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  • Use, discuss, criticize

    13 avril 2011, par

    Talk to people directly involved in MediaSPIP’s development, or to people around you who could use MediaSPIP to share, enhance or develop their creative projects.
    The bigger the community, the more MediaSPIP’s potential will be explored and the faster the software will evolve.
    A discussion list is available for all exchanges between users.

  • Gestion des droits de création et d’édition des objets

    8 février 2011, par

    Par défaut, beaucoup de fonctionnalités sont limitées aux administrateurs mais restent configurables indépendamment pour modifier leur statut minimal d’utilisation notamment : la rédaction de contenus sur le site modifiables dans la gestion des templates de formulaires ; l’ajout de notes aux articles ; l’ajout de légendes et d’annotations sur les images ;

  • Les tâches Cron régulières de la ferme

    1er décembre 2010, par

    La gestion de la ferme passe par l’exécution à intervalle régulier de plusieurs tâches répétitives dites Cron.
    Le super Cron (gestion_mutu_super_cron)
    Cette tâche, planifiée chaque minute, a pour simple effet d’appeler le Cron de l’ensemble des instances de la mutualisation régulièrement. Couplée avec un Cron système sur le site central de la mutualisation, cela permet de simplement générer des visites régulières sur les différents sites et éviter que les tâches des sites peu visités soient trop (...)

Sur d’autres sites (11105)

  • How to configure proc_open "pipes" for ffmpeg stdin/stderr on Windows ?

    10 septembre 2018, par GDP

    Firstly, I’ve spent the week googling and trying variations of dozens and dozens of answers for Unix, but it’s been a complete bust, I need an answer for Windows, so this is not a duplicate question of the Unix equivalents.

    We’re trying to create a scheduled task that will process a queue of tasks in PHP, and maintain an array of up to 10 ffmpeg instances at a time. I’ve tried exec, shell_exec and proc_open , coupled with/without start /B without any "complete" luck.
    I’m also quite certain that it has to do with setting up the descriptorspec and pipes (which I’m completely unfamiliar with), and here’s why :

    Per https://trac.ffmpeg.org/wiki/PHP,

    The part that says ">/dev/null" will redirect the standard OUTPUT
    (stdout) of the ffmpeg instance to /dev/null (effectively ignoring the
    output) and "2>/dev/null" will redirect the standard ERROR (stderr) to
    /dev/null (effectively ignoring any error log messages). These two can
    be combined into a shorter representation : ">/dev/null 2>&1". If you
    like, you can ?read more about I/O Redirection.

    An important note should be mentioned here. The ffmpeg command-line
    tool uses stderr for output of error log messages and stdout is
    reserved for possible use of pipes (to redirect the output media
    stream generated from ffmpeg to some other command line tool). That
    being said, if you run your ffmpeg in the background, you’ll most
    probably want to redirect the stderr to a log file, to be able to
    check it later.

    One more thing to take care about is the standard INPUT (stdin).
    Command-line ffmpeg tool is designed as an interactive utility that
    accepts user’s input (usually from keyboard) and reports the error log
    on the user’s current screen/terminal. When we run ffmpeg in the
    background, we want to tell ffmpeg that no input should be accepted
    (nor waited for) from the stdin. We can tell this to ffmpeg, using I/O
    redirection again "

    echo "Starting ffmpeg...\n\n";
    echo shell_exec("ffmpeg -y -i input.avi output.avi null >/dev/null 2>/var/log/ffmpeg.log &");
    echo "Done.\n";

    This example actually uses shell_exec, though we want to use proc_open so that we can use a loop to check if the process has completed or not.

    Here’s a basic sample loop of what I’ve tried. The problem in executing this is that the actual ffmpeg processing completes, but the process is hung "waiting for something". When I use debugging, and step out of the loop and terminate the process after a few minutes, the ffmpeg output is written and the script carries on. (From the command line, ffmpeg takes less than a minute to complete)

    $descriptorspec = array(
       array('pipe', 'r'),
       array('pipe', 'w'),
       array('pipe', 'w'),
    );
    $pipes = null;
    $cwd = null;
    $env = null;
    $process = proc_open('start /B ffmpeg.exe -i input.mov output.mp4 -nostdin', $descriptorspec, $pipes, $cwd, $env);
    $status = proc_get_status($process);
    while($status['running']) {
       sleep (60);
       $status = proc_get_status($process);
    }
    proc_terminate($process);

    Also, as documented at ffmpeg Main-options :

    Enable interaction on standard input. On by default unless standard
    input is used as an input. To explicitly disable interaction you need
    to specify -nostdin.

    The -nostdin option seems to indicate that it addresses my problem, but it has no apparent affect. In all solutions for Unix that I’ve found, it appears to still require some form of this this unix added : null or 2>&1.

    So, with that somewhat exhaustive prologue, can someone explain how to properly configure the proc_open function to satisfy how ffmpeg.exe interacts with I/O ? If there is a better or more appropriate approach, I’m happy to do that, but the important thing is to be able to loop thru an array of processes to check if they’re complete, so that other faster processes can complete in the meantime.

