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  • Node.js readable maximize throughput/performance for compute intense readable - Writable doesn't pull data fast enough

    31 décembre 2022, par flohall

    General setup

    


    I developed an application using AWS Lambda node.js 14.
I use a custom Readable implementation FrameCreationStream that uses node-canvas to draw images, svgs and more on a canvas. This result is then extracted as a raw image buffer in BGRA. A single image buffer contains 1920 * 1080 * 4 Bytes = 8294400 Bytes 8 MB.
This is then piped to stdin of a child_process running ffmpeg.
The highWaterMark of my Readable in objectMode:true is set to 25 so that the internal buffer can use up to 8 MB * 25 = 200 MB.

    


    All this works fine and also doesn't contain too much RAM. But I noticed after some time, that the performance is not ideally.

    


    Performance not optimal

    


    I have an example input that generates a video of 315 frames. If I set highWaterMark to a value above 25 the performance increases to the point, when I set to a value of 315 or above.

    


    For some reason ffmpeg doesn't start to pull any data until highWaterMark is reached. Obviously thats not what I want. ffmpeg should always consume data if minimum 1 frame is cached in the Readable and if it has finished processing the frame before. And the Readable should produce more frames as long highWaterMark isn't reached or the last frame has been reached. So ideally the Readable and the Writeable are busy all the time.

    


    I found another way to improve the speed. If I add a timeout in the _read() method of the Readable after let's say every tenth frame for 100 ms. Then the ffmpeg-Writable will use this timeout to write some frames to ffmpeg.

    


    It seems like frames aren't passed to ffmpeg during frame creation because some node.js main thread is busy ?

    


    The fastest result I have if I increase highWaterMark above the amount of frames - which doesn't work for longer videos as this would make the AWS Lambda RAM explode. And this makes the whole streaming idea useless. Using timeouts always gives me stomach pain. Also depending on the execution on different environments a good fitting timeout might differ. Any ideas ?

    


    FrameCreationStream

    


