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  • Other interesting software

    13 avril 2011, par

    We don’t claim to be the only ones doing what we do ... and especially not to assert claims to be the best either ... What we do, we just try to do it well and getting better ...
    The following list represents softwares that tend to be more or less as MediaSPIP or that MediaSPIP tries more or less to do the same, whatever ...
    We don’t know them, we didn’t try them, but you can take a peek.
    Videopress
    Website : http://videopress.com/
    License : GNU/GPL v2
    Source code : (...)

  • Personnaliser en ajoutant son logo, sa bannière ou son image de fond

    5 septembre 2013, par

    Certains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

Sur d’autres sites (9718)

  • Getting garbled frames when exporting video to image sequence in FFMPEG

    28 janvier 2018, par film_guy01

    I’m very new to FFMPEG to go easy on me.

    So I’ve just started playing around with ffmpeg but I’m getting some promising results. But I keep getting images like this : https://i.imgur.com/wIMkVoV.jpg which is not what that image it supposed to look like (in case you were uncertain).

    here’s been my command line code :

    ffmpeg -i inputfile.mkv -q:v 1 -r 0.20 outputfile_%04d.jpg

    My input file is a .h264 compressed ultra high definition video saved as .mkv format.

    I’ll get error messages like this :

    [h264 @ 0x7fbccd84ce00] co located POCs unavailable
    [h264 @ 0x7fbccd81e200] error while decoding MB 45 61, bytestream -17 drop=406 speed=1.71x    
    [h264 @ 0x7fbccd81e200] concealing 17764 DC, 17764 AC, 17764 MV errors in P frame
    [h264 @ 0x7fbccd84ce00] co located POCs unavailable
    [h264 @ 0x7fbccd814400] reference picture missing during reorder
    [h264 @ 0x7fbccd814400] Missing reference picture, default is 65986
    [h264 @ 0x7fbccd814400] error while decoding MB 71 100, bytestream -26drop=598 speed=1.79x    
    [h264 @ 0x7fbccd814400] concealing 8378 DC, 8378 AC, 8378 MV errors in B frame
    [h264 @ 0x7fbccd81dc00] co located POCs unavailable
    [h264 @ 0x7fbccd81e200] co located POCs unavailable
    [h264 @ 0x7fbccd863200] co located POCs unavailable
    [h264 @ 0x7fbccd814400] error while decoding MB 43 116, bytestream -5 drop=710 speed=1.81x  

    Sometimes I get these errors as well, but I’m not sure they’re related.

    [h264 @ 0x7fbcce004c00] Stream #0: not enough frames to estimate rate; consider increasing probesize
    [swscaler @ 0x7fbccf0c8000] deprecated pixel format used, make sure you did set range correctly

    Any idea how to fix this problem and get ffmpeg to export the images cleanly ? This would be HUGE if I could figure out how to get this working.

    Thanks !

  • Real time audio streaming from ffmpeg to browser (am I missing something ?)

    19 septembre 2022, par Яктенс Тид

    I have tried a couple of solutions already, but nothing works for me.
I want to stream audio from my PC to another computer with almost zero latency. Things are working fine so far in a sense of lagging and everything, sound is clear and not choppy at all, but there is something like a delay between the moment when audio starts playing on my PC and remote PC. For example when I click on Youtube 'play' button audio starts playing only after 3-4 seconds on the remote machine. The same when I click 'Pause', the sound on the remote PC stops after a couple of seconds.

    


    I've tried to use websockets\plain audio tag, but no luck so far.

    


    For example this is my solution by using websockets and pipes :

    


    def create_pipe():
    return win32pipe.CreateNamedPipe(r'\\.\pipe\__audio_ffmpeg', win32pipe.PIPE_ACCESS_INBOUND,
                                     win32pipe.PIPE_TYPE_MESSAGE |
                                     win32pipe.PIPE_READMODE_MESSAGE |
                                     win32pipe.PIPE_WAIT, 1, 1024 * 8, 1024 * 8, 0, None)


async def echo(websocket):
    pipe = create_pipe()
    win32pipe.ConnectNamedPipe(pipe, None)
    while True:
        data = win32file.ReadFile(pipe, 1024 * 2)
        await websocket.send(data[1])


async def main():
    async with websockets.serve(echo, "0.0.0.0", 7777):
        await asyncio.Future()  # run forever


if __name__ == '__main__':
    asyncio.run(main())


    


    The way I start ffmpeg

    


    .\ffmpeg.exe -f dshow -i audio="Stereo Mix (Realtek High Definition Audio)" -acodec libmp3lame  -ab 320k -f mp3 -probesize 32 -muxdelay 0.01 -y \\.\pipe\__audio_ffmpeg


    


    On the JS side the code is a little bit long, but essentially I am just reading a web socket and appending to buffer

    


    this.buffer = this.mediaSource.addSourceBuffer('audio/mpeg')


    


    Also as you see I tried to use -probesize 32 -muxdelay 0.01 flags, but no luck as well

    


    I tried to use plain tag as well, but still - this couple-of-seconds delay exists

    


    What can I do ? Am I missing something ? Maybe I have to disable buffering somewhere ?

    


  • checkasm/swscale : fix function prototypes

    3 juillet, par Kacper Michajłow
    checkasm/swscale : fix function prototypes
    

    This aligns declared function types in checkasm with real definition.

    Fixes FATE : checkasm-sw_rgb,sw_scale,sw_yuv2rgb,sw_yuv2yuv

    Fixes : runtime error : call to function <func> through pointer to incorrect function type
    Fixes : c1a0e657638f7007dcc807a2d985c22631fcd6d3

    Signed-off-by : Kacper Michajłow <kasper93@gmail.com>

    • [DH] tests/checkasm/sw_rgb.c
    • [DH] tests/checkasm/sw_scale.c
    • [DH] tests/checkasm/sw_yuv2rgb.c
    • [DH] tests/checkasm/sw_yuv2yuv.c