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  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

  • Support audio et vidéo HTML5

    10 avril 2011

    MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
    Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
    Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
    Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)

Sur d’autres sites (8962)

  • FFmpeg massive data loss when writing large data and swapping segments

    25 avril 2023, par Bohdan Petrenko

    I have an ffmpeg process running which continiously writes audio data to two 30 seconds (for testing, I'm actually planning to use 5 minutes) segments. The problem is that when I write some audio data with length more than size of two segments (60 seconds), 8-17 seconds of audio is lost. Here is how I run FFmpeg and write data :

    


        _ffmpeg = Process.Start(new ProcessStartInfo
    {
        FileName = "ffmpeg",
        Arguments = 
            $"-y -f s16le -ar 48000 -ac {Channels} -i pipe:0 -c:a libmp3lame -f segment -segment_time {BufferDuration} -segment_format mp3 -segment_wrap 2 -reset_timestamps 1 -segment_list \"{_segmentListPath}\" \"{segmentName}\"",
        UseShellExecute = false,
        RedirectStandardInput = true
    })!;
    // Channels is usually 1, BufferDuration is 30


    


    And here is how I write data :

    


    public async Task WriteSilenceAsync(int amount)
{
    if (amount > _size) amount = _size; // _size is 48000 * 1 * 2 * 30 * 2 = 5760000 (size of 1 minute of audio)
    
    var silence = _silenceBuffer.AsMemory(0, amount);
    await _ffmpeg.StandardInput.BaseStream.WriteAsync(silence);
}


    


    I tried to change the ffmpeg parameters and ways I write data. But I haven't found the solution.

    


    I'm sure that the problem is caused by ffmpeg segments, because if I disable segmenting and write audio to a single file, there are no problems with data loss or audio missmatch. I also sure that amount of silence to add in WriteSilenceAsync() method is calculated right. I'm not sure if the problem appears with data length more than 30 seconds but less then 1 minute, but I think it doesn't.

    


    I don't know how to solve this problem and would be glad to see any suggestions or solutions.

    


  • Patch for trac #1965 ; clarify in comments and docs that a failed call

    13 juillet 2013, par Monty
    Patch for trac #1965 ; clarify in comments and docs that a failed call
    to ov_test does not take ownership of the passed-in file.
    

    git-svn-id : http://svn.xiph.org/trunk/vorbis@18964 0101bb08-14d6-0310-b084-bc0e0c8e3800

    • [DH] doc/vorbisfile/ov_test.html
    • [DH] lib/vorbisfile.c
  • Latest generated docs

    20 décembre 2011, par Scott Schiller

    m doc/generated/demo/360-player/script/360player.html m doc/generated/demo/mp3-player-button/script/mp3-player-button.html m doc/generated/script/soundmanager2.html m doc/generated/src/SoundManager2.html m doc/generated/src/SoundManager2_AS3.html m (...)