    import canvas from &#x27;canvas&#x27;;&#xA;import {Readable} from &#x27;stream&#x27;;&#xA;import {IMAGE_STREAM_BUFFER_SIZE, PerformanceUtil, RenderingLibraryError, VideoRendererInput} from &#x27;vm-rendering-backend-commons&#x27;;&#xA;import {AnimationAssets, BufferType, DrawingService, FullAnimationData} from &#x27;vm-rendering-library&#x27;;&#xA;&#xA;/**&#xA; * This is a proper back pressure compatible implementation of readable for a having a stream to read single frames from.&#xA; * Whenever read() is called a new frame is created and added to the stream.&#xA; * read() will be called internally until options.highWaterMark has been reached.&#xA; * then calling read will be paused until one frame is read from the stream.&#xA; */&#xA;export class FrameCreationStream extends Readable {&#xA;&#xA;    drawingService: DrawingService;&#xA;    endFrameIndex: number;&#xA;    currentFrameIndex: number = 0;&#xA;    startFrameIndex: number;&#xA;    frameTimer: [number, number];&#xA;    readTimer: [number, number];&#xA;    fullAnimationData: FullAnimationData;&#xA;&#xA;    constructor(animationAssets: AnimationAssets, fullAnimationData: FullAnimationData, videoRenderingInput: VideoRendererInput, frameTimer: [number, number]) {&#xA;        super({highWaterMark: IMAGE_STREAM_BUFFER_SIZE, objectMode: true});&#xA;&#xA;        this.frameTimer = frameTimer;&#xA;        this.readTimer = PerformanceUtil.startTimer();&#xA;&#xA;        this.fullAnimationData = fullAnimationData;&#xA;&#xA;        this.startFrameIndex = Math.floor(videoRenderingInput.startFrameId);&#xA;        this.currentFrameIndex = this.startFrameIndex;&#xA;        this.endFrameIndex = Math.floor(videoRenderingInput.endFrameId);&#xA;&#xA;        this.drawingService = new DrawingService(animationAssets, fullAnimationData, videoRenderingInput, canvas);&#xA;        console.time("read");&#xA;    }&#xA;&#xA;    /**&#xA;     * this method is only overwritten for debugging&#xA;     * @param size&#xA;     */&#xA;    read(size?: number): string | Buffer {&#xA;&#xA;        console.log("read("&#x2B;size&#x2B;")");&#xA;        const buffer = super.read(size);&#xA;        console.log(buffer);&#xA;        console.log(buffer?.length);&#xA;        if(buffer) {&#xA;            console.timeLog("read");&#xA;        }&#xA;        return buffer;&#xA;    }&#xA;&#xA;    // _read() will be called when the stream wants to pull more data in.&#xA;    // _read() will be called again after each call to this.push(dataChunk) once the stream is ready to accept more data. https://nodejs.org/api/stream.html#readable_readsize&#xA;    // this way it is ensured, that even though this.createImageBuffer() is async, only one frame is created at a time and the order is kept&#xA;    _read(): void {&#xA;        // as frame numbers are consecutive and unique, we have to draw each frame number (also the first and the last one)&#xA;        if (this.currentFrameIndex &lt;= this.endFrameIndex) {&#xA;            PerformanceUtil.logTimer(this.readTimer, &#x27;WAIT   -> READ\t&#x27;);&#xA;            this.createImageBuffer()&#xA;                 .then(buffer => this.optionalTimeout(buffer))&#xA;                // push means adding a buffered raw frame to the stream&#xA;                .then((buffer: Buffer) => {&#xA;                    this.readTimer = PerformanceUtil.startTimer();&#xA;                    // the following two frame numbers start with 1 as first value&#xA;                    const processedFrameNumberOfScene = 1 &#x2B; this.currentFrameIndex - this.startFrameIndex;&#xA;                    const totalFrameNumberOfScene = 1 &#x2B; this.endFrameIndex - this.startFrameIndex;&#xA;                    // the overall frameId or frameIndex starts with frameId 0&#xA;                    const processedFrameIndex = this.currentFrameIndex;&#xA;                    this.currentFrameIndex&#x2B;&#x2B;;&#xA;                    this.push(buffer); // nothing besides logging should happen after calling this.push(buffer)&#xA;                    console.log(processedFrameNumberOfScene &#x2B; &#x27; of &#x27; &#x2B; totalFrameNumberOfScene &#x2B; &#x27; processed - full video frameId: &#x27; &#x2B; processedFrameIndex &#x2B; &#x27; - buffered frames: &#x27; &#x2B; this.readableLength);&#xA;                })&#xA;                .catch(err => {&#xA;                    // errors will be finally handled, when subscribing to frameCreation stream in ffmpeg service&#xA;                    // this log is just generated for tracing errors and if for some reason the handling in ffmpeg service doesn&#x27;t work&#xA;                    console.log("createImageBuffer: ", err);&#xA;                    this.emit("error", err);&#xA;                });&#xA;        } else {&#xA;            // push(null) makes clear that this stream has ended&#xA;            this.push(null);&#xA;            PerformanceUtil.logTimer(this.frameTimer, &#x27;FRAME_STREAM&#x27;);&#xA;        }&#xA;    }&#xA;&#xA;    private optionalTimeout(buffer: Buffer): Promise<buffer> {&#xA;        if(this.currentFrameIndex % 10 === 0) {&#xA;            return new Promise(resolve => setTimeout(() => resolve(buffer), 140));&#xA;        }&#xA;        return Promise.resolve(buffer);&#xA;    }&#xA;&#xA;    // prevent memory leaks - without this lambda memory will increase with every call&#xA;    _destroy(): void {&#xA;        this.drawingService.destroyStage();&#xA;    }&#xA;&#xA;    /**&#xA;     * This creates a raw pixel buffer that contains a single frame of the video drawn by the rendering library&#xA;     *&#xA;     */&#xA;    public async createImageBuffer(): Promise<buffer> {&#xA;&#xA;        const drawTimer = PerformanceUtil.startTimer();&#xA;        try {&#xA;            await this.drawingService.drawForFrame(this.currentFrameIndex);&#xA;        } catch (err: any) {&#xA;            throw new RenderingLibraryError(err);&#xA;        }&#xA;&#xA;        PerformanceUtil.logTimer(drawTimer, &#x27;DRAW   -> FRAME\t&#x27;);&#xA;&#xA;        const bufferTimer = PerformanceUtil.startTimer();&#xA;        // Creates a raw pixel buffer, containing simple binary data&#xA;        // the exact same information (BGRA/screen ratio) has to be provided to ffmpeg, because ffmpeg cannot detect format for raw input&#xA;        const buffer = await this.drawingService.toBuffer(BufferType.RAW);&#xA;        PerformanceUtil.logTimer(bufferTimer, &#x27;CANVAS -> BUFFER&#x27;);&#xA;&#xA;        return buffer;&#xA;    }&#xA;}&#xA;</buffer></buffer>

    &#xA;

    FfmpegService

    &#xA;

