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Médias (91)
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DJ Z-trip - Victory Lap : The Obama Mix Pt. 2
15 septembre 2011
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Matmos - Action at a Distance
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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DJ Dolores - Oslodum 2004 (includes (cc) sample of “Oslodum” by Gilberto Gil)
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Danger Mouse & Jemini - What U Sittin’ On ? (starring Cee Lo and Tha Alkaholiks)
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Cornelius - Wataridori 2
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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The Rapture - Sister Saviour (Blackstrobe Remix)
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
Autres articles (59)
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Installation en mode ferme
4 février 2011, parLe mode ferme permet d’héberger plusieurs sites de type MediaSPIP en n’installant qu’une seule fois son noyau fonctionnel.
C’est la méthode que nous utilisons sur cette même plateforme.
L’utilisation en mode ferme nécessite de connaïtre un peu le mécanisme de SPIP contrairement à la version standalone qui ne nécessite pas réellement de connaissances spécifique puisque l’espace privé habituel de SPIP n’est plus utilisé.
Dans un premier temps, vous devez avoir installé les mêmes fichiers que l’installation (...) -
Multilang : améliorer l’interface pour les blocs multilingues
18 février 2011, parMultilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela. -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...)
Sur d’autres sites (10367)
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Continuous RTMP Streaming with FFmpeg Without Restarting the Process for New Videos
3 avril 2024, par 刘小佳I'm facing a challenge with my workflow and would appreciate any guidance or solutions you might have. My business scenario involves a service that periodically generates new video files locally (e.g., 1.mp4, 2.mp4, ...). These files are then streamed to an RTMP server using FFmpeg, and clients pull the stream via HTTP-FLV for playback.


My goal is to ensure continuous streaming between video files without restarting the FFmpeg process each time a new video is ready to be streamed. Restarting FFmpeg for each new file introduces a disconnect in the client playback, which I'm trying to avoid to maintain stream continuity.


I've explored several approaches based on the FFmpeg Concatenate wiki (https://trac.ffmpeg.org/wiki/Concatenate), but haven't achieved the desired outcome :

Approach 1 :

Using a list.txt file with ffconcat version 1.0 and dynamically updating the file (next.mp4) being played :

ffconcat version 1.0
file next.mp4
file next.mp4



And then streaming with :

ffmpeg -re -stream_loop -1 -f concat -i list.txt -flush_packets 0 -f flv rtmp://xxx

However, when attempting to replace next.mp4 (e.g., moving 2.mp4 to next.mp4 during the streaming of 1.mp4), I encountered a "device busy" error.

Approach 2 :

Using a nested list approach where list1.txt includes 1.mp4 and list2.txt, and vice versa :

// list1.txt
ffconcat version 1.0
file '1.mp4'
file 'list2.txt'
// list2.txt
ffconcat version 1.0
file '2.mp4'
file 'list1.txt'



Streaming with :
ffmpeg -re -stream_loop -1 -f concat -i list1.txt -flush_packets 0 -f flv rtmp://xxx

In this setup, I tried modifying list1.txt to replace 1.mp4 with 3.mp4 during the streaming of 2.mp4, but FFmpeg would loop back to 1.mp4 and 2.mp4 before streaming 3.mp4 in the next cycle.

Am I missing something in my methods ? Does anyone have a better approach to fulfill this requirement ? Any help would be greatly appreciated !


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FFmpeg Centos Compile Error - caused by libwebp (error : implicit declaration of function ‘libwebp_error_to_averror’)
2 septembre 2022, par fvid1I'm trying to compile FFmpeg on Centos 7.9. I followed the official instructions : https://trac.ffmpeg.org/wiki/CompilationGuide/Centos


I need support for WebP images, so I installed
libwebp
andlibwebp-devel
via YUM, and used the option--enable-libwebp
.

But at the ffmepg "make" stage, the following error is returned :


CC libavcodec/libwebpenc_common.o
libavcodec/libwebpenc_common.c: In function ‘ff_libwebp_get_frame’:
libavcodec/libwebpenc_common.c:283:17: error: implicit declaration of function ‘libwebp_error_to_averror’ [-Werror=implicit-function-declaration]
 ret = libwebp_error_to_averror(pic->error_code);
 ^
cc1: some warnings being treated as errors
make: *** [libavcodec/libwebpenc_common.o] Error 1



Does anyone know why this error is occuring and how it can be corrected ?


I've tried compiling without using
--enable-libwebp
and it works fine.

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Stream to youtube using Hardware Encoding
28 août 2021, par Renan F.I'm currently streaming to youtube using NVIDIA hardware encoding to reduce the load on the CPU, with this code :


ffmpeg -framerate 30 -f gdigrab -i desktop -f lavfi -i anullsrc -c:v h264_nvenc -f flv "rtmp://a.rtmp.youtube.com/live2/KEY"



My screen resolution is 2560x1080, but this is the result i get in youtube :



There are huge empty spaces on both sides, and the resolution is not so good, even selecting "HD" on youtube.


I tried to specify in the last parameter before
flv
,
-s 2560x1080
but I could not see any difference.

Also would like to ask if someone knows what
-qp 0
does, I could not find it in the documentation, it does appear here :

https://trac.ffmpeg.org/wiki/Capture/Desktop


Under hardware encoding.


Looking for any advice, taking in mind I'm trying to reduce the CPU usage and keep a normal/good resolution.