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Rennes Emotion Map 2010-11
19 octobre 2011, par
Mis à jour : Juillet 2013
Langue : français
Type : Texte
Autres articles (70)
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Amélioration de la version de base
13 septembre 2013Jolie sélection multiple
Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...) -
Emballe médias : à quoi cela sert ?
4 février 2011, parCe plugin vise à gérer des sites de mise en ligne de documents de tous types.
Il crée des "médias", à savoir : un "média" est un article au sens SPIP créé automatiquement lors du téléversement d’un document qu’il soit audio, vidéo, image ou textuel ; un seul document ne peut être lié à un article dit "média" ; -
Gestion de la ferme
2 mars 2010, parLa ferme est gérée dans son ensemble par des "super admins".
Certains réglages peuvent être fais afin de réguler les besoins des différents canaux.
Dans un premier temps il utilise le plugin "Gestion de mutualisation"
Sur d’autres sites (10939)
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How to config FFmpeg for xrgb and Aver Media capture card [closed]
12 mai 2023, par Plotter DesalorI'm trying to use FFmpeg through ffplay to display a capture card output as lossless as possible.


My capture card is named "Live Gamer Ultra-Video"


In OBS, the NV12, YV12, P010 and YUY2 lead to blurriness around text and fine pixels edges, but the XRGB one offer clear output. So I've tried to focus on this mode with FFmpeg as the default one lead to same blurriness seen in OBS.


Running "ffmpeg -f dshow -list_options true -i video="Live Gamer Ultra-Video" show me this result
(i've only kept line with wanted resolution)


ffmpeg version 6.0-essentials_build-www.gyan.dev Copyright (c) 2000-2023 the FFmpeg developers
 built with gcc 12.2.0 (Rev10, Built by MSYS2 project)
 configuration: --enable-gpl --enable-version3 --enable-static --disable-w32threads --disable-autodetect --enable-fontconfig --enable-iconv --enable-gnutls --enable-libxml2 --enable-gmp --enable-bzlib --enable-lzma --enable-zlib --enable-libsrt --enable-libssh --enable-libzmq --enable-avisynth --enable-sdl2 --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxvid --enable-libaom --enable-libopenjpeg --enable-libvpx --enable-mediafoundation --enable-libass --enable-libfreetype --enable-libfribidi --enable-libvidstab --enable-libvmaf --enable-libzimg --enable-amf --enable-cuda-llvm --enable-cuvid --enable-ffnvcodec --enable-nvdec --enable-nvenc --enable-d3d11va --enable-dxva2 --enable-libvpl --enable-libgme --enable-libopenmpt --enable-libopencore-amrwb --enable-libmp3lame --enable-libtheora --enable-libvo-amrwbenc --enable-libgsm --enable-libopencore-amrnb --enable-libopus --enable-libspeex --enable-libvorbis --enable-librubberband
 libavutil 58. 2.100 / 58. 2.100
 libavcodec 60. 3.100 / 60. 3.100
 libavformat 60. 3.100 / 60. 3.100
 libavdevice 60. 1.100 / 60. 1.100
 libavfilter 9. 3.100 / 9. 3.100
 libswscale 7. 1.100 / 7. 1.100
 libswresample 4. 10.100 / 4. 10.100
 libpostproc 57. 1.100 / 57. 1.100
[dshow @ 00000240bf0eac40] DirectShow video device options (from video devices)
[dshow @ 00000240bf0eac40] Pin "Capturer" (alternative pin name "0")
[dshow @ 00000240bf0eac40] pixel_format=yuyv422 min s=2560x1440 fps=30 max s=2560x1440 fps=50
[dshow @ 00000240bf0eac40] pixel_format=yuyv422 min s=2560x1440 fps=30 max s=2560x1440 fps=50 (tv, bt709/bt709/unknown, topleft)
[dshow @ 00000240bf0eac40] pixel_format=yuv420p min s=2560x1440 fps=30 max s=2560x1440 fps=60.0002
[dshow @ 00000240bf0eac40] pixel_format=yuv420p min s=2560x1440 fps=30 max s=2560x1440 fps=60.0002 (tv, bt709/bt709/unknown, topleft)
[dshow @ 00000240bf0eac40] pixel_format=nv12 min s=2560x1440 fps=30 max s=2560x1440 fps=60.0002
[dshow @ 00000240bf0eac40] pixel_format=nv12 min s=2560x1440 fps=30 max s=2560x1440 fps=60.0002 (tv, bt709/bt709/unknown, topleft)
[dshow @ 00000240bf0eac40] unknown compression type 0xE436EB7D min s=2560x1440 fps=30 max s=2560x1440 fps=30
[dshow @ 00000240bf0eac40] unknown compression type 0xE436EB7D min s=2560x1440 fps=30 max s=2560x1440 fps=30 (tv, bt709/bt709/unknown, topleft)
[dshow @ 00000240bf0eac40] unknown compression type 0x30313050 min s=2560x1440 fps=30 max s=2560x1440 fps=30
[dshow @ 00000240bf0eac40] unknown compression type 0x30313050 min s=2560x1440 fps=30 max s=2560x1440 fps=30 (tv, bt709/bt709/unknown, topleft)

video=Live Gamer Ultra-Video: Immediate exit requested



"unknown compression type 0xE436EB7D" is a pretty bad start but from https://trac.ffmpeg.org/ticket/6279 I could figured out it was just unproperly parsed RGB24 format


