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Rennes Emotion Map 2010-11
19 octobre 2011, par
Mis à jour : Juillet 2013
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ffmpeg build fails with gcc error even with gcc installed (C compiler test failed)
15 mars 2023, par MartinI am on macos 11.2.3, trying to build ffmpeg in my terminal. When I run my script
sh buildffmpeg.sh
which is below :

#!/bin/bash

# If you get error `c compiler failed` run `sudo apt install libglfw3-dev libglew-dev`
# apt-get install build-essential
# apt-get build-dep ffmpeg
# when running this on mac, you need to install some libraries such as 'brew install opus'

set -e

CWD=$(pwd)
PACKAGES="$CWD/packages"
WORKSPACE="$CWD/workspace"
ADDITIONAL_CONFIGURE_OPTIONS=""


mkdir -p "$PACKAGES"
mkdir -p "$WORKSPACE"

FFMPEG_TAG="$1"
FFMPEG_URL="http://git.ffmpeg.org/gitweb/ffmpeg.git/snapshot/74c4c539538e36d8df02de2484b045010d292f2c.tar.gz"

FFMPEG_ARCHIVE="$PACKAGES/ffmpeg.tar.gz"

if [ ! -f "$FFMPEG_ARCHIVE" ]; then
 echo "Downloading tag ${FFMPEG_TAG}..."
 curl -L -o "$FFMPEG_ARCHIVE" "$FFMPEG_URL"
fi

EXTRACTED_DIR="$PACKAGES/extracted"

mkdir -p "$EXTRACTED_DIR"

echo "Extracting..."
tar -xf "$FFMPEG_ARCHIVE" --strip-components=1 -C "$EXTRACTED_DIR"

cd "$EXTRACTED_DIR"

echo "Building..."

# Min electron supported version
MACOS_MIN="10.10"

./configure $ADDITIONAL_CONFIGURE_OPTIONS \
 --pkgconfigdir="$WORKSPACE/lib/pkgconfig" \
 --prefix=${WORKSPACE} \
 --pkg-config-flags="--static" \
 --extra-libs=-static \
 --extra-cflags=--static \
 --enable-cross-compile \
 --extra-cflags="-I$WORKSPACE/include -mmacosx-version-min=${MACOS_MIN}" \
 --extra-ldflags="-L$WORKSPACE/lib -mmacosx-version-min=${MACOS_MIN} -L/usr/local/opt/lame/lib -Wl,-rpath,/usr/local/opt/lame/lib" \
 --extra-libs="-lpthread -lm" \
 --enable-static \
 --disable-securetransport \
 --disable-debug \
 --disable-shared \
 --disable-ffplay \
 --disable-lzma \
 --disable-doc \
 --enable-version3 \
 --enable-pthreads \
 --enable-runtime-cpudetect \
 --enable-avfilter \
 --enable-filters \
 --disable-libxcb \
 --enable-gpl \
 --disable-libass \
 --enable-libmp3lame \
 --enable-libx264 \
 --enable-libopus

make -j 4
make install

otool -L "$WORKSPACE/bin/ffmpeg"
otool -L "$WORKSPACE/bin/ffprobe"

echo "Building done. The binaries can be found here: $WORKSPACE/bin/ffmpeg $WORKSPACE/bin/ffprobe"

mkdir ffmpeg-mac/ 
cp -r "$WORKSPACE/bin/" "$CWD/ffmpeg-mac/"

rm -rf "$PACKAGES"
rm -rf "$WORKSPACE"

exit 0




It fails with this error :


> sh buildffmpeg.sh

Extracting...
Building...
gcc is unable to create an executable file.
C compiler test failed.

If you think configure made a mistake, make sure you are using the latest
version from Git. If the latest version fails, report the problem to the
ffmpeg-user@ffmpeg.org mailing list or IRC #ffmpeg on irc.freenode.net.
Include the log file "ffbuild/config.log" produced by configure as this will help
solve the problem.



I have been trying to solve this error, and have installed gcc with brew, if i run
gcc -v
I can see my installed gcc version :

$ gcc -v
Using built-in specs.
COLLECT_GCC=gcc
COLLECT_LTO_WRAPPER=/usr/local/Cellar/gcc/12.2.0/bin/../libexec/gcc/x86_64-apple-darwin20/12/lto-wrapper
Target: x86_64-apple-darwin20
Configured with: ../configure --prefix=/usr/local/opt/gcc --libdir=/usr/local/opt/gcc/lib/gcc/current --disable-nls --enable-checking=release --with-gcc-major-version-only --enable-languages=c,c++,objc,obj-c++,fortran --program-suffix=-12 --with-gmp=/usr/local/opt/gmp --with-mpfr=/usr/local/opt/mpfr --with-mpc=/usr/local/opt/libmpc --with-isl=/usr/local/opt/isl --with-zstd=/usr/local/opt/zstd --with-pkgversion='Homebrew GCC 12.2.0' --with-bugurl=https://github.com/Homebrew/homebrew-core/issues --with-system-zlib --build=x86_64-apple-darwin20 --with-sysroot=/Library/Developer/CommandLineTools/SDKs/MacOSX11.sdk
Thread model: posix
Supported LTO compression algorithms: zlib zstd
gcc version 12.2.0 (Homebrew GCC 12.2.0) 



