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  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

  • Support audio et vidéo HTML5

    10 avril 2011

    MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
    Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
    Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
    Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)

  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

Sur d’autres sites (12062)

  • ffmpeg AVFrame get full decoded data to char*

    20 décembre 2018, par mmmaaak

    I get Frames in loop and decode it with ffmpeg getting AVFrame as e result of it.

    So I must get neccessary pixel data of frame into char* and give as a callback function’s parameter. So how I can generete such char* array ? In internet I saw some examples such as :

    for(y=0; ydata[0]+y*pFrame->linesize[0], 1, width*3, pFile);
    }

    or something like this. Is it true ? And which size would be my char* ? As I see we write width*3 *height bytes ?

  • ffmpeg AVFrame get full decoded data to char*

    28 mars 2012, par mmmaaak

    I get Frames in loop and decode it with ffmpeg getting AVFrame as e result of it.

    So I must get neccessary pixel data of frame into char* and give as a callback function's parameter. So how I can generete such char* array ? In internet I saw some examples such as :

    for(y=0; ydata[0]+y*pFrame->linesize[0], 1, width*3, pFile);}

    or something like this. Is it true ? And which size would be my char* ? As I see we write width*3 *height bytes ?

  • Workflow and data format for sending MediaRecorder output to express server

    30 avril 2021, par Max

    I've been trying to figure this out for a while but got lost between different ways of sending files and different data formats.

    


    I am recording the stream of a canvas animation with MediaRecorder. As far as I understand this returns a blob with the video in binary format. Now I want to send this data to my express server and convert it to an h264 encoded mp4 file. My first impulse was to use ffmpeg on the server. Unfortunately I'm struggling with the details of the implementation. I am unsure on how to best transmit the data and in what format and how to feed it to ffmpeg.

    


    This is what I have on the client side :

    


    // Get stream from element
stream = element.captureStream(30)

// Create media recorder with stream
const recorder = new MediaRecorder(stream)

// Save to file
recorder.ondataavailable = ({ data }) => {
                
    const formData = new FormData()
    formData.append("file", data)

    const options = {
        method: "POST",
        body: formData,
    }

    fetch("http://localhost:3001/api/blob_to_mp4", options).then(
        (res) => {
            console.log(res)
        }
    )
}


    


    And this is what I have on the server side :

    


    "use strict";

const express = require("express");
const cors = require("cors");
const ffmpeg = require("fluent-ffmpeg");
const fs = require("fs");

const port = process.env.PORT || 3001;
const app = express();
var command = ffmpeg();

app.use(cors());
app.use(express.urlencoded({ extended: true }));
app.use(express.json());

app.post("/api/blob_to_mp4", function (req, res) {
  var data = Buffer.from("");

  // Add data
  req.on("data", function (chunk) {
    data = Buffer.concat([data, chunk]);
  });

  // Full data available
  req.on("end", () => {
    req.rawBody = data;
  });

  res.send("hello world");
});

app.listen(port);
console.log(`Server running on port ${port}`);