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  • Des sites réalisés avec MediaSPIP

    2 mai 2011, par

    Cette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
    Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page.

  • Other interesting software

    13 avril 2011, par

    We don’t claim to be the only ones doing what we do ... and especially not to assert claims to be the best either ... What we do, we just try to do it well and getting better ...
    The following list represents softwares that tend to be more or less as MediaSPIP or that MediaSPIP tries more or less to do the same, whatever ...
    We don’t know them, we didn’t try them, but you can take a peek.
    Videopress
    Website : http://videopress.com/
    License : GNU/GPL v2
    Source code : (...)

  • Les formats acceptés

    28 janvier 2010, par

    Les commandes suivantes permettent d’avoir des informations sur les formats et codecs gérés par l’installation local de ffmpeg :
    ffmpeg -codecs ffmpeg -formats
    Les format videos acceptés en entrée
    Cette liste est non exhaustive, elle met en exergue les principaux formats utilisés : h264 : H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 m4v : raw MPEG-4 video format flv : Flash Video (FLV) / Sorenson Spark / Sorenson H.263 Theora wmv :
    Les formats vidéos de sortie possibles
    Dans un premier temps on (...)

Sur d’autres sites (8787)

  • Problems using Cuda for video transcoding [closed]

    19 août 2022, par Jay Adlard

    I just bought a new pc as my faithful old windows 7 i7 laptop died. Now the laptop had both intel and nvidea gtx660m chips. When I transcoded video with handbrake the intel graphics managed 8fps when I changed over to the nvidia it managed 80fps and the graphics card got nice and hot so was obviously working.

    


    The new machine i bought is a i9 with an nvidea gtx780 running windows 10. When I tried to transcode some video hoping for it to use the cpu and Gpu but no joy,the card stays cool power usage is only a handful of watts higher than it running something simple.I had been using handbrake but I read it doesn’t support Cuda so why the laptop speeded up I don’t know. A friend of mine that is into ffmpeg came round found that ffmpeg reports no Cuda yet the card works fine in every other respect. Unlike the rest of the machine the graphics card wasn’t new but it looked like new…

    


    One thing to note I am not talking about nvenc as the quality is rather poor, no point in capturing uncompressed files cleaning them up and not using an encoder that will do 2 pass and an exhaustive search.
Can anyone recommend a reasonably priced encoder that will use the Cuda cores ?

    


    Has anyone got any idea what the problem is ?

    


  • How do I stream audio from a mic in a raspberry pi with FFmpeg ?

    23 mars 2024, par Ignacio

    I'm trying to follow this to stream audio from a mic in my raspberry pi.

    


    ignacio@pi-satellite-bigbedroom:~ $ ffmpeg -re -f pulse -ac 1 -i plughw:CARD=seeed2micvoicec,DEV=0 -f rtsp -rtsp_transport tcp rtsp://192.168.86.151:8554/live.stream
ffmpeg version 4.3.6-0+deb11u1+rpt5 Copyright (c) 2000-2023 the FFmpeg developers
  built with gcc 10 (Debian 10.2.1-6)
  configuration: --prefix=/usr --extra-version=0+deb11u1+rpt5 --toolchain=hardened --incdir=/usr/include/aarch64-linux-gnu --enable-gpl --disable-stripping --enable-avresample --disable-filter=resample --enable-gnutls --enable-ladspa --enable-libaom --enable-libass --enable-libbluray --enable-libbs2b --enable-libcaca --enable-libcdio --enable-libcodec2 --enable-libdav1d --enable-libflite --enable-libfontconfig --enable-libfreetype --enable-libfribidi --enable-libgme --enable-libgsm --enable-libjack --enable-libmp3lame --enable-libmysofa --enable-libopenjpeg --enable-libopenmpt --enable-libopus --enable-libpulse --enable-librabbitmq --enable-librsvg --enable-librubberband --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libspeex --enable-libsrt --enable-libssh --enable-libtheora --enable-libtwolame --enable-libvidstab --enable-libvorbis --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx265 --enable-libxml2 --enable-libxvid --enable-libzmq --enable-libzvbi --enable-lv2 --enable-omx --enable-openal --enable-opencl --enable-opengl --enable-sdl2 --disable-mmal --enable-neon --enable-v4l2-request --enable-libudev --enable-epoxy --enable-sand --libdir=/usr/lib/aarch64-linux-gnu --arch=arm64 --enable-pocketsphinx --enable-libdc1394 --enable-libdrm --enable-vout-drm --enable-libiec61883 --enable-chromaprint --enable-frei0r --enable-libx264 --enable-shared
  libavutil      56. 51.100 / 56. 51.100
  libavcodec     58. 91.100 / 58. 91.100
  libavformat    58. 45.100 / 58. 45.100
  libavdevice    58. 10.100 / 58. 10.100
  libavfilter     7. 85.100 /  7. 85.100
  libavresample   4.  0.  0 /  4.  0.  0
  libswscale      5.  7.100 /  5.  7.100
  libswresample   3.  7.100 /  3.  7.100
  libpostproc    55.  7.100 / 55.  7.100
plughw:CARD=seeed2micvoicec,DEV=0: No such process


