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Rennes Emotion Map 2010-11
19 octobre 2011, par
Mis à jour : Juillet 2013
Langue : français
Type : Texte
Autres articles (93)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Multilang : améliorer l’interface pour les blocs multilingues
18 février 2011, parMultilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela. -
Use, discuss, criticize
13 avril 2011, parTalk to people directly involved in MediaSPIP’s development, or to people around you who could use MediaSPIP to share, enhance or develop their creative projects.
The bigger the community, the more MediaSPIP’s potential will be explored and the faster the software will evolve.
A discussion list is available for all exchanges between users.
Sur d’autres sites (7897)
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Installing OpenCV 3.1.0 with CMake on Windows 7, opencv_ffmpeg.dll invalid hash
21 novembre 2016, par TroppsiI’m trying to install OpenCV 3.1.0 with MSVC2015 compiler using CMake. I get an error saying that the file hash is different from the expected hash. I have no access to internet on the PC this needs to be installed on. I tired to install it successfully on a PC with internet to see if I could copy those files to the PC without internet. But that didn’t work as CMake deletes the files, and tries to do it it’s own way. I also tried this solution, but it didn’t work.
Here is the error message :
CMake Warning at cmake/OpenCVUtils.cmake:872 (message):
Download: Local copy of opencv_ffmpeg.dll has invalid MD5 hash:
d41d8cd98f00b204e9800998ecf8427e (expected:
89c783eee1c47bfc733f08334ec2e31c)
Call Stack (most recent call first):
3rdparty/ffmpeg/ffmpeg.cmake:10 (ocv_download)
cmake/OpenCVFindLibsVideo.cmake:206 (include)
CMakeLists.txt:536 (include)
Downloading opencv_ffmpeg.dll...
CMake Error at cmake/OpenCVUtils.cmake:895 (file):
file DOWNLOAD HASH mismatch
for file: [C:/OpenCV/opencv/sources/3rdparty/ffmpeg/downloads/89c783eee1c47bfc733f08334ec2e31c/opencv_ffmpeg.dll]
expected hash: [89c783eee1c47bfc733f08334ec2e31c]
actual hash: [d41d8cd98f00b204e9800998ecf8427e]
status: [6;"Couldn't resolve host name"]
Call Stack (most recent call first):
3rdparty/ffmpeg/ffmpeg.cmake:10 (ocv_download)
cmake/OpenCVFindLibsVideo.cmake:206 (include)
CMakeLists.txt:536 (include)
CMake Error at cmake/OpenCVUtils.cmake:899 (message):
Failed to download opencv_ffmpeg.dll. Status=6;"Couldn't resolve host
name"
Call Stack (most recent call first):
3rdparty/ffmpeg/ffmpeg.cmake:10 (ocv_download)
cmake/OpenCVFindLibsVideo.cmake:206 (include)
CMakeLists.txt:536 (include)I would like to be able to install this without internet, but it proves very diffucult. Does anyone have any solutions to this ?
Thanks in advance.
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How to use google/zx to execute ffmpeg shell in windows ?
26 août 2021, par radiorzI download the ffmpeg through scoop,
and I can
My script is below :


#!/usr/bin/env zx
const filePath = `./abc.mp4`;
const srsServerURL = `192.168.30.100`;
await $`ffmpeg -re -i ${filePath} -c copy -f mp4 -y rtmp://${srsServerURL}/live/livestream`;



but the zx tell me that ffmpeg not found.


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FFmpeg : Build ffplay on Windows with Visual Studio and MSYS2
13 septembre 2023, par San ZhangI have built FFmpeg on Windows with Visual Studio and MSYS2.


My problem is, ffplay.exe is not built. Some search online suggests the reason might be of missing dependencies(most likely sdl2). I then installed sdl2 with MSYS2, and realized that the only sdl2 package available was built with MinGW. I imagine this means Visual Studio won't be able to use it to build ffplay.exe.


My question : I can download sdl2 that's built with VC++, but how do I incorporate that into the FFmpeg build ? Do I simply put SDL2.dll under [MSYS2_Folder]\mingw64\bin ?


Any thought/idea ?