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  • Participer à sa traduction

    10 avril 2011

    Vous pouvez nous aider à améliorer les locutions utilisées dans le logiciel ou à traduire celui-ci dans n’importe qu’elle nouvelle langue permettant sa diffusion à de nouvelles communautés linguistiques.
    Pour ce faire, on utilise l’interface de traduction de SPIP où l’ensemble des modules de langue de MediaSPIP sont à disposition. ll vous suffit de vous inscrire sur la liste de discussion des traducteurs pour demander plus d’informations.
    Actuellement MediaSPIP n’est disponible qu’en français et (...)

  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

Sur d’autres sites (10365)

  • Anomalie #4052 : Visualiser ses messages dans le privé

    28 novembre 2017, par tcharlss (*´_ゝ`)

    J’ai bien ce lien sur contrib, spip.net et forum. C’est tout en bas de la boîte d’infos :

    AUTEUR NUMÉRO
    

    6944

    Je suis rédacteur
    4 articles
    24 messages de forum
    Voir en ligne

  • aacenc : implement Intensity Stereo encoding support

    2 juillet 2015, par Rostislav Pehlivanov
    aacenc : implement Intensity Stereo encoding support
    

    This commit implements intensity stereo coding support
    to the native aac encoder. This is a way to increase the efficiency
    of the encoder by zeroing the right channel’s spectral coefficients
    (in a channel pair) and rederiving them in the decoder using information
    from the scalefactor indices of special band types. This commit
    confomrs to the official ISO 13818-7 specifications, although due to
    their ambiguity certain deviations have been taken to ensure maximum
    sound quality. This commit has been extensively tested and has shown
    to not result in audiable audio artifacts unless in extreme cases.
    This commit also adds an option, aac_is, which has the value of
    0 by default. Intensity Stereo is part of the scalable aac profile
    and is thus non-default.

    The way IS coding works is that it rederives the right channel’s
    spectral coefficients from the left channel via the scalefactor
    index values left in the right channel. Since an entire band’s
    spectral coefficients do not need to be coded, the encoder’s
    efficiency jumps up and it unzeroes some high frequency values
    which it previously did not have enough bits to encode. That way
    less information is lost than the information lost by rederiving
    the spectral coefficients with some error. This is why the
    filesize of files encoded with IS do not decrease significantly.
    Users wishing that IS coding should reduce filesize are expected
    to reduce their encoding bitrates appropriately.

    This is V2 of the commit. The old version did not mark ms_mask as
    0 since M/S and IS coding are incompactible, which resulted in
    distortions with M/S coding enabled. This version also improves
    phase detection by measuring it for every spectral coefficient in
    the band and using a simple majority rule to determine whether the
    coefficients are in or out of phase. Also, the energy values per
    spectral coefficient were changed as to reflect the
    official specifications.

    Reviewed-by : Claudio Freire <klaussfreire@gmail.com>
    Signed-off-by : Michael Niedermayer <michaelni@gmx.at>

    • [DH] libavcodec/aaccoder.c
    • [DH] libavcodec/aacenc.c
    • [DH] libavcodec/aacenc.h
  • lavc : implement an ATRAC9 decoder

    30 juin 2018, par Rostislav Pehlivanov
    lavc : implement an ATRAC9 decoder
    

    This commit implements a full ATRAC9 decoder, a simple low-delay codec
    developed by Sony and used in most PSVita games, some PS3 games and some
    PS4 games. Its similar to AAC in that it uses Huffman coded scalefactors
    but instead of vector quantization it just Huffman codes the spectral
    coefficients (in a way similar to how Opus splits band energy coding
    into coarse and fine precision). It opts to write rather large Huffman
    codes by packing several small coefficients into one Huffman coded
    symbol, though I don't believe this increases efficiency at all.
    Band extension implements SBC in a simple way, first it mirrors the
    lower spectrum onto the higher frequencies and then it uses one of 5
    filters to shape it. Noise substitution is implemented via 2 of them.
    Unlike previous ATRAC codecs, there's no QMF, this is a standard MDCT
    codec.

    Based off of the reverse engineering work of Alex Barney.

    Signed-off-by : Rostislav Pehlivanov <atomnuker@gmail.com>

    • [DH] Changelog
    • [DH] configure
    • [DH] libavcodec/Makefile
    • [DH] libavcodec/allcodecs.c
    • [DH] libavcodec/atrac9dec.c
    • [DH] libavcodec/atrac9tab.h
    • [DH] libavcodec/avcodec.h
    • [DH] libavcodec/codec_desc.c
    • [DH] libavcodec/utils.c
    • [DH] libavcodec/version.h