So if gcc is installed correctly (i think) why is it failing with a gcc error when I build ffmpeg ?


ffbuild/config.log :


...
mktemp -u XXXXXX
9v9a2o
test_ld cc
test_cc
BEGIN /var/folders/p7/w8ysrm_x76v_z4n3nk70yd6m0000gn/T//ffconf.rUw6aGKJ/test.c
 1 int main(void){ return 0; }
END /var/folders/p7/w8ysrm_x76v_z4n3nk70yd6m0000gn/T//ffconf.rUw6aGKJ/test.c
gcc --static -I/Users/martinbarker/Documents/projects/rendertunev1.1.2/workspace/include -mmacosx-version-min=10.10 -c -o /var/folders/p7/w8ysrm_x76v_z4n3nk70yd6m0000gn/T//ffconf.rUw6aGKJ/test.o /var/folders/p7/w8ysrm_x76v_z4n3nk70yd6m0000gn/T//ffconf.rUw6aGKJ/test.c
gcc -L/Users/martinbarker/Documents/projects/rendertunev1.1.2/workspace/lib -mmacosx-version-min=10.10 -L/usr/local/opt/lame/lib -Wl,-rpath,/usr/local/opt/lame/lib -o /var/folders/p7/w8ysrm_x76v_z4n3nk70yd6m0000gn/T//ffconf.rUw6aGKJ/test /var/folders/p7/w8ysrm_x76v_z4n3nk70yd6m0000gn/T//ffconf.rUw6aGKJ/test.o -lpthread -lm -static
ld: warning: directory not found for option '-L/Users/martinbarker/Documents/projects/rendertunev1.1.2/workspace/lib'
ld: library not found for -lcrt0.o
collect2: error: ld returned 1 exit status
C compiler test failed.




gcc test :


apples-MacBook:gcctest apple$ export CC=$(which gcc)
apples-MacBook:gcctest apple$ export CXX=$(which g++)
apples-MacBook:gcctest apple$ ls
minimal.c
apples-MacBook:gcctest apple$ gcc -static -Wall -o minimal minimal.c -v
Apple LLVM version 10.0.0 (clang-1000.10.44.4)
Target: x86_64-apple-darwin17.0.0
Thread model: posix
InstalledDir: /Library/Developer/CommandLineTools/usr/bin
 "/Library/Developer/CommandLineTools/usr/bin/clang" -cc1 -triple x86_64-apple-macosx10.13.0 -Wdeprecated-objc-isa-usage -Werror=deprecated-objc-isa-usage -emit-obj -mrelax-all -disable-free -disable-llvm-verifier -discard-value-names -main-file-name minimal.c -static-define -mrelocation-model static -mthread-model posix -mdisable-fp-elim -fno-strict-return -masm-verbose -munwind-tables -target-cpu penryn -dwarf-column-info -debugger-tuning=lldb -target-linker-version 409.12 -v -resource-dir /Library/Developer/CommandLineTools/usr/lib/clang/10.0.0 -Wall -fdebug-compilation-dir /Users/apple/Documents/projects/gcctest -ferror-limit 19 -fmessage-length 157 -stack-protector 1 -fblocks -fencode-extended-block-signature -fobjc-runtime=macosx-10.13.0 -fmax-type-align=16 -fdiagnostics-show-option -fcolor-diagnostics -o /var/folders/7t/d2z0gq194s92vn5xz923gq5h0000gn/T/minimal-8cfbfc.o -x c minimal.c
clang -cc1 version 10.0.0 (clang-1000.10.44.4) default target x86_64-apple-darwin17.0.0
#include "..." search starts here:
#include <...> search starts here:
 /usr/local/include
 /Library/Developer/CommandLineTools/usr/lib/clang/10.0.0/include
 /Library/Developer/CommandLineTools/usr/include
 /usr/include
 /System/Library/Frameworks (framework directory)
 /Library/Frameworks (framework directory)
End of search list.
 "/Library/Developer/CommandLineTools/usr/bin/ld" -demangle -lto_library /Library/Developer/CommandLineTools/usr/lib/libLTO.dylib -no_deduplicate -static -arch x86_64 -macosx_version_min 10.13.0 -o minimal -lcrt0.o /var/folders/7t/d2z0gq194s92vn5xz923gq5h0000gn/T/minimal-8cfbfc.o
ld: library not found for -lcrt0.o
clang: error: linker command failed with exit code 1 (use -v to see invocation)