But if I run a very simple "ffplay -f dshow -i video="Live Gamer Ultra-Video" -pixel_format rgb24"
I got this output


ffplay version 6.0-essentials_build-www.gyan.dev Copyright (c) 2003-2023 the FFmpeg developers
 built with gcc 12.2.0 (Rev10, Built by MSYS2 project)
 configuration: --enable-gpl --enable-version3 --enable-static --disable-w32threads --disable-autodetect --enable-fontconfig --enable-iconv --enable-gnutls --enable-libxml2 --enable-gmp --enable-bzlib --enable-lzma --enable-zlib --enable-libsrt --enable-libssh --enable-libzmq --enable-avisynth --enable-sdl2 --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxvid --enable-libaom --enable-libopenjpeg --enable-libvpx --enable-mediafoundation --enable-libass --enable-libfreetype --enable-libfribidi --enable-libvidstab --enable-libvmaf --enable-libzimg --enable-amf --enable-cuda-llvm --enable-cuvid --enable-ffnvcodec --enable-nvdec --enable-nvenc --enable-d3d11va --enable-dxva2 --enable-libvpl --enable-libgme --enable-libopenmpt --enable-libopencore-amrwb --enable-libmp3lame --enable-libtheora --enable-libvo-amrwbenc --enable-libgsm --enable-libopencore-amrnb --enable-libopus --enable-libspeex --enable-libvorbis --enable-librubberband
 libavutil 58. 2.100 / 58. 2.100
 libavcodec 60. 3.100 / 60. 3.100
 libavformat 60. 3.100 / 60. 3.100
 libavdevice 60. 1.100 / 60. 1.100
 libavfilter 9. 3.100 / 9. 3.100
 libswscale 7. 1.100 / 7. 1.100
 libswresample 4. 10.100 / 4. 10.100
 libpostproc 57. 1.100 / 57. 1.100
[dshow @ 000001ec3fa39300] Could not set video options 0B f=0/0
video=Live Gamer Ultra-Video: I/O error



How could I use rgb format with this capture card ?


If not possible, any other format leading to proper output would be ok too.
I've tried parameters from this topic Capture full-range/lossless rgb frame from capture card that supports NV12 and YUYV output without any good result sadly.


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Could you please guide me on how to play a single sample of an audio file in C# using FFmpeg ?
11 juillet 2023, par hello worldWhat is the recommended approach for playing a single sample of an audio file in C# using FFmpeg ? I would like to incorporate FFmpeg into my C# application to play a specific sample from an audio file. Could someone provide an example or guide me on how to achieve this ? Any help would be appreciated.


using System;
using System.Diagnostics;

public class AudioPlayer
{
 private string ffmpegPath;

 public AudioPlayer(string ffmpegPath)
 {
 this.ffmpegPath = ffmpegPath;
 }

 public void PlayAudioSample(string audioFilePath, TimeSpan samplePosition)
 {
 // Prepare FFmpeg process
 Process ffmpegProcess = new Process();
 ffmpegProcess.StartInfo.FileName = ffmpegPath;
 ffmpegProcess.StartInfo.Arguments = $"-ss {samplePosition} -i \"{audioFilePath}\" -t 1 -acodec pcm_s16le -f wav -";
 ffmpegProcess.StartInfo.RedirectStandardOutput = true;
 ffmpegProcess.StartInfo.RedirectStandardError = true;
 ffmpegProcess.StartInfo.UseShellExecute = false;
 ffmpegProcess.StartInfo.CreateNoWindow = true;

 // Start FFmpeg process
 ffmpegProcess.Start();

 // Play audio sample
 using (var audioOutput = new NAudio.Wave.WaveOutEvent())
 {
 using (var audioStream = new NAudio.Wave.RawSourceWaveStream(ffmpegProcess.StandardOutput.BaseStream, new NAudio.Wave.WaveFormat(44100, 16, 2)))
 {
 audioOutput.Init(audioStream);
 audioOutput.Play();
 while (audioOutput.PlaybackState == NAudio.Wave.PlaybackState.Playing)
 {
 System.Threading.Thread.Sleep(100);
 }
 }
 }

 // Wait for FFmpeg process to exit
 ffmpegProcess.WaitForExit();
 }
}



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permission denied. ffmpeg tries to process a file located in /data/data/
30 octobre 2015, par user2326258I have such an APP that the users sends a video from the multimedia message(add a video in the message and then the video is copied to /data/data/somewhere). If the user press the video in the file, the message activity passes the video’s uri to another activity which processes the video with ffmpeg.
I got the video’s file descriptor(fd) by :
ContentResolver resolver = context.getContentResolver();
fd = resolver.openAssetFileDescriptor(uri, "r");and pass fd.getFileDescriptor()to ffmpeg.
However I got permission denied such that ffmpeg cannot open the file.Is there anyway to fix that ?
Thanks a lot.