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Sur d’autres sites (7418)

  • Why is my Youtube Video not downloading completely ? "Input buffer exhausted, packet corrupt"

    15 septembre 2021, par user16909319

    Introduction :

    


    I'm working on a Discord Music Bot for personal use only. Basically, when I play a 2min song with the bot, it plays the song for 1min 30secs, then skips it and plays the next one in the queue. The error is shown below :

    


    


    Error in Pull Function
    
IO error : Error number -10054 occurred
    
[mov,mp4,m4a,3gp,3g2,mj2 @ 0000018f86a6f4c0] Packet corrupt (stream = 0, dts = 11154432).
    
Input buffer exhausted before END element found
    
Invalid Data found when processing Input
    
[mov,mp4,m4a,3gp,3g2,mj2 @ 0000018f86a6f4c0] stream 0, offset 0x3e805c : partial file

    


    


    The code block which I think is causing the problem :

    


    Search song method

    


        async def search_song(self, amount, song, get_url=False):
        info = await self.bot.loop.run_in_executor(None, lambda: youtube_dl.YoutubeDL(ytdl_format_options).extract_info(
            f"ytsearch{amount}:{song}", download=False, ie_key="YoutubeSearch"))
        if len(info["entries"]) == 0: return None

        return [entry["webpage_url"] for entry in info["entries"]] if get_url else info


    


    Play_song method

    


        async def play_song(self, ctx, song):
        url = pafy.new(song).getbestaudio().url
        ctx.voice_client.play(discord.PCMVolumeTransformer(discord.FFmpegPCMAudio(url, executable="C:/ffmpeg/bin/ffmpeg.exe")),
                              after=lambda error: self.bot.loop.create_task(self.check_queue(ctx)))
        ctx.voice_client.source.volume = 0.5


    


    Formatting Options I provided :

    


    ytdl_format_options = {
    'format': 'bestaudio/best',
    'outtmpl': '%(extractor)s-%(id)s-%(title)s.%(ext)s',
    'restrictfilenames': True,
    'noplaylist': True,
    'nocheckcertificate': True,
    'ignoreerrors': True,
    'logtostderr': False,
    'quiet': True,
    'no_warnings': True,
    'default_search': 'auto',
    'source_address': '0.0.0.0'
}


    


    Solutions that I've tried :

    


      

    • Running it on both Replit and locally.
    • 


    • Redownloading FFmpeg
    • 


    • Ensuring FFmpeg, pafy, and youtube_dl are all up to date.
    • 


    


    Things to Note :

    


      

    • Playing a 2mins song, it stops after 1min 30 seconds and displays the error above. (75% of the song)
    • 


    • Playing a 1hr song, it still continues after 10 minutes.
    • 


    


    I do not have much experience in this yet so I'm not entirely sure where in my code is actually causing this issue or other ways which I can use to test and fix the issue.

    


  • How to record/trim/combine audio seamlessly in a React/Node web app

    16 mai 2021, par Rayhan Memon

    I've developed a digital audio workstation for the browser that you can check out here. Essentially it helps authors narrate their own audiobooks themselves at home.

    


    I'm looking to dramatically improve the speed at which audio files are combined or trimmed.

    


    Right now, the user records some variable amount of audio (a line, paragraph, or entire passage). When the user stops recording, this clip is added to the main audio file for the section using ffmpeg.wasm like so :

    


            if (duration === 0) {
            //concatenate the two files (they should already be written to memory)
            await ffmpeg.run('-i', 'concat:fullAudio.mp3|clip.mp3', '-c', 'copy', 'fullAudio.mp3');

        } else {
            //Set the insert time to wherever the user's cursor is positioned
            let insertTime = duration;
            if (selectedObj) {
                insertTime = selectedObj.endTime;
            }

            //split the audio file into two parts at the point we want to insert the audio
            await ffmpeg.run('-i', 'fullAudio.mp3', '-t', `${insertTime}`, '-c', 'copy', 'part1.mp3', '-ss',  `${insertTime}`, '-codec', 'copy', 'part2.mp3');

