0, an
    alternative would be to use different kinds of heuristics for
    guessing the start dts (using AVCodecContext delay or has_b_frames
    together with the frame rate), but this is not reliable and doesn’t
    necessarily work well with stream copy, and wouldn’t work for getting
    the right initialization data for AC3 or DNXHD either.

    Signed-off-by : Martin Storsjö <martin@martin.st>

    • [DBH] libavformat/movenc.c
    • [DBH] libavformat/movenc.h
    • [DBH] libavformat/version.h
  • Python get ffmpeg process

    12 juillet 2020, par Kevin 29890

    I am working on my own video editing software. But when the users clicks render I want to show a progress bar so the user knows how long they have to wait. How do I get the progress of ffmpeg because I use that for rendering their videos. The complete software is written in Python tkinter.

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