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Médias (91)

Autres articles (59)

  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • Support de tous types de médias

    10 avril 2011

    Contrairement à beaucoup de logiciels et autres plate-formes modernes de partage de documents, MediaSPIP a l’ambition de gérer un maximum de formats de documents différents qu’ils soient de type : images (png, gif, jpg, bmp et autres...) ; audio (MP3, Ogg, Wav et autres...) ; vidéo (Avi, MP4, Ogv, mpg, mov, wmv et autres...) ; contenu textuel, code ou autres (open office, microsoft office (tableur, présentation), web (html, css), LaTeX, Google Earth) (...)

Sur d’autres sites (10324)

  • Python PyQT : How to call a GUI function from a worker thread ?

    18 juillet 2014, par rainer

    I have a pyqt gui and calling a long process (ffmpeg) which I put on a separate thread to not block the gui. I then want to update a progress bar when one command of a longer list of commands finishes. The problem is, that I can’t call a function in the gui thread out of the worker thread. So I let run a ticker in the worker thread, but when I update the progress bar with a while loop and reading the ticker value, the gui gets blocked again. How can I solve this. I used currently python threading and not Qthread.
    Thx for any help !

    import threading, pexpect

    self.cmd_list = ['ffmpeg -i file outfile','and so on']

    self.stop_proc = False
    self.executeCMD()

    def spawn_ffmpeg_cmd(self):
       for cmd in self.cmd_list:
           if self.stop_proc == False:
               thread = pexpect.spawn(cmd)
               print "\nstarted: %s" % cmd
               cpl = thread.compile_pattern_list([pexpect.EOF,"frame= *\d+ fps=*\d+",'(.+)'])

               while True:
                   i = thread.expect_list(cpl, timeout=None)
                   if i == 0: # EOF
                       print "the sub process exited"
                       self.pgticker += 1
                       break
                   elif i == 1:
                       frame_number_fps = thread.match.group(0)
                       print frame_number_fps
                       thread.close
                   elif i == 2:
                       pass
       self.startButton.setEnabled(True)


    def executeCMD(self):
       self.startButton.setEnabled(False)
       self.pgticker = 0
       threading.Thread(target=self.spawn_ffmpeg_cmd, name="_proc").start()


    def stopprocess(self):
       self.stop_proc = True
       self.cmd_list = []
       os.system('pkill ffmpeg')
       self.pgticker = len(self.cmd_list)
       self.startButton.setEnabled(True)


    def updateProgress(self):  
       pgfactor = 100 / len(self.cmd_list)
       progress = 0.0
       progress = pgfactor*int(self.pgticker)
       self.progressBar.setProperty("value", progress)
  • altivec : perform an explicit unaligned load

    14 août 2013, par Kostya Shishkov
    altivec : perform an explicit unaligned load
    

    Implicit vector loads on POWER7 hardware can use the VSX
    instruction set instead of classic Altivec/VMX. Let’s force
    a VMX load in this case.

    Signed-off-by : Martin Storsjö <martin@martin.st>

    • [DBH] libavcodec/ppc/int_altivec.c
  • Playing H.264 video in an application through ffmpeg using DXVA2 acceleration

    28 avril 2012, par cloudraven

    I am trying to output H.264 video in a Windows application. I am moderately familiar with FFMPEG and I have been successful at getting it to play H.264 in a SDL window without a problem. Still, I would really benefit from using Hardware Acceleration (probably through DXVA2)

    I am reading raw H264 video, no container, no audio ... just raw video (and no B-frames, just I and P). Also, I know that all the systems that will use this applications have Nvidia GPUs supporting at least VP3.
    Given that set of assumptions I was hoping to cut some corners, make it simple instead of general, just have it working for my particular scenario.

    So far I know that I need to set the hardware acceleration in the codec context by filling the hwaccel member through a call to ff_find_hwaccel. My plan is to look at Media Player Classic Home Cinema which does a pretty good job at supporting DXVA2 using FFMPEG when decoding H.264. However, the code is quite large and I am not exactly sure where to look. I can find the place where ff_find_hwaccel is called in h264.c, but I was wondering where else should I be looking at.

    More specifically, I would like to know what is the minimum set of steps that I have to code to get DXVA2 through FFMPEG working ?

    EDIT : I am open to look at VLC or anything else if someone knows where I can find the "important" piece of code that does the trick. I just mentioned MPC-HC because I think it is the easiest to get to compile in Windows.