            //concatenate the three files
            await ffmpeg.run('-i', 'concat:part1.mp3|clip.mp3', '-acodec', 'copy', 'intermediate.mp3');
            await ffmpeg.run('-i', 'concat:intermediate.mp3|part2.mp3', '-acodec', 'copy', 'fullAudio.mp3');
        }

        //Read the result from memory
        const data = ffmpeg.FS('readFile', 'fullAudio.mp3');

        //Create URL so it can be used in the browser
        const url = URL.createObjectURL(new Blob([data.buffer], { type: 'audio/mp3' }));
        globalDispatch({ type: "setFullAudioURL", payload: url });


    


    After every recorded clip, the user is forced to wait a few seconds for this concatenation process to finish up - and the longer the main file or recorded clip gets, the longer the user has to wait. Looking at other browser-based audio editors such as AudioMass, it clearly seems possible to make a seamless recording and editing experience with zero wait time, but I can't seem to figure out how to do the same within my react app.

    


    Is it possible to seamlessly combine or trim audio data within a React app ? Is FFMPEG the best way to go about it, or are there simpler ways using pure javascript ?

    


  • How to debug "Error in pull function & Input buffer exhausted" ?

    15 septembre 2021, par user16909319

    Introduction :

    


    I'm working on a Discord Music Bot for personal use only. Basically, when I play a 2min song with the bot, it plays the song for 1min 30secs, then skips it and plays the next one in the queue. The error is shown below :

    


    


    Error in Pull Function
    
IO error : Error number -10054 occurred
    
[mov,mp4,m4a,3gp,3g2,mj2 @ 0000018f86a6f4c0] Packet corrupt (stream = 0, dts = 11154432).
    
Input buffer exhausted before END element found
    
Invalid Data found when processing Input
    
[mov,mp4,m4a,3gp,3g2,mj2 @ 0000018f86a6f4c0] stream 0, offset 0x3e805c : partial file

    


    


    The code block which I think is causing the problem :

    


    Search song method

    


        async def search_song(self, amount, song, get_url=False):
        info = await self.bot.loop.run_in_executor(None, lambda: youtube_dl.YoutubeDL(ytdl_format_options).extract_info(
            f"ytsearch{amount}:{song}", download=False, ie_key="YoutubeSearch"))
        if len(info["entries"]) == 0: return None

        return [entry["webpage_url"] for entry in info["entries"]] if get_url else info


    


    Play_song method

    


        async def play_song(self, ctx, song):
        url = pafy.new(song).getbestaudio().url
        ctx.voice_client.play(discord.PCMVolumeTransformer(discord.FFmpegPCMAudio(url, executable="C:/ffmpeg/bin/ffmpeg.exe")),
                              after=lambda error: self.bot.loop.create_task(self.check_queue(ctx)))
        ctx.voice_client.source.volume = 0.5


    


    Formatting Options I provided :

    


    ytdl_format_options = {
    'format': 'bestaudio/best',
    'outtmpl': '%(extractor)s-%(id)s-%(title)s.%(ext)s',
    'restrictfilenames': True,
    'noplaylist': True,
    'nocheckcertificate': True,
    'ignoreerrors': True,
    'logtostderr': False,
    'quiet': True,
    'no_warnings': True,
    'default_search': 'auto',
    'source_address': '0.0.0.0'
}


    


    Solutions that I've tried :

    


      

    • Running it on both Replit and locally.
    • 


    • Redownloading FFmpeg
    • 


    • Ensuring FFmpeg, pafy, and youtube_dl are all up to date.
    • 


    


    Things to Note :

    


      

    • Playing a 2mins song, it stops after 1min 30 seconds and displays the error above. (75% of the song)
    • 


    • Playing a 1hr song, it still continues after 10 minutes.
    • 


    


    I do not have much experience in this yet so I'm not entirely sure where in my code is actually causing this issue or other ways which I can use to test and fix the issue.