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Autres articles (100)
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Les tâches Cron régulières de la ferme
1er décembre 2010, parLa gestion de la ferme passe par l’exécution à intervalle régulier de plusieurs tâches répétitives dites Cron.
Le super Cron (gestion_mutu_super_cron)
Cette tâche, planifiée chaque minute, a pour simple effet d’appeler le Cron de l’ensemble des instances de la mutualisation régulièrement. Couplée avec un Cron système sur le site central de la mutualisation, cela permet de simplement générer des visites régulières sur les différents sites et éviter que les tâches des sites peu visités soient trop (...) -
MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...)
Sur d’autres sites (9656)
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Prevent suspend event when streaming video via HTML video tag
24 septembre 2014, par jasongullicksonI seem to be having the opposite problem of most people who are streaming video using the HTML video tag ; I’m saturating the client with data.
When playing a long video served via ffserver (webm container) everything works great but eventually the browser (Chrome in this case) will begin throwing "suspend" events. After a number of these ( 50-100), a "stalled" event will fire and playback will stop.
I believe the problem is that once Chrome has buffered a certain amount of video it goes into "suspend" and stops downloading more data. I’ve tested this theory by throttling the speed at which video data is delivered, and if I keep the delivered frame rate close to the playback rate, I can prevent this from happening, but of course deliberately holding back server performance isn’t ideal.
What I’m looking for is either a way to suppress this "suspend" behavior altogether, or alternatively a way to respond to the event that prevents the eventual "stalled" state.
Presumably the browser at some point exits the "suspend" state and begins requesting data again, but I haven’t actually observed this occurring. I’m using a chain of mpeg2 -> ffmpeg -> ffserver to stream the video so if the browser is attempting to resume loading data I don’t see the request in my application. I could use a proxy or a sniffer to watch for the traffic but I would expect that maybe there is an ffserver log that can tell me the same thing ? In any event if it’s attempting to resume the download it’s failing, and there’s no indication server-side that there’s a reason for the request to fail (in fact I can pull up the same video feed from ffserver and see it playing correctly).
So I feel like I’ve isolated this to a client-side playback issue, and one where the browser is voluntarily giving up on loading the data, but I’m not sure how to convince it to "not do that", or at least attempt to resume when it runs the buffer dry.
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Create video file by mixing video and audio byte arrays FFmpeg & C++
20 janvier 2021, par Sergey ZinovevI capture audio and video.


Video is captured by using Desktop Duplication API and, as a result, I get Textures 2D.
These Textures 2D are char arrays.


m_immediateContext->CopyResource(currTexture, m_acquiredDesktopImage.Get());

D3D11_MAPPED_SUBRESOURCE* resource = new D3D11_MAPPED_SUBRESOURCE;
UINT subresource = D3D11CalcSubresource(0, 0, 0);

m_immediateContext->Map(currTexture, subresource, D3D11_MAP_READ_WRITE, 0, resource);

uchar * buffer = new uchar[(m_desc.Height * m_desc.Width * 4)];
const uchar * mappedData = static_cast<uchar>(resource->pData);
memcpy(buffer, mappedData, m_desc.Height * m_desc.Width * 4);
</uchar>


Then the Textures 2D convert in cv::Mat and write Video using OpenCV.


Audio captured by using WASAPI and, as a result, I get samples.


BYTE * buffer = new BYTE[(numFramesAvailable * pwfx->nBlockAlign)];
memcpy(buffer, pData, numFramesAvailable * pwfx->nBlockAlign);



These samples are byte arrays then write in WAV file.


As a result, I get two files - video and audio, which merged by using FFmpeg.


I want to skip the creation of video and audio files and promptly create one file compose of two strims (video and audio) from raw data.


In order to make it I need help with FFmpeg code.
Specifically, in a way of creating and setting the correct output context and output streams, and how to encode raw data.


I've already learned doc/examples FFmpeg, but still can't make the working code. So, I really need your help guys.


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video previews on video just like xvideos
28 juin 2020, par zjoseVideo previews are usually images that rotate every so often in a small video. But since that format is old and boring, I would like to be able to create them with ffmpeg just like xvideos does.


example (you don't have to worry) -> https://img-l3.xvideos-cdn.com/videos/videopreview/dc/8b/0f/dc8b0facd2879bad18f93dff44d1de2c_169.mp4


They are in size : 362x204.
They last : 5 seconds.


and they are several fragments in video, and not in images.


How could I do it using ffmpeg ?