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Sur d’autres sites (4214)

  • Adding album cover art to FLAC audio files using `ffmpeg`

    27 décembre 2022, par user5395338

    I have ripped files from an audio CD I just bought. I ripped using the Music app on my Macbook Pro, Catalina 10.15.6 - output format was .wav as there was no option for FLAC. My plan was to change format using ffmpeg :

    


    % ffmpeg -v
ffmpeg version 4.4 Copyright (c) 2000-2021 the FFmpeg developers


    


    Except for the "album cover artwork" addition, the .wav-to-.flac conversion implemented in the short bash script below seems to have worked as expected :

    


    #!/bin/bash
for file in *.wav
do
echo $file 
ffmpeg -loglevel quiet -i "$file" -ar 48000 -c:a flac -disposition:v AnotherLand.png -vsync 0 -c:v png "${file/%.wav/.flac}"
done


    


    A script very similar to this one worked some time ago on a series of FLAC-to-FLAC conversions I had to do to reduce the bit depth. However, in that case, the original FLAC files already had the artwork embedded. Since this script produced usable audio files, I decided that I would try adding the artwork with a second ffmpeg command.

    


    I did some research, which informed me that there have been issues with ffmpeg (1, 2, 3, 4) on adding album artwork to FLAC files.

    


    I have tried several commands given in the references above, but still have not found a way to add album artwork to my FLAC files. The following command was a highly upvoted answer, which I felt would work, but didn't :

    


    % ffmpeg -i "01 Grave Walker.flac" -i ./AnotherLand.png -map 0:0 -map 1:0 -codec copy -id3v2_version 3 -metadata:s:v title="Album cover" -metadata:s:v comment="Cover (front)" output.flac

...


Input #0, flac, from '01 Grave Walker.flac':
  Metadata:
    encoder         : Lavf58.76.100
  Duration: 00:06:59.93, start: 0.000000, bitrate: 746 kb/s
  Stream #0:0: Audio: flac, 48000 Hz, stereo, s16
Input #1, png_pipe, from './AnotherLand.png':
  Duration: N/A, bitrate: N/A
  Stream #1:0: Video: png, rgba(pc), 522x522, 25 fps, 25 tbr, 25 tbn, 25 tbc
File 'output.flac' already exists. Overwrite? [y/N] y
[flac @ 0x7fb4d701e800] Video stream #1 is not an attached picture. Ignoring
Output #0, flac, to 'output.flac':
  Metadata:
    encoder         : Lavf58.76.100
  Stream #0:0: Audio: flac, 48000 Hz, stereo, s16
  Stream #0:1: Video: png, rgba(pc), 522x522, q=2-31, 25 fps, 25 tbr, 25 tbn, 25 tbc
    Metadata:
      title           : Album cover
      comment         : Cover (front)
Stream mapping:
  Stream #0:0 -> #0:0 (copy)
  Stream #1:0 -> #0:1 (copy)

...



    


    I don't understand the error message : Video stream #1 is not an attached picture. It seems to imply that that the artwork is "attached" (embedded ???) in the input file, but as I've specified the artwork is a separate file, this makes no sense to me.

    


  • FFMPEG/NVDEC Fails When Under 7 Frames

    13 août 2021, par Meme Machine

    I was looking the examples from NVIDIA's repository, specifically their Encoding and Decoding projects. I downloaded the desktop duplication project, which allows you to capture a certain number of frames from the desktop as raw h264. I also got AppDecode, which decodes and displays frames from an input file. I noticed that if I try and capture only a single frame, it fails to decode the input file.

    


    Here is the output

    


    C:\Users\Admin>C:\Users\Admin\source\repos\video-sdk-samples\Samples\x64.Debug\AppDecD3d -d3d 11 -i C:\Users\Admin\source\repos\video-sdk-samples\nvEncDXGIOutputDuplicationSample\x64\Debug\ddatest_0.h264
GPU in use: NVIDIA GeForce RTX 2080 Super with Max-Q Design
Display with D3D11.
[INFO ][17:59:47] Media format: raw H.264 video (h264)
Session Initialization Time: 39 ms
[INFO ][17:59:47] Video Input Information
        Codec        : AVC/H.264
        Frame rate   : 30000/1000 = 30 fps
        Sequence     : Progressive
        Coded size   : [1920, 1088]
        Display area : [0, 0, 1920, 1080]
        Chroma       : YUV 420
        Bit depth    : 8
Video Decoding Params:
        Num Surfaces : 20
        Crop         : [0, 0, 0, 0]
        Resize       : 1920x1088
        Deinterlace  : Weave

