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Autres articles (21)
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La file d’attente de SPIPmotion
28 novembre 2010, parUne file d’attente stockée dans la base de donnée
Lors de son installation, SPIPmotion crée une nouvelle table dans la base de donnée intitulée spip_spipmotion_attentes.
Cette nouvelle table est constituée des champs suivants : id_spipmotion_attente, l’identifiant numérique unique de la tâche à traiter ; id_document, l’identifiant numérique du document original à encoder ; id_objet l’identifiant unique de l’objet auquel le document encodé devra être attaché automatiquement ; objet, le type d’objet auquel (...) -
Keeping control of your media in your hands
13 avril 2011, parThe vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...) -
Submit bugs and patches
13 avril 2011Unfortunately a software is never perfect.
If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
You may also (...)
Sur d’autres sites (4147)
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avformat/scd : add demuxer
1er décembre 2021, par Zane van Iperenavformat/scd : add demuxer
Adds demuxer for Square Enux SCD files.
Based off [1] and personal investigation.
This has only been tested against Drakengard 3 (PS3) *_SCD.XXX files
(big-endian). As it is highly likely that FFXIV (PC) files are little-endian,
this demuxer is marked as experimental until this can be confirmed.[1] : http://ffxivexplorer.fragmenterworks.com/research/scd%20files.txt
Reviewed-by : Peter Ross <pross@xvid.org>
Reviewed-by : Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Signed-off-by : Zane van Iperen <zane@zanevaniperen.com> -
How do I loop audio files in discord.py ?
25 septembre 2021, par Jonah AlexanderI cannot for the life of me find or figure out a solution that works anymore. here is both the bit of code that is actually important, and the whole file if you would like to see that too


async def play(self, ctx: commands.Context, url, lp):
 channel = ctx.author.voice.channel

 if lp == 'loop':
 await channel.connect()

 async with ctx.typing():
 player = await YTDLSource.from_url(url, loop=self.bot.loop)
 ctx.voice_client.play(player, after=lambda e: print('Player error: %s' % e) if e else None)
 await ctx.send('Now playing: {}'.format(player.title))
 while True:
 if not ctx.voice_client.is_playing():
 async with ctx.typing():
 ctx.voice_client.play(player, after=lambda e: print('Player error: %s' % e) if e else None)
 time.sleep(0.5)
 else:
 async with ctx.typing():
 await channel.connect()
 player = await YTDLSource.from_url(url, loop=self.bot.loop)
 ctx.voice_client.play(player, after=lambda e: print('Player error: %s' % e) if e else None)
 await ctx.send('Now playing: {}'.format(player.title))



from discord.ext import commands
import ffmpeg
import youtube_dl.YoutubeDL
import asyncio
import time


ytdl_format_options = {
 'format': 'bestaudio/best',
 'outtmpl': '%(extractor)s-%(id)s-%(title)s.%(ext)s',
 'restrictfilenames': True,
 'noplaylist': True,
 'nocheckcertificate': True,
 'ignoreerrors': False,
 'logtostderr': False,
 'quiet': True,
 'no_warnings': True,
 'default_search': 'auto',
 'source_address': '0.0.0.0' # bind to ipv4 since ipv6 addresses cause issues sometimes
}

ffmpeg_options = {
 'options': '-vn'
}


ytdl = youtube_dl.YoutubeDL(ytdl_format_options)


class YTDLSource(discord.PCMVolumeTransformer):
 def __init__(self, source, *, data, volume=0.5):
 super().__init__(source, volume)

 self.data = data

 self.title = data.get('title')
 self.url = data.get('url')

 @classmethod
 async def from_url(cls, url, *, loop=None, stream=False):
 loop = loop or asyncio.get_event_loop()
 data = await loop.run_in_executor(None, lambda: ytdl.extract_info(url, download=not stream))

 if 'entries' in data:
 # take first item from a playlist
 data = data['entries'][0]

 filename = data['url'] if stream else ytdl.prepare_filename(data)
 return cls(discord.FFmpegPCMAudio(filename, **ffmpeg_options), data=data)


class MyBoi(commands.Cog):
 def __init__(self, bot: commands.Bot):
 self.bot = bot
 self.voice_states = {}

 @commands.command(name='leave')
 async def leave(self, ctx: commands.Context):
 await ctx.voice_client.disconnect()

 @commands.command(name='play')
 async def play(self, ctx: commands.Context, url, lp):
 channel = ctx.author.voice.channel

 if lp == 'loop':
 await channel.connect()

 async with ctx.typing():
 player = await YTDLSource.from_url(url, loop=self.bot.loop)
 ctx.voice_client.play(player, after=lambda e: print('Player error: %s' % e) if e else None)
 await ctx.send('Now playing: {}'.format(player.title))
 while True:
 if not ctx.voice_client.is_playing():
 async with ctx.typing():
 ctx.voice_client.play(player, after=lambda e: print('Player error: %s' % e) if e else None)
 time.sleep(0.5)
 else:
 async with ctx.typing():
 await channel.connect()
 player = await YTDLSource.from_url(url, loop=self.bot.loop)
 ctx.voice_client.play(player, after=lambda e: print('Player error: %s' % e) if e else None)
 await ctx.send('Now playing: {}'.format(player.title))


intents = discord.Intents.all()

clnt = commands.Bot(command_prefix='#', intents=intents)
clnt.add_cog(MyBoi(clnt))

lop = {0: False}
plr = {}


@clnt.event
async def on_ready():
 print("ready")


clnt.run("the actual key normally")



is the code poorly made and/or badly organized ? probably. but this is a personal project and did not expect to be sharing this with anyone. If you need clarification on anything lmk.


with the code here, the issue im getting is when I do the looped version, the bot disconnects for a frame and reconnects, then I get this error




discord.ext.commands.errors.CommandInvokeError : Command raised an exception : ClientException : Not connected to voice.




the bot does not disconnect immediately when not using the looped version, and trying to manually reconnect it at the start of the loop gives me an error saying it's already connected.


also sidenote I did not write the YTDLSource class or the ytdl_format_options.


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Our release signature has changed
8 mars 2022, par justin — SecurityWe have been cryptographically signing Matomo releases since 2014, so you can verify the signature of the release you downloaded. Up until Matomo 4.8.0 releases were signed with Matthieu Aubry’s personal signature. In Matomo 4.8.0 we made some improvements to our release systems including automating the release builds. As part of these improvements it makes sense to now use a Matomo signature, which means a few changes are required for verifying releases. There is no security issue around the previous key, which can still be used to verify older release builds.
There is a new signature here : builds.matomo.org/signature.asc. You can use this signature according to our updated instructions to verify releases for Matomo version 4.8.0 and newer. You will need to import this signature to verify new releases.
If you want to verify the signature of a release prior to Matomo 4.8.0 you can now find Matthieu’s signature here : builds.matomo.org/signature-pre-4.8.0.asc, and the same instructions apply. If you already imported Matthieu’s signature, you won’t need to do this again.