    


    I believe this shows the cards I have :

    


    ignacio@pi-satellite-bigbedroom:~ $ pactl list sources
Source #0
    State: SUSPENDED
    Name: alsa_output.platform-bcm2835_audio.analog-stereo.monitor
    Description: Monitor of Built-in Audio Analog Stereo
    Driver: module-alsa-card.c
    Sample Specification: s16le 2ch 44100Hz
    Channel Map: front-left,front-right
    Owner Module: 4
    Mute: no
    Volume: front-left: 65536 / 100% / 0.00 dB,   front-right: 65536 / 100% / 0.00 dB
            balance 0.00
    Base Volume: 65536 / 100% / 0.00 dB
    Monitor of Sink: alsa_output.platform-bcm2835_audio.analog-stereo
    Latency: 0 usec, configured 0 usec
    Flags: DECIBEL_VOLUME LATENCY 
    Properties:
        device.description = "Monitor of Built-in Audio Analog Stereo"
        device.class = "monitor"
        alsa.card = "0"
        alsa.card_name = "bcm2835 Headphones"
        alsa.long_card_name = "bcm2835 Headphones"
        alsa.driver_name = "snd_bcm2835"
        device.bus_path = "platform-bcm2835_audio"
        sysfs.path = "/devices/platform/soc/3f00b840.mailbox/bcm2835_audio/sound/card0"
        device.form_factor = "internal"
        device.string = "0"
        module-udev-detect.discovered = "1"
        device.icon_name = "audio-card"
    Formats:
        pcm

Source #1
    State: IDLE
    Name: alsa_output.platform-soc_sound.stereo-fallback.monitor
    Description: Monitor of Built-in Audio Stereo
    Driver: module-alsa-card.c
    Sample Specification: s16le 2ch 44100Hz
    Channel Map: front-left,front-right
    Owner Module: 12
    Mute: no
    Volume: front-left: 65536 / 100% / 0.00 dB,   front-right: 65536 / 100% / 0.00 dB
            balance 0.00
    Base Volume: 65536 / 100% / 0.00 dB
    Monitor of Sink: alsa_output.platform-soc_sound.stereo-fallback
    Latency: 0 usec, configured 2000000 usec
    Flags: DECIBEL_VOLUME LATENCY 
    Properties:
        device.description = "Monitor of Built-in Audio Stereo"
        device.class = "monitor"
        alsa.card = "2"
        alsa.card_name = "seeed-2mic-voicecard"
        alsa.long_card_name = "seeed-2mic-voicecard"
        alsa.driver_name = "snd_soc_simple_card"
        device.bus_path = "platform-soc:sound"
        sysfs.path = "/devices/platform/soc/soc:sound/sound/card2"
        device.form_factor = "internal"
        device.string = "2"
        module-udev-detect.discovered = "1"
        device.icon_name = "audio-card"
    Formats:
        pcm

