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Autres articles (103)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Multilang : améliorer l’interface pour les blocs multilingues
18 février 2011, parMultilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela. -
Les tâches Cron régulières de la ferme
1er décembre 2010, parLa gestion de la ferme passe par l’exécution à intervalle régulier de plusieurs tâches répétitives dites Cron.
Le super Cron (gestion_mutu_super_cron)
Cette tâche, planifiée chaque minute, a pour simple effet d’appeler le Cron de l’ensemble des instances de la mutualisation régulièrement. Couplée avec un Cron système sur le site central de la mutualisation, cela permet de simplement générer des visites régulières sur les différents sites et éviter que les tâches des sites peu visités soient trop (...)
Sur d’autres sites (10482)
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"Widen" the stereo with Web Audio API
20 février 2018, par Dan P.I am trying to use the Web Audio API to match an ffmpeg command I run on the server to widen the stereo of a audio tracks.
With ffmpeg, I use : https://ffmpeg.org/ffmpeg-filters.html#stereowiden
More specifically, this my ffmpeg command :
stereowiden=delay=1:feedback=0.13:crossfeed=0:drymix=1
In JS with the Web Audio API I’ve tried using the
StereoPanNode
(https://developer.mozilla.org/en-US/docs/Web/API/StereoPannerNode) but this only seems to pan the audio left and right. I’ve also tried to combine it with theDelayNode
(https://developer.mozilla.org/en-US/docs/Web/API/DelayNode), still in vain.How would you achieve that ?
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How to reencode a h264 wiiU to a standard format video
26 juin 2016, par didix16I’m trying to make a bridge between wiiU and web interface to view the video h264 signal. I’m not familiar with video programming but I’m searching some info about it. Following this documentation :
- http://libdrc.org/docs/re/sc-vstrm.html
- http://libdrc.org/docs/installation.html#patched-dependencies
It says that wiiU works with a H.264 variation. So since there is someone who made a h264decoder of wiiU in python (https: //github.com/justjake/drc-sim-keyboard/blob/master/H264Decoder.py) I’ll want to decode that kind of h264 and transform it to some kind of standard video for stream and get it over
<video></video>
tag on a html5 web page. It is possibly do it with ffmpeg libraries ?If it, can someone tell me how ? I’m programming the bridge in C++.
Oh yes, at the moment I’m capturing the data from udp socket, so I just need transform the incoming data detailed in sc-vstrm.html documentation into some web stream video standard.
Thank you so much guys :).
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Positioning the FFPlay window on the screen at a specific location
15 juillet 2022, par billMy goal is to set the position of the ffplay window to some specific coordinates (e.g. 200 x 400).


Initially, I tried using ffplay command line arguments, but I only found how to set window width and height, not position.


Then I tried opening the process in a specific position with C#, but this didn't seem to affect the position of FFPlay


Any suggestions will be appreciated


Here is my code :


static void Main(string[] args)
 {

 Process proccess = new Process();
 proccess.StartInfo.WindowStyle = ProcessWindowStyle.Normal;
 proccess.StartInfo.FileName = "C:\\ffmpeg\\x64\\ffplay.exe";
 proccess.StartInfo.Arguments = "udp://@127.0.0.1:5004?pkt_size=1316";
 proccess.Start();
 Thread.Sleep(100);
 IntPtr id = proccess.MainWindowHandle;
 Console.Write(id);
 Program.MoveWindow(proccess.MainWindowHandle, 0, 0, 500, 500, true);

 }

 [DllImport("user32.dll", SetLastError = true)]
 internal static extern bool MoveWindow(IntPtr hWnd, int X, int Y, int nWidth, int nHeight, bool bRepaint);