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Sur d’autres sites (10939)

  • How to config FFmpeg for xrgb and Aver Media capture card [closed]

    12 mai 2023, par Plotter Desalor

    I'm trying to use FFmpeg through ffplay to display a capture card output as lossless as possible.

    


    My capture card is named "Live Gamer Ultra-Video"

    


    In OBS, the NV12, YV12, P010 and YUY2 lead to blurriness around text and fine pixels edges, but the XRGB one offer clear output. So I've tried to focus on this mode with FFmpeg as the default one lead to same blurriness seen in OBS.

    


    Running "ffmpeg -f dshow -list_options true -i video="Live Gamer Ultra-Video" show me this result
(i've only kept line with wanted resolution)

    


    ffmpeg version 6.0-essentials_build-www.gyan.dev Copyright (c) 2000-2023 the FFmpeg developers
  built with gcc 12.2.0 (Rev10, Built by MSYS2 project)
  configuration: --enable-gpl --enable-version3 --enable-static --disable-w32threads --disable-autodetect --enable-fontconfig --enable-iconv --enable-gnutls --enable-libxml2 --enable-gmp --enable-bzlib --enable-lzma --enable-zlib --enable-libsrt --enable-libssh --enable-libzmq --enable-avisynth --enable-sdl2 --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxvid --enable-libaom --enable-libopenjpeg --enable-libvpx --enable-mediafoundation --enable-libass --enable-libfreetype --enable-libfribidi --enable-libvidstab --enable-libvmaf --enable-libzimg --enable-amf --enable-cuda-llvm --enable-cuvid --enable-ffnvcodec --enable-nvdec --enable-nvenc --enable-d3d11va --enable-dxva2 --enable-libvpl --enable-libgme --enable-libopenmpt --enable-libopencore-amrwb --enable-libmp3lame --enable-libtheora --enable-libvo-amrwbenc --enable-libgsm --enable-libopencore-amrnb --enable-libopus --enable-libspeex --enable-libvorbis --enable-librubberband
  libavutil      58.  2.100 / 58.  2.100
  libavcodec     60.  3.100 / 60.  3.100
  libavformat    60.  3.100 / 60.  3.100
  libavdevice    60.  1.100 / 60.  1.100
  libavfilter     9.  3.100 /  9.  3.100
  libswscale      7.  1.100 /  7.  1.100
  libswresample   4. 10.100 /  4. 10.100
  libpostproc    57.  1.100 / 57.  1.100
[dshow @ 00000240bf0eac40] DirectShow video device options (from video devices)
[dshow @ 00000240bf0eac40]  Pin "Capturer" (alternative pin name "0")
[dshow @ 00000240bf0eac40]   pixel_format=yuyv422  min s=2560x1440 fps=30 max s=2560x1440 fps=50
[dshow @ 00000240bf0eac40]   pixel_format=yuyv422  min s=2560x1440 fps=30 max s=2560x1440 fps=50 (tv, bt709/bt709/unknown, topleft)
[dshow @ 00000240bf0eac40]   pixel_format=yuv420p  min s=2560x1440 fps=30 max s=2560x1440 fps=60.0002
[dshow @ 00000240bf0eac40]   pixel_format=yuv420p  min s=2560x1440 fps=30 max s=2560x1440 fps=60.0002 (tv, bt709/bt709/unknown, topleft)
[dshow @ 00000240bf0eac40]   pixel_format=nv12  min s=2560x1440 fps=30 max s=2560x1440 fps=60.0002
[dshow @ 00000240bf0eac40]   pixel_format=nv12  min s=2560x1440 fps=30 max s=2560x1440 fps=60.0002 (tv, bt709/bt709/unknown, topleft)
[dshow @ 00000240bf0eac40]   unknown compression type 0xE436EB7D  min s=2560x1440 fps=30 max s=2560x1440 fps=30
[dshow @ 00000240bf0eac40]   unknown compression type 0xE436EB7D  min s=2560x1440 fps=30 max s=2560x1440 fps=30 (tv, bt709/bt709/unknown, topleft)
[dshow @ 00000240bf0eac40]   unknown compression type 0x30313050  min s=2560x1440 fps=30 max s=2560x1440 fps=30
[dshow @ 00000240bf0eac40]   unknown compression type 0x30313050  min s=2560x1440 fps=30 max s=2560x1440 fps=30 (tv, bt709/bt709/unknown, topleft)

video=Live Gamer Ultra-Video: Immediate exit requested


    


    "unknown compression type 0xE436EB7D" is a pretty bad start but from https://trac.ffmpeg.org/ticket/6279 I could figured out it was just unproperly parsed RGB24 format

    


    But if I run a very simple "ffplay -f dshow -i video="Live Gamer Ultra-Video" -pixel_format rgb24"
I got this output