Source #2
    State: RUNNING
    Name: alsa_input.platform-soc_sound.stereo-fallback
    Description: Built-in Audio Stereo
    Driver: module-alsa-card.c
    Sample Specification: s16le 2ch 44100Hz
    Channel Map: front-left,front-right
    Owner Module: 12
    Mute: no
    Volume: front-left: 32845 /  50% / -18.00 dB,   front-right: 32845 /  50% / -18.00 dB
            balance 0.00
    Base Volume: 20724 /  32% / -30.00 dB
    Monitor of Sink: n/a
    Latency: 688 usec, configured 10000 usec
    Flags: HARDWARE HW_MUTE_CTRL HW_VOLUME_CTRL DECIBEL_VOLUME LATENCY 
    Properties:
        alsa.resolution_bits = "16"
        device.api = "alsa"
        device.class = "sound"
        alsa.class = "generic"
        alsa.subclass = "generic-mix"
        alsa.name = "bcm2835-i2s-wm8960-hifi wm8960-hifi-0"
        alsa.id = "bcm2835-i2s-wm8960-hifi wm8960-hifi-0"
        alsa.subdevice = "0"
        alsa.subdevice_name = "subdevice #0"
        alsa.device = "0"
        alsa.card = "2"
        alsa.card_name = "seeed-2mic-voicecard"
        alsa.long_card_name = "seeed-2mic-voicecard"
        alsa.driver_name = "snd_soc_simple_card"
        device.bus_path = "platform-soc:sound"
        sysfs.path = "/devices/platform/soc/soc:sound/sound/card2"
        device.form_factor = "internal"
        device.string = "hw:2"
        device.buffering.buffer_size = "352800"
        device.buffering.fragment_size = "176400"
        device.access_mode = "mmap+timer"
        device.profile.name = "stereo-fallback"
        device.profile.description = "Stereo"
        device.description = "Built-in Audio Stereo"
        module-udev-detect.discovered = "1"
        device.icon_name = "audio-card"
    Ports:
        analog-input: Analog Input (type: Analog, priority: 10000, availability unknown)
    Active Port: analog-input
    Formats:
        pcm


    


    I want to use the mic from the seeed-2mic-voicecard.

    


    Thanks for the help

    


  • android ffmpeg opengl es render movie

    18 janvier 2013, par broschb

    I am trying to render video via the NDK, to add some features that just aren't supported in the sdk. I am using FFmpeg to decode the video and can compile that via the ndk, and used this as a starting point. I have modified that example and instead of using glDrawTexiOES to draw the texture I have setup some vertices and am rendering the texture on top of that (opengl es way of rendering quad).

    Below is what I am doing to render, but creating the glTexImage2D is slow. I want to know if there is any way to speed this up, or give the appearance of speeding this up, such as trying to setup some textures in the background and render pre-setup textures. Or if there is any other way to more quickly draw the video frames to screen in android ? Currently I can only get about 12fps.

    glClear(GL_COLOR_BUFFER_BIT);
    glEnableClientState(GL_VERTEX_ARRAY);
    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
    glBindTexture(GL_TEXTURE_2D, textureConverted);

    //this is slow
    glTexImage2D(GL_TEXTURE_2D, /* target */
    0, /* level */
    GL_RGBA, /* internal format */
    textureWidth, /* width */
    textureHeight, /* height */
    0, /* border */
    GL_RGBA, /* format */
    GL_UNSIGNED_BYTE,/* type */
    pFrameConverted->data[0]);

    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
    glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
    glVertexPointer(3, GL_FLOAT, 0, vertices);
    glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, indices);
    glDisableClientState(GL_VERTEX_ARRAY);
    glDisableClientState(GL_TEXTURE_COORD_ARRAY);

    EDIT
    I changed my code to initialize a gltextImage2D only once, and modify it with glSubTexImage2D, it didn't make much of an improvement to the framerate.

    I then modified the code to modify a native Bitmap object on the NDK. With this approach I have a background thread that runs that process the next frames and populates the bitmap object on the native side. I think this has potential, but I need to get the speed increased of converting the AVFrame object from FFmpeg into a native bitmap. Below is currently what I am using to convert, a brute force approach. Is there any way to increase the speed of this or optimize this conversion ?

    static void fill_bitmap(AndroidBitmapInfo*  info, void *pixels, AVFrame *pFrame)
    {
    uint8_t *frameLine;

    int  yy;
    for (yy = 0; yy < info->height; yy++) {
       uint8_t*  line = (uint8_t*)pixels;
       frameLine = (uint8_t *)pFrame->data[0] + (yy * pFrame->linesize[0]);

       int xx;
       for (xx = 0; xx < info->width; xx++) {
           int out_offset = xx * 4;
           int in_offset = xx * 3;

           line[out_offset] = frameLine[in_offset];
           line[out_offset+1] = frameLine[in_offset+1];
           line[out_offset+2] = frameLine[in_offset+2];
           line[out_offset+3] = 0;
       }
       pixels = (char*)pixels + info->stride;
    }
    }