-
Revision 7ab9a9587b : Remove Wextra warnings from vp9_sad.c As a side-effect, the max_sad check is re
13 mai 2014, par Deb MukherjeeChanged Paths :
Modify /test/sad_test.cc
Modify /vp8/common/rtcd_defs.pl
Modify /vp8/common/sad_c.c
Modify /vp8/common/variance.h
Modify /vp8/encoder/mcomp.c
Modify /vp8/encoder/rdopt.c
Modify /vp9/common/vp9_rtcd_defs.pl
Modify /vp9/encoder/vp9_encodeframe.c
Modify /vp9/encoder/vp9_mbgraph.c
Modify /vp9/encoder/vp9_mcomp.c
Modify /vp9/encoder/vp9_rdopt.c
Modify /vp9/encoder/vp9_sad.c
Modify /vp9/encoder/vp9_variance.h
Remove Wextra warnings from vp9_sad.cAs a side-effect, the max_sad check is removed from the
C-implementation of VP8, for consistency with VP9, and to
ensure that the SAD tests common to VP8/VP9 pass.
That will make the VP8 C implementation of sad a little slower
but given that is rarely used in practice, the impact will be
minimal.Change-Id : I7f43089fdea047fbf1862e40c21e4715c30f07ca
-
Encode Frames to Video with C Library
31 juillet 2018, par NetherGraniteFor the sake of continuity, let us assume "RGB values" are the following :
typedef struct RGB {
uint8_t r, g, b;
} rgb;However, if you feel that a different color space is more appropriate for this question, please use that instead.
How might I go about writing 2D arrays of RGB values to a video in C given an output format and framerate ?
Before I continue, I should specify that I wish to be able to do this all within one program. I am trying to add functionality to an application that would allow it to compile videos frame by frame without having to leave it.
Additionally, my needs for this functionality are extremely basic ; I simply need to be able to set individual pixels to certain colors.
The closest I have come to a solution so far is the C library FFmpeg. Allow me to describe what I was able to learn on my own :
After looking through its documentation, I came across the function
avcodec_send_frame(avctx, frame)
, whose parameters are of the typesAVCodexContext*
andconst AVFrame*
respectively. If these are not the right tools for what I am trying to do, please ignore the rest of the question and instead point me towards what I should be using.However, I do not know which fields of
avctx
andframe
must be set manually and which do not. The reason I assume some do not is because both are extremely large structures, but correct me if I am wrong.Question 1 : What values of an
AVCodecContext
andAVFrame
must be set ? Of these, what is/are the recommended value(s) for each of them ?Additionally, I was only able to find instructions on how to initialize an
AVFrame
(usingav_frame_alloc()
andav_frame_get_buffer()
) but not for anAVCodexConstant
.Question 2 : Is there a proper way to initialize an
AVCodexConstant
? And just in case, is the method of initializing anAVFrame
described above correct ? Do any of the fields of either have a proper method of initialization ?Also, I was not able to find official documentation on how to take this
AVCodexConstant
(which I assume contains the video information) and turn it into a video. I apologize if the documentation for this is easy to find and I just missed it.Question 3 : How do I turn an
AVCodexConstant
into a file of a given format ?And, given my limited knowledge :
Question 4 : Are there any other parts to this process that I am missing, and do I have any of the above parts wrong ?
Please keep in mind that I found out about FFmpeg for the first time very recently, and as a result, I am a complete beginner to this. Additionally, my experience with C is very limited, so I would greatly appreciate it if you could note which files need to be included with
#include
.Feel free to even go as far as recommending something other than FFmpeg, just as long as it is written in C. I do not need power-user options, but I would greatly prefer flexibility in what audio and video file types the library can handle.
Addressing Potential Duplicates
I appologize for how long this section is ; I just want to have my bases covered. I heavily apologize, however, if this is in fact a duplicate of a question that I was just unable to find.
- ffmpeg C API documentation/tutorial [closed] — This question was too open-ended and received answers pointing the asker towards a tutorial at dranger.com, a tutorial that confusingly muddied the waters by focusing heavily on a graphics library of choice. Please do not take this as me saying it is bad ; I am just enough of a beginner that I could not wade through it all.
- Encoding frames to video with ffmpeg — Although this question seems to have been asking the same thing, it is geared towards Unreal Engine 4, and the asker provided sample code, making it difficult for me to understand which of parts of the accepted answer were necessary for me and which were not.
- How to write frames to a video file ? — While this also asked the same thing, the accepted answer simply provides a command instead of an explanation of code.
- YUV Raw frames to video stream — While the accepted answer for this question is a command, the question states that it is looking for a way to encode frames generated by C++ code. Is there some way to run commands in code that I haven’t been able to find ?
- Converting sequenced frames to video — Not only is the asker’s code written in Python, but it also seems to use already-existing image files as frames.
- How to write bitmaps as frames to H.264 with x264 in C\C++ ? — The accepted answer seems to describe a process that would take multiple applications, but I could be wrong as I am enough of a beginner that I am not sure exactly what it means other than Step 3.
- How to write bitmaps as frames to Ogg Theora in C\C++ ? — Although it isn’t a problem that the question specifies the ogg format, it is a problem that the accepted answer suggests libtheora, which appears to only work with ogg files.