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  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
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    13 avril 2011

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  • How to encode Planar 4:2:0 (fourcc P010)

    20 juillet 2021, par DennisFleurbaaij

    I'm trying to recode fourcc V210 (which is a packed YUV4:2:2 format) into a P010 (planar YUV4:2:0). I think I've implemented it according to spec, but the renderer is giving a wrong image so something is off. Decoding the V210 has a decent example in ffmpeg (defines are modified from their solution) but I can't find a P010 encoder to look at what I'm doing wrong.

    


    (Yes, I've tried ffmpeg and that works but it's too slow for this, it takes 30ms per frame on an Intel Gen11 i7)

    


    Clarification (after @Frank's question) : The frames being processed are 4k (3840px wide) and hence there is no code for doing the 128b alignment.

    


    This is running on intel so little endian conversions applied.

    


    Try1 - all green image :

    


    The following code

    


    #define V210_READ_PACK_BLOCK(a, b, c) \
    do {                              \
        val  = *src++;                \
        a = val & 0x3FF;              \
        b = (val >> 10) & 0x3FF;      \
        c = (val >> 20) & 0x3FF;      \
    } while (0)

#define PIXELS_PER_PACK 6
#define BYTES_PER_PACK (4*4)

void MyClass::FormatVideoFrame(
    BYTE* inFrame,
    BYTE* outBuffer)
{
    const uint32_t pixels = m_height * m_width;

    const uint32_t* src = (const uint32_t *)inFrame);

    uint16_t* dstY = (uint16_t *)outBuffer;

    uint16_t* dstUVStart = (uint16_t*)(outBuffer + ((ptrdiff_t)pixels * sizeof(uint16_t)));
    uint16_t* dstUV = dstUVStart;

    const uint32_t packsPerLine = m_width / PIXELS_PER_PACK;

    for (uint32_t line = 0; line < m_height; line++)
    {
        for (uint32_t pack = 0; pack < packsPerLine; pack++)
        {
            uint32_t val;
            uint16_t u, y1, y2, v;

            if (pack % 2 == 0)
            {
                V210_READ_PACK_BLOCK(u, y1, v);
                *dstUV++ = u;
                *dstY++ = y1;
                *dstUV++ = v;

                V210_READ_PACK_BLOCK(y1, u, y2);
                *dstY++ = y1;
                *dstUV++ = u;
                *dstY++ = y2;

                V210_READ_PACK_BLOCK(v, y1, u);
                *dstUV++ = v;
                *dstY++ = y1;
                *dstUV++ = u;

                V210_READ_PACK_BLOCK(y1, v, y2);
                *dstY++ = y1;
                *dstUV++ = v;
                *dstY++ = y2;
            }
            else
            {
                V210_READ_PACK_BLOCK(u, y1, v);
                *dstY++ = y1;

                V210_READ_PACK_BLOCK(y1, u, y2);
                *dstY++ = y1;
                *dstY++ = y2;

                V210_READ_PACK_BLOCK(v, y1, u);
                *dstY++ = y1;

                V210_READ_PACK_BLOCK(y1, v, y2);
                *dstY++ = y1;
                *dstY++ = y2;
            }
        }
    }

#ifdef _DEBUG

    // Fully written Y space
    assert(dstY == dstUVStart);

    // Fully written UV space
    const BYTE* expectedVurrentUVPtr = outBuffer + (ptrdiff_t)GetOutFrameSize();
    assert(expectedVurrentUVPtr == (BYTE *)dstUV);

#endif
}

// This is called to determine outBuffer size
LONG MyClass::GetOutFrameSize() const
{
    const LONG pixels = m_height * m_width;

    return
        (pixels * sizeof(uint16_t)) +  // Every pixel 1 y
        (pixels / 2 / 2 * (2 * sizeof(uint16_t)));  // Every 2 pixels and every odd row 2 16-bit numbers
}


    


    Leads to all green image. This turned out to be a missing bit shift to place the 10 bits in the upper bits of the 16-bit value as per the P010 spec.

    


    Try 2 - Y works, UV doubled ?

    


    Updated the code to properly (or so I think) shifts the YUV values to the correct position in their 16-bit space.

