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The pirate bay depuis la Belgique
1er avril 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Image
Autres articles (37)
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Keeping control of your media in your hands
13 avril 2011, parThe vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...) -
Submit bugs and patches
13 avril 2011Unfortunately a software is never perfect.
If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
You may also (...) -
Initialisation de MediaSPIP (préconfiguration)
20 février 2010, parLors de l’installation de MediaSPIP, celui-ci est préconfiguré pour les usages les plus fréquents.
Cette préconfiguration est réalisée par un plugin activé par défaut et non désactivable appelé MediaSPIP Init.
Ce plugin sert à préconfigurer de manière correcte chaque instance de MediaSPIP. Il doit donc être placé dans le dossier plugins-dist/ du site ou de la ferme pour être installé par défaut avant de pouvoir utiliser le site.
Dans un premier temps il active ou désactive des options de SPIP qui ne le (...)
Sur d’autres sites (7195)
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avcodec/cbs : Remove redundant assignment
4 août 2022, par Andreas Rheinhardtavcodec/cbs : Remove redundant assignment
The code just creates new references without allocating
new buffers for the subobjects ; therefore the actual data pointer
stays valid and need not be updated.Also remove an assert that ensured that the calculation
for updating the pointer makes sense.Signed-off-by : Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
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avcodec/dvdec : Use ff_init_vlc_from_lengths()
3 septembre 2022, par Andreas Rheinhardtavcodec/dvdec : Use ff_init_vlc_from_lengths()
This is possible because the codes are already ordered
from left to right in the tree. It avoids having to create
the codes ourselves and will enable the codes table
to be removed altogether once the encoder stops using it.Signed-off-by : Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
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Reverse Engineering Radius VideoVision
3 avril 2011, par Multimedia Mike — Reverse EngineeringI was called upon to help reverse engineer an old video codec called VideoVision (FourCC : PGVV), ostensibly from a company named Radius. I’m not sure of the details exactly but I think a game developer has a bunch of original FMV data from an old game locked up in this format. The name of the codec sounded familiar. Indeed, we have had a sample in the repository since 2002. Alex B. did some wiki work on the codec some years ago. The wiki mentions that there existed a tool to transcode PGVV data into MJPEG-B data, which is already known and supported by FFmpeg.
The Software
My contacts were able to point me to some software, now safely archived in the PGVV samples directory. There is StudioPlayer2.6.2.sit.hqx which is supposed to be a QuickTime component for working with PGVV data. I can’t even remember how to deal with .sit or .hqx data. Then there is RadiusVVTranscoder101.zip which is the tool that transcodes to MJPEG-B.Disassembling for Reverse Engineering
Since I could actually unpack the transcoder, I set my sights on that. Unpacking the archive sets up a directory structure for a component. There is a binary called RadiusVVTranscoder under RadiusVVTranscoder.component/Contents/MacOS/. Basic deadlisting disassembly is performed via ’otool’ as shown :otool -tV RadiusVVTranscoder | c++filt
This results in a deadlisting of both PowerPC and 32-bit x86 code, as the binary is a "fat" Mac OS X binary designed to run on both architectures. The command line also demangles C++ function signatures which gives useful insight into the parameters passed to a function.
Pretty Pictures
The binary had a lot of descriptive symbols. As a basis for reverse engineering, I constructed call graphs using these symbols. Here are the 2 most relevant portions (click for larger images).The codec initialization generates Huffman tables relevant to the codec :
The main decode function calls AddMJPGFrame which apparently does the heavy lifting for the transcode process :
Based on this tree, I’m guessing that luma blocks can be losslessly transcoded (perhaps with different Huffman tables) which chroma blocks may rely on a different quantization method.
Assembly Constructs
I started looking at the instructions (the x86 ones, of course). The binary uses a calling convention I haven’t seen before, at least not for the x86 : Rather than pushing function arguments onto the stack, the code manually subtracts, e.g., 12 from the ESP register, loads 3 32-bit arguments into memory relative to ESP, and then proceeds with the function call.I’m also a little unclear on constructs such as "call ___i686.get_pc_thunk.bx" seen throughout relevant functions such as MakeRadiusQuantizationTables().
I’m just presenting what I have so far in case anyone else wants to try their hand.