Total frame decoded: 7
Session Deinitialization Time: 10 ms

C:\Users\Admin>C:\Users\Admin\source\repos\video-sdk-samples\Samples\x64.Debug\AppDecD3d -d3d 11 -i C:\Users\Admin\source\repos\video-sdk-samples\nvEncDXGIOutputDuplicationSample\x64\Debug\ddatest_0.h264
GPU in use: NVIDIA GeForce RTX 2080 Super with Max-Q Design
Display with D3D11.
[INFO ][17:59:54] Media format: raw H.264 video (h264)
[h264 @ 0000023B8AB5C3A0] decoding for stream 0 failed
Session Initialization Time: 42 ms
[INFO ][17:59:54] Video Input Information
        Codec        : AVC/H.264
        Frame rate   : 30000/1000 = 30 fps
        Sequence     : Progressive
        Coded size   : [1920, 1088]
        Display area : [0, 0, 1920, 1080]
        Chroma       : YUV 420
        Bit depth    : 8
Video Decoding Params:
        Num Surfaces : 20
        Crop         : [0, 0, 0, 0]
        Resize       : 1920x1088
        Deinterlace  : Weave

Total frame decoded: 6
Session Deinitialization Time: 10 ms


    


    I started from 10 frames and counted down to 6 where it eventually failed. It is important for me to know why this happens, because I plan to implement this decoder into my project, and will be feeding it single frames from a stream.

    


    Oh, and also I noticed the coded size is 1088 by 1920 instead of 1080 according to the output log. Not sure why that is occurring or if it is relevant

    


  • CUDA_ERORR_INVALID_CONTEXT

    15 août 2021, par Meme Machine

    I am making a desktop sharing application based off of these repositories from NVIDIA.

    


    https://github.com/NVIDIA/video-sdk-samples/tree/master/nvEncDXGIOutputDuplicationSample

    


    https://github.com/NVIDIA/video-sdk-samples/blob/master/Samples/AppDecode/AppDecD3D/

    


    https://github.com/NVIDIA/video-sdk-samples/tree/master/Samples/AppDecode/AppDecMem

    


    I intend to have a setup function that is called once when Remote Desktop is selected, and then a second function that actually displays the received frames which is called when a frame is received

    


    The below functions are nearly identical to the main() and NvD3D() functions found in AppDecD3D and AppDecMem repositories

    


