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Autres articles (65)

  • Participer à sa traduction

    10 avril 2011

    Vous pouvez nous aider à améliorer les locutions utilisées dans le logiciel ou à traduire celui-ci dans n’importe qu’elle nouvelle langue permettant sa diffusion à de nouvelles communautés linguistiques.
    Pour ce faire, on utilise l’interface de traduction de SPIP où l’ensemble des modules de langue de MediaSPIP sont à disposition. ll vous suffit de vous inscrire sur la liste de discussion des traducteurs pour demander plus d’informations.
    Actuellement MediaSPIP n’est disponible qu’en français et (...)

  • Encoding and processing into web-friendly formats

    13 avril 2011, par

    MediaSPIP automatically converts uploaded files to internet-compatible formats.
    Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
    Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
    Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
    All uploaded files are stored online in their original format, so you can (...)

  • Les statuts des instances de mutualisation

    13 mars 2010, par

    Pour des raisons de compatibilité générale du plugin de gestion de mutualisations avec les fonctions originales de SPIP, les statuts des instances sont les mêmes que pour tout autre objets (articles...), seuls leurs noms dans l’interface change quelque peu.
    Les différents statuts possibles sont : prepa (demandé) qui correspond à une instance demandée par un utilisateur. Si le site a déjà été créé par le passé, il est passé en mode désactivé. publie (validé) qui correspond à une instance validée par un (...)

Sur d’autres sites (14217)

  • Revision 7066 : suite de suppression des champs pros

    3 novembre 2012, par kent1 — Log

    suite de suppression des champs pros

  • Metal Gear Solid VP3 Easter Egg

    4 août 2011, par Multimedia Mike — Game Hacking

    Metal Gear Solid : The Twin Snakes for the Nintendo GameCube is very heavy on the cutscenes. Most of them are animated in real-time but there are a bunch of clips — normally of a more photo-realistic nature — that the developers needed to compress using a conventional video codec. What did they decide to use for this task ? On2 VP3 (forerunner of Theora) in a custom transport format. This is only the second game I have seen in the wild that uses pure On2 VP3 (first was a horse game). Reimar and I sorted out most of the details sometime ago. I sat down today and wrote a FFmpeg / Libav demuxer for the format, mostly to prove to myself that I still could.

    Things went pretty smoothly. We suspected that there was an integer field that indicated the frame rate, but 18 fps is a bit strange. I kept fixating on a header field that read 0x41F00000. Where have I seen that number before ? Oh, of course — it’s the number 30.0 expressed as an IEEE 32-bit float. The 4XM format pulled the same trick.

    Hexadecimal Easter Egg
    I know I finished the game years ago but I really can’t recall any of the clips present in the samples directory. The file mgs1-60.vp3 contains a computer screen granting the player access and illustrates this with a hexdump. It looks something like this :



    Funny, there are only 22 bytes on a line when there should be 32 according to the offsets. But, leave it to me to try to figure out what the file type is, regardless. I squinted and copied the first 22 bytes into a file :

     1F 8B 08 00   85 E2 17 38   00 03 EC 3A   0D 78 54 D5
     38 00 03 EC   3A 0D
    

    And the answer to the big question :

    $ file mgsfile
    mgsfile : gzip compressed data, from Unix, last modified : Wed Oct 27 22:43:33 1999
    

    A gzip’d file from 1999. I don’t know why I find this stuff so interesting, but I do. I guess it’s no more and less strange than writing playback systems like this.

  • Why can I run this command from the terminal but I get an error when my python runs it from the terminal for me ?

    9 mai 2019, par mu234

    I’m trying to write a python script that basically captures webcam videos from the terminal. When I put the command in a string and use subprocess.call(script, True), I get an error, but when I literally copy/paste the same command to the terminal it works fine.

    This is my python :

    import subprocess
    import os
    if (os.path.isdir("Videos/Webcam/temp") is False):
       dirmake = 'mkdir Videos/Webcam/temp'
       subprocess.call(dirmake, True)
    cmd = 'ffmpeg -f v4l2 -i /dev/video0 -t 00:00:10 video.webm'
    subprocess.call(cmd, True)

    and this is the error

    `FileNotFoundError: [Errno 2] No such file or directory: 'ffmpeg -f v4l2 -i /dev/video0 -t 00:00:10 video.webm': 'ffmpeg -f v4l2 -i /dev/video0 -t 00:00:10 video.webm'`

    If I just run ffmpeg -f v4l2 -i /dev/video0 -t 00:00:10 video.webm from the terminal it works fine.

    Originally the video was supposed to go in Videos/Webcam/temp but I took it out to see if the error had something to do with where I was putting the video. I’m using Ubuntu 18.04.2 LTS if that makes a difference.