
Recherche avancée
Médias (1)
-
Revolution of Open-source and film making towards open film making
6 octobre 2011, par
Mis à jour : Juillet 2013
Langue : English
Type : Texte
Autres articles (65)
-
Use, discuss, criticize
13 avril 2011, parTalk to people directly involved in MediaSPIP’s development, or to people around you who could use MediaSPIP to share, enhance or develop their creative projects.
The bigger the community, the more MediaSPIP’s potential will be explored and the faster the software will evolve.
A discussion list is available for all exchanges between users. -
Keeping control of your media in your hands
13 avril 2011, parThe vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...) -
MediaSPIP Player : les contrôles
26 mai 2010, parLes contrôles à la souris du lecteur
En plus des actions au click sur les boutons visibles de l’interface du lecteur, il est également possible d’effectuer d’autres actions grâce à la souris : Click : en cliquant sur la vidéo ou sur le logo du son, celui ci se mettra en lecture ou en pause en fonction de son état actuel ; Molette (roulement) : en plaçant la souris sur l’espace utilisé par le média (hover), la molette de la souris n’exerce plus l’effet habituel de scroll de la page, mais diminue ou (...)
Sur d’autres sites (9649)
-
Revision 70728 : Un chouilla de phpdoc et éviter une notice si $args[’contexte’][’modele’] ...
14 mars 2013, par kent1@… — LogUn chouilla de phpdoc et éviter une notice si $argscontexte ?modele ? n’est pas défini
-
ffmpeg Decode Hardware Accelerator concept and NVDEC, DXVA, VAAPI
12 février 2019, par HunI have video player using DX11, FFMPEG but It has so much CPU usage when H.264 4K 60FPS video play.
So I try to hardware accelerated decode and search about this.
But All I can get confused.
According to this page.https://trac.ffmpeg.org/wiki/HWAccelIntro
I can choose between DXVA2, VAAPI, and NVENC.
But I do not know what is different.-
Can you explain the advantages and disadvantages of these ? (pros and cons)
-
Is there a hardware acceleration method other than these ? ex) hardware
acceleration of ffmpeg itself. Codeccontext->hwaccel//
Thanks for reply
-
-
Files FFMPEG needs after compiling it (CentOS)
29 juin 2015, par coder_ukBackground : I wanted to use the libfdk_aac library with FFMPEG as they say it is the highest quality one (https://trac.ffmpeg.org/wiki/Encode/AAC). So that meant I had to compile FFMPEG from source.
That’s all fine - I’ve done that and it all works.
But now I want to make a backup/image of the server, but keep it as small as possible. So I know I don’t need all of source files.
But could anyone tell me whether I can just go ahead and delete everything apart from /usr/bin/ffmpeg (or whatever the path to the binary is) ?
Or does that binary depend on a load of other libraries that have been built/buried within the system as part of the compilation process ? I don’t mind some - it’s really just knowing how much I can safely get rid of without it randomly breaking due to a missing file weeks from now :)