    


    #define V210_READ_PACK_BLOCK(a, b, c) \
    do {                              \
        val  = *src++;                \
        a = val & 0x3FF;              \
        b = (val >> 10) & 0x3FF;      \
        c = (val >> 20) & 0x3FF;      \
    } while (0)


#define P010_WRITE_VALUE(d, v) (*d++ = (v << 6))

#define PIXELS_PER_PACK 6
#define BYTES_PER_PACK (4 * sizeof(uint32_t))

// Snipped constructor here which guarantees that we're processing
// something which does not violate alignment.

void MyClass::FormatVideoFrame(
    const BYTE* inBuffer,
    BYTE* outBuffer)
{   
    const uint32_t pixels = m_height * m_width;
    const uint32_t aligned_width = ((m_width + 47) / 48) * 48;
    const uint32_t stride = aligned_width * 8 / 3;

    uint16_t* dstY = (uint16_t *)outBuffer;

    uint16_t* dstUVStart = (uint16_t*)(outBuffer + ((ptrdiff_t)pixels * sizeof(uint16_t)));
    uint16_t* dstUV = dstUVStart;

    const uint32_t packsPerLine = m_width / PIXELS_PER_PACK;

    for (uint32_t line = 0; line < m_height; line++)
    {
        // Lines start at 128 byte alignment
        const uint32_t* src = (const uint32_t*)(inBuffer + (ptrdiff_t)(line * stride));

        for (uint32_t pack = 0; pack < packsPerLine; pack++)
        {
            uint32_t val;
            uint16_t u, y1, y2, v;

            if (pack % 2 == 0)
            {
                V210_READ_PACK_BLOCK(u, y1, v);
                P010_WRITE_VALUE(dstUV, u);
                P010_WRITE_VALUE(dstY, y1);
                P010_WRITE_VALUE(dstUV, v);

                V210_READ_PACK_BLOCK(y1, u, y2);
                P010_WRITE_VALUE(dstY, y1);
                P010_WRITE_VALUE(dstUV, u);
                P010_WRITE_VALUE(dstY, y2);

                V210_READ_PACK_BLOCK(v, y1, u);
                P010_WRITE_VALUE(dstUV, v);
                P010_WRITE_VALUE(dstY, y1);
                P010_WRITE_VALUE(dstUV, u);

                V210_READ_PACK_BLOCK(y1, v, y2);
                P010_WRITE_VALUE(dstY, y1);
                P010_WRITE_VALUE(dstUV, v);
                P010_WRITE_VALUE(dstY, y2);
            }
            else
            {
                V210_READ_PACK_BLOCK(u, y1, v);
                P010_WRITE_VALUE(dstY, y1);

                V210_READ_PACK_BLOCK(y1, u, y2);
                P010_WRITE_VALUE(dstY, y1);
                P010_WRITE_VALUE(dstY, y2);

                V210_READ_PACK_BLOCK(v, y1, u);
                P010_WRITE_VALUE(dstY, y1);

                V210_READ_PACK_BLOCK(y1, v, y2);
                P010_WRITE_VALUE(dstY, y1);
                P010_WRITE_VALUE(dstY, y2);
            }
        }
    }

#ifdef _DEBUG

    // Fully written Y space
    assert(dstY == dstUVStart);

    // Fully written UV space
    const BYTE* expectedVurrentUVPtr = outBuffer + (ptrdiff_t)GetOutFrameSize();
    assert(expectedVurrentUVPtr == (BYTE *)dstUV);

#endif
}


    


    This leads to the Y being correct and the amount of lines for U and V as well, but somehow U and V are not overlaid properly. There are two versions of it seemingly mirrored through the center vertical. Something similar but less visible for zeroing out V. So both of these are getting rendered at half the width ? Any tips appreciated :)

    


    Fix :
Found the bug, I'm flipping VU not per pack but per block

    


    if (pack % 2 == 0)


    


    Should be

    


    if (line % 2 == 0)


    


  • ffmpeg merge video and audio + fade out

    1er mai 2016, par jacky brown

    I have one video file and one audio file.
    I want to merge them together that the final output video will be in the length of the video and will contain the audio in the background.

    i did :

    ffmpeg -i output.avi -i bgmusic.mp3 -filter_complex " [1:0] apad " -shortest out.avi

    but the background audio is cut in the end of the final merge movie.
    i want it to fade out nicely.

    how can i do it ??

    but the background audio is cut in the end of the final merge movie.
    i want it to fade out nicely.

    how can i do it ??

    thanks.

  • Clips from a Live Video

    12 mai 2022, par Jorge Borreguero Sanmartin

    I am doing a program in Python that gets clips from a live video. To do so, with opencv I get the currrrent_frame_position and with the fps I get the start and final time to run this command :

    


    ffmpeg -i live_video.ts -ss 00:01:30 -to 00:02:00 -c:v copy output.ts

    


    To improve, I want to start dumping the live_video on the new file once I know the starting time, and finish once I get the final time. My intention is to make this process faster and get the result file sooner. It is not necessary to use ffmpeg but it is the tool that I have been using. How can I do this ?