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Autres articles (61)

  • Contribute to documentation

    13 avril 2011

    Documentation is vital to the development of improved technical capabilities.
    MediaSPIP welcomes documentation by users as well as developers - including : critique of existing features and functions articles contributed by developers, administrators, content producers and editors screenshots to illustrate the above translations of existing documentation into other languages
    To contribute, register to the project users’ mailing (...)

  • Selection of projects using MediaSPIP

    2 mai 2011, par

    The examples below are representative elements of MediaSPIP specific uses for specific projects.
    MediaSPIP farm @ Infini
    The non profit organizationInfini develops hospitality activities, internet access point, training, realizing innovative projects in the field of information and communication technologies and Communication, and hosting of websites. It plays a unique and prominent role in the Brest (France) area, at the national level, among the half-dozen such association. Its members (...)

  • Use, discuss, criticize

    13 avril 2011, par

    Talk to people directly involved in MediaSPIP’s development, or to people around you who could use MediaSPIP to share, enhance or develop their creative projects.
    The bigger the community, the more MediaSPIP’s potential will be explored and the faster the software will evolve.
    A discussion list is available for all exchanges between users.

Sur d’autres sites (5230)

  • Revision 62c6411820 : Remove neon version of vp8 extend borders The code fails the unit test. Speed c

    24 juillet 2014, par Johann

    Changed Paths :
     Modify /test/scale_border_test.cc


     Delete /vpx_scale/arm/neon/vp8_vpxyv12_extendframeborders_neon.asm


     Modify /vpx_scale/arm/neon/yv12extend_arm.c


     Modify /vpx_scale/vpx_scale.mk


     Modify /vpx_scale/vpx_scale_rtcd.pl



    Remove neon version of vp8 extend borders

    The code fails the unit test. Speed comparisons to the C are invalid
    because the code frequently didn’t correctly extend the right and
    bottom portions of the frame.

    Reduce maximum frame size on ARM devices to avoid OOM

    Change-Id : Ia664c86406f0bb8120fd7ad401f32d0bd44994fb

  • Android built in Camera encoder VS FFMPEG --- Speed

    3 novembre 2015, par user3903275

    How does recording a 1080P, H264 encoded video in android camera application is realtime fast but encoding a video in android using FFMPEG is slow at the same video size ?

    I know FFMPEG is a software level encoder and it wont support any hardware features.

    I know camera applications directly get buffer data from camera driver.

    But actually where the difference happens ??

    Why camera application is Realtime fast ???

    Does it use GPU and OpenGL features of the phone to encode the video so that its so realtime fast ??

    Because both Camera Application and FFMPEG runs on same mobile but still camera encodes H264 realtime ???

  • Revision bac9beff72 : Merge "Fix active_map speed 6."

    8 août 2014, par Alex Converse

    Merge "Fix active_map speed 6."