    CUcontext cuContext = NULL; // maybe it has to do with this variable?&#xA;&#xA;int setup()&#xA;{&#xA;    char szInFilePath[256] = "C:\\Users\\Admin\\Desktop\\test.h264";&#xA;    int iGpu = 0;&#xA;    int iD3d = 0;&#xA;    try&#xA;    {&#xA;        //ParseCommandLine(argc, argv, szInFilePath, NULL, iGpu, NULL, &amp;iD3d);&#xA;        CheckInputFile(szInFilePath);&#xA;&#xA;        ck(cuInit(0));&#xA;        int nGpu = 0;&#xA;        ck(cuDeviceGetCount(&amp;nGpu));&#xA;        if (iGpu &lt; 0 || iGpu >= nGpu)&#xA;        {&#xA;            std::ostringstream err;&#xA;            err &lt;&lt; "GPU ordinal out of range. Should be within [" &lt;&lt; 0 &lt;&lt; ", " &lt;&lt; nGpu - 1 &lt;&lt; "]" &lt;&lt; std::endl;&#xA;            throw std::invalid_argument(err.str());&#xA;        }&#xA;        CUdevice cuDevice = 0;&#xA;        ck(cuDeviceGet(&amp;cuDevice, iGpu));&#xA;        char szDeviceName[80];&#xA;        ck(cuDeviceGetName(szDeviceName, sizeof(szDeviceName), cuDevice));&#xA;        std::cout &lt;&lt; "GPU in use: " &lt;&lt; szDeviceName &lt;&lt; std::endl;&#xA;&#xA;        ck(cuCtxCreate(&amp;cuContext, CU_CTX_SCHED_BLOCKING_SYNC, cuDevice));&#xA;        //NvDecD3D<framepresenterd3d11>(szInFilePath);&#xA;&#xA;        std::cout &lt;&lt; "Display with D3D11." &lt;&lt; std::endl;&#xA;    }&#xA;    catch (const std::exception&amp; ex)&#xA;    {&#xA;        std::cout &lt;&lt; ex.what();&#xA;        exit(1);&#xA;    }&#xA;    return 0;&#xA;}&#xA;&#xA;template<class typename="std::enable_if<std::is_base_of<FramePresenterD3D," framepresentertype="framepresentertype">::value>>&#xA;int NvDecD3D(char* szInFilePath)&#xA;{&#xA;    FileDataProvider dp(szInFilePath);&#xA;    FFmpegDemuxer demuxer(&amp;dp);&#xA;    NvDecoder dec(cuContext, demuxer.GetWidth(), demuxer.GetHeight(), true, FFmpeg2NvCodecId(demuxer.GetVideoCodec()));&#xA;    FramePresenterType presenter(cuContext, demuxer.GetWidth(), demuxer.GetHeight());&#xA;    CUdeviceptr dpFrame = 0;&#xA;    ck(cuMemAlloc(&amp;dpFrame, demuxer.GetWidth() * demuxer.GetHeight() * 4));&#xA;    int nVideoBytes = 0, nFrameReturned = 0, nFrame = 0;&#xA;    uint8_t* pVideo = NULL, ** ppFrame;&#xA;&#xA;    do&#xA;    {&#xA;        demuxer.Demux(&amp;pVideo, &amp;nVideoBytes);&#xA;        dec.Decode(pVideo, nVideoBytes, &amp;ppFrame, &amp;nFrameReturned);&#xA;        if (!nFrame &amp;&amp; nFrameReturned)&#xA;            LOG(INFO) &lt;&lt; dec.GetVideoInfo();&#xA;&#xA;        for (int i = 0; i &lt; nFrameReturned; i&#x2B;&#x2B;)&#xA;        {&#xA;            if (dec.GetBitDepth() == 8)&#xA;                Nv12ToBgra32((uint8_t*)ppFrame[i], dec.GetWidth(), (uint8_t*)dpFrame, 4 * dec.GetWidth(), dec.GetWidth(), dec.GetHeight());&#xA;            else&#xA;                P016ToBgra32((uint8_t*)ppFrame[i], 2 * dec.GetWidth(), (uint8_t*)dpFrame, 4 * dec.GetWidth(), dec.GetWidth(), dec.GetHeight());&#xA;            presenter.PresentDeviceFrame((uint8_t*)dpFrame, demuxer.GetWidth() * 4);&#xA;        }&#xA;        nFrame &#x2B;= nFrameReturned;&#xA;    } while (nVideoBytes);&#xA;    ck(cuMemFree(dpFrame));&#xA;    std::cout &lt;&lt; "Total frame decoded: " &lt;&lt; nFrame &lt;&lt; std::endl;&#xA;    return 0;&#xA;}&#xA;</class></framepresenterd3d11>

    &#xA;

    Notice the line NvDecD3D<framepresenterd3d11>(szInFilePath);</framepresenterd3d11> ? I plan to call NvDecD3D() when a frame is received. So, I commented out the call in setup() and moved it to my asio:async_read function. (see below)

    &#xA;

    void do_read_body()&#xA;    {&#xA;        readBuffer.reserve(_read_msg.ReadLength);&#xA;        _read_msg.Body = readBuffer.data();&#xA;        auto self(shared_from_this());&#xA;        asio::async_read(_socket,&#xA;            asio::buffer(_read_msg.Body, _read_msg.ReadLength),&#xA;            [this, self](std::error_code ec, std::size_t /*length*/)&#xA;            {&#xA;                if (!ec)&#xA;                {&#xA;                    if (_read_msg.CmdId == 0x5)&#xA;                    {&#xA;                        std::cout &lt;&lt; "Received a frame" &lt;&lt; std::endl;&#xA;&#xA;                        NvDecD3D<framepresenterd3d11>(szInFilePath);&#xA;                    }&#xA;                    else&#xA;                    {&#xA;                        std::cout &lt;&lt; std::string(_read_msg.Body, 0, _read_msg.ReadLength) &lt;&lt; std::endl;&#xA;                    }&#xA;                    &#xA;                    do_read_header();&#xA;                }&#xA;                else&#xA;                {&#xA;                    _room.leave(shared_from_this());&#xA;                }&#xA;            });&#xA;    }&#xA;</framepresenterd3d11>

    &#xA;

    However, when I go to execute it, I get CUDA_ERORR_INVALID_CONTEXT when cuMemAlloc() is called. If I uncomment the call to NvDecD3D() inside setup() and call it from there, it does not error however.

    &#xA;

    Do you have any idea what could be causing this problem ? Perhaps it is related to the ASIO.

    &#xA;