    


    ffplay version 6.0-essentials_build-www.gyan.dev Copyright (c) 2003-2023 the FFmpeg developers
  built with gcc 12.2.0 (Rev10, Built by MSYS2 project)
  configuration: --enable-gpl --enable-version3 --enable-static --disable-w32threads --disable-autodetect --enable-fontconfig --enable-iconv --enable-gnutls --enable-libxml2 --enable-gmp --enable-bzlib --enable-lzma --enable-zlib --enable-libsrt --enable-libssh --enable-libzmq --enable-avisynth --enable-sdl2 --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxvid --enable-libaom --enable-libopenjpeg --enable-libvpx --enable-mediafoundation --enable-libass --enable-libfreetype --enable-libfribidi --enable-libvidstab --enable-libvmaf --enable-libzimg --enable-amf --enable-cuda-llvm --enable-cuvid --enable-ffnvcodec --enable-nvdec --enable-nvenc --enable-d3d11va --enable-dxva2 --enable-libvpl --enable-libgme --enable-libopenmpt --enable-libopencore-amrwb --enable-libmp3lame --enable-libtheora --enable-libvo-amrwbenc --enable-libgsm --enable-libopencore-amrnb --enable-libopus --enable-libspeex --enable-libvorbis --enable-librubberband
  libavutil      58.  2.100 / 58.  2.100
  libavcodec     60.  3.100 / 60.  3.100
  libavformat    60.  3.100 / 60.  3.100
  libavdevice    60.  1.100 / 60.  1.100
  libavfilter     9.  3.100 /  9.  3.100
  libswscale      7.  1.100 /  7.  1.100
  libswresample   4. 10.100 /  4. 10.100
  libpostproc    57.  1.100 / 57.  1.100
[dshow @ 000001ec3fa39300] Could not set video options   0B f=0/0
video=Live Gamer Ultra-Video: I/O error


    


    How could I use rgb format with this capture card ?

    


    If not possible, any other format leading to proper output would be ok too.
I've tried parameters from this topic Capture full-range/lossless rgb frame from capture card that supports NV12 and YUYV output without any good result sadly.

    


  • Could you please guide me on how to play a single sample of an audio file in C# using FFmpeg ?

    11 juillet 2023, par hello world

    What is the recommended approach for playing a single sample of an audio file in C# using FFmpeg ? I would like to incorporate FFmpeg into my C# application to play a specific sample from an audio file. Could someone provide an example or guide me on how to achieve this ? Any help would be appreciated.

    


    using System;
using System.Diagnostics;

public class AudioPlayer
{
    private string ffmpegPath;

    public AudioPlayer(string ffmpegPath)
    {
        this.ffmpegPath = ffmpegPath;
    }

    public void PlayAudioSample(string audioFilePath, TimeSpan samplePosition)
    {
        // Prepare FFmpeg process
        Process ffmpegProcess = new Process();
        ffmpegProcess.StartInfo.FileName = ffmpegPath;
        ffmpegProcess.StartInfo.Arguments = $"-ss {samplePosition} -i \"{audioFilePath}\" -t 1 -acodec pcm_s16le -f wav -";
        ffmpegProcess.StartInfo.RedirectStandardOutput = true;
        ffmpegProcess.StartInfo.RedirectStandardError = true;
        ffmpegProcess.StartInfo.UseShellExecute = false;
        ffmpegProcess.StartInfo.CreateNoWindow = true;

        // Start FFmpeg process
        ffmpegProcess.Start();

        // Play audio sample
        using (var audioOutput = new NAudio.Wave.WaveOutEvent())
        {
            using (var audioStream = new NAudio.Wave.RawSourceWaveStream(ffmpegProcess.StandardOutput.BaseStream, new NAudio.Wave.WaveFormat(44100, 16, 2)))
            {
                audioOutput.Init(audioStream);
                audioOutput.Play();
                while (audioOutput.PlaybackState == NAudio.Wave.PlaybackState.Playing)
                {
                    System.Threading.Thread.Sleep(100);
                }
            }
        }

        // Wait for FFmpeg process to exit
        ffmpegProcess.WaitForExit();
    }
}


    


  • permission denied. ffmpeg tries to process a file located in /data/data/

    30 octobre 2015, par user2326258

    I have such an APP that the users sends a video from the multimedia message(add a video in the message and then the video is copied to /data/data/somewhere). If the user press the video in the file, the message activity passes the video’s uri to another activity which processes the video with ffmpeg.

    I got the video’s file descriptor(fd) by :

    ContentResolver resolver = context.getContentResolver();
    fd = resolver.openAssetFileDescriptor(uri, "r");

    and pass fd.getFileDescriptor()to ffmpeg.
    However I got permission denied such that ffmpeg cannot open the file.

    Is there anyway to fix that ?

    Thanks a lot.