    UPDATE
    After exhaustive R&D, it seems that the I/O is not the issue in making this happen (the -nostdin option seems to work as advertised). The premise of my design was to use proc_get_status() to determine when ffmpeg was finished. The flaw in that approach is that apparently that does NOT return the actual PID of the ffmpeg process...it returns the parent PID. So, when proc_get_status() returned that the video conversion was complete, it was in fact still running, not hung. This was further complicated by testing on larger video files. The larger the video, the longer the "residual" time was that it took to actually finish — the I/O wasn’t the issue - watching the Parent PID instead of the child PID was the problem. So, without getting into much lower level system internals with Windows, this doesn’t appear to be possible with PHP directly. I’ve decided to abandon this approach, but hopefully this discovery will save someone else some time and trouble.

  • "Error configuring filters" FFmpeg issue while using Vogon

    8 juillet 2018, par Jk425

    Prerequisites :

    vogon, python 2.7, ffmpeg 2.3.6(newer versions caused + one more error :
    "Error configuring complex filters" due to vogon outdate itself, i
    suppose)

    sample_project/
       ├── adwords_video_csv.py
       ├── adwords_video_csv.pyc
       ├── assets
       │   ├── car_ad.mp4
       │   ├── README.txt
       │   └── vogon.png
       ├── edit_config.py
       ├── output
       │   └── README.txt
       ├── sample.csv
       ├── sample.json
       ├── sample_win.json
       ├── vogon.py
       ├── vogon.pyc
       ├── yt_upload.py
       └── yt_upload.pyc

    Getting such a message after executing command :

    python vogon.py sample.json --noauth_local_webserver
    Input #1, image2, from 'assets/vogon.png':
     Duration: 00:00:00.04, start: 0.000000, bitrate: N/A
       Stream #1:0: Video: png, rgba, 400x223 [SAR 2835:2835 DAR 400:223], 25 tbr, 25 tbn, 25 tbc
    [Parsed_movie_1 @ 0x1b35480] Failed to avformat_open_input '/tmp/vogon_Ql9UW7.gif'
    [AVFilterGraph @ 0x1af08e0] Error initializing filter 'movie' with args '/tmp/vogon_Ql9UW7.gif'
    Error configuring filters.
    vogon.py -h:

    positional arguments:
     config_file           Configuration JSON file

    optional arguments:
     -h, --help            show this help message and exit
     --auth_host_name AUTH_HOST_NAME
                           Hostname when running a local web server.
     --noauth_local_webserver
                           Do not run a local web server.
     --auth_host_port [AUTH_HOST_PORT [AUTH_HOST_PORT ...]]
                           Port web server should listen on.
     --logging_level {DEBUG,INFO,WARNING,ERROR,CRITICAL}
                           Set the logging level of detail.
     --youtube_upload      Upload generated videos to YouTube
     --preview_line PREVIEW_LINE
                           Generate only one video, for the given CSV line number

    Makes me think it is an ffmgep issue. What could it be ?

  • converting a "gif" to video using swift

    3 décembre 2019, par James Woodrow

    I’ve looked around and found a few things here and there, mainly that I should be using AVAssetWriter to do this but I have 0 experience with this and video editing/creation so it doesn’t help me much since I can’t seem to find anything that does something I can modify easily (or not at my level of knowledge at least) so that it works as I intend it to.

    I have an app which takes n photos every cft (capture frame time which I get from a backend server) seconds (it’s a double for obvious reasons) I then display these frames using a UIImageView and the frames change every dft (display frame time which I also get from a backend server and can be different from cft). Up until this point nothing complicated.

    now what is currently the workflow is that these frames are sent back to a server with any relevant information I want and then the server would use imagemagick to create a real gif file and ffmpeg to create a 15 seconds video using said gif.

    the issue is this makes it so that my heroku server bills aren’t as low as I would like because of the limited memory on the dynos and the time it takes to generate these videos is of about 5-10 seconds I believe (not sure but it’s longer than I’d like)

    So the idea I had was to make the app create the video since he already has all the information he needs for this, and then simply upload it with the rest of the frames and relevant data. Using bandwidth nowadays is much cheaper than buying extra processing power on a server.

    • he has n frames to loop over
    • he has a float value representing how long each frame should last dft
    • he has a gpu or at least a much better cpu than the dynos heroku have to offer

    I’ve also looked around to see if anyone made an extensive tutorial on how to use ffmpeg in swift but I still didn’t find anything at my level and I didn’t even find a tutorial per se, only some GitHub projects which were partially completed and/or without the original tutorial linked to understand the thought process.

    I would appreciate any tips/code sample/tutorials on the subject.

    I’m adding the ffmpeg command line equivalent to what I would love to be able to do (if I could use ffmpeg directly with iOS this could be nice too)

    ffmpeg -framerate 100/13 -loop 1 -i frame%02d.png -c:v libx264 -r 100/13 -pix_fmt yuv420p -t 0:15 instagram.mp4

    where basically I did 100 / (dft * 100) for the input frame rate and just output at the same fps for 15 seconds. by the way if there are any ways to optimise this command to make it run faster without losing quality I might be able to keep the current way of functioning with heroku although I would still prefer some iOS solution.