    import {ChildProcess, execFile} from &#x27;child_process&#x27;;&#xA;import {Readable} from &#x27;stream&#x27;;&#xA;import {FPS, StageSize} from &#x27;vm-rendering-library&#x27;;&#xA;import {&#xA;    FfmpegError,&#xA;    LOCAL_MERGE_VIDEOS_TEXT_FILE, LOCAL_SOUND_FILE_PATH,&#xA;    LOCAL_VIDEO_FILE_PATH,&#xA;    LOCAL_VIDEO_SOUNDLESS_MERGE_FILE_PATH&#xA;} from "vm-rendering-backend-commons";&#xA;&#xA;/**&#xA; * This class bundles all ffmpeg usages for rendering one scene.&#xA; * FFmpeg is a console program which can transcode nearly all types of sounds, images and videos from one to another.&#xA; */&#xA;export class FfmpegService {&#xA;&#xA;    ffmpegPath: string = null;&#xA;&#xA;&#xA;    constructor(ffmpegPath: string) {&#xA;        this.ffmpegPath = ffmpegPath;&#xA;    }&#xA;&#xA;    /**&#xA;     * Convert a stream of raw images into an .mp4 video using the command line program ffmpeg.&#xA;     *&#xA;     * @param inputStream an input stream containing images in raw format BGRA&#xA;     * @param stageSize the size of a single frame in pixels (minimum is 2*2)&#xA;     * @param outputPath the filepath to write the resulting video to&#xA;     */&#xA;    public imageToVideo(inputStream: Readable, stageSize: StageSize, outputPath: string): Promise<void> {&#xA;        const args: string[] = [&#xA;            &#x27;-f&#x27;,&#xA;            &#x27;rawvideo&#x27;,&#xA;            &#x27;-r&#x27;,&#xA;            `${FPS}`,&#xA;            &#x27;-pix_fmt&#x27;,&#xA;            &#x27;bgra&#x27;,&#xA;            &#x27;-s&#x27;,&#xA;            `${stageSize.width}x${stageSize.height}`,&#xA;            &#x27;-i&#x27;,&#xA;            // input "-" means input will be passed via pipe (streamed)&#xA;            &#x27;-&#x27;,&#xA;            // codec that also QuickTime player can understand&#xA;            &#x27;-vcodec&#x27;,&#xA;            &#x27;libx264&#x27;,&#xA;            &#x27;-pix_fmt&#x27;,&#xA;            &#x27;yuv420p&#x27;,&#xA;            /*&#xA;                * "-movflags faststart":&#xA;                * metadata at beginning of file&#xA;                * needs more RAM&#xA;                * file will be broken, if not finished properly&#xA;                * higher application compatibility&#xA;                * better for browser streaming&#xA;            */&#xA;            &#x27;-movflags&#x27;,&#xA;            &#x27;faststart&#x27;,&#xA;            // "-preset ultrafast", //use this to speed up compression, but quality/compression ratio gets worse&#xA;            // don&#x27;t overwrite an existing file here,&#xA;            // but delete file in the beginning of execution index.ts&#xA;            // (this is better for local testing believe me)&#xA;            outputPath&#xA;        ];&#xA;&#xA;        return this.execFfmpegPromise(args, inputStream);&#xA;    }&#xA;&#xA;    private execFfmpegPromise(args: string[], inputStream?: Readable): Promise<void> {&#xA;        const ffmpegServiceSelf = this;&#xA;        return new Promise(function (resolve, reject) {&#xA;            const executionProcess: ChildProcess = execFile(ffmpegServiceSelf.ffmpegPath, args, (err) => {&#xA;                if (err) {&#xA;                    reject(new FfmpegError(err));&#xA;                } else {&#xA;                    console.log(&#x27;ffmpeg finished&#x27;);&#xA;                    resolve();&#xA;                }&#xA;            });&#xA;            if (inputStream) {&#xA;                // it&#x27;s important to listen on errors of input stream before piping it into the write stream&#xA;                // if we don&#x27;t do this here, we get an unhandled promise exception for every issue in the input stream&#xA;                inputStream.on("error", err => {&#xA;                    reject(err);&#xA;                });&#xA;                // don&#x27;t reject promise here as the error will also be thrown inside execFile and will contain more debugging info&#xA;                // this log is just generated for tracing errors and if for some reason the handling in execFile doesn&#x27;t work&#xA;                inputStream.pipe(executionProcess.stdin).on("error", err => console.log("pipe stream: " , err));&#xA;            }&#xA;        });&#xA;    }&#xA;}&#xA;</void></void>

    &#xA;

  • Safari on Mac and IOS 14 Won't Play HTML 5 MP4 Video

    10 mars 2021, par Glen Elkins

    So i have developed a chat application that uses node for the back-end. When a user selects a video on their iphone it usually is .mov format so when it's sent to the node server it's then converted to mp4 with ffmpeg. All that works fine, then if i load up my chat again in Chrome on my mac the video plays just fine as the mp4.

    &#xA;

    enter image description here

    &#xA;

    This screenshot shows the video embed is there, set to mp4 yet it won't play in Safari on my mac or my phone, in fact it just shows the video as 0 seconds long yet i can play it in chrome and also download the mp4 file by accessing the embed url directly.

    &#xA;

    Any ideas ? I had it convert to mp4 to prevent things like this, but safari doesn't seem to even like mp4 files.

    &#xA;

    The back-end part that serves the private file is in Symfony 4 (PHP) :

    &#xA;

    /**&#xA;     * @Route("/private/files/download/{base64Path}", name="downloadFile")&#xA;     * @param string $base64Path&#xA;     * @param Request $request&#xA;     * @return Response&#xA;     */&#xA;    public function downloadFile(string $base64Path, Request $request) : Response&#xA;    {&#xA;&#xA;&#xA;        // get token&#xA;        if(!$token = $request->query->get(&#x27;token&#x27;)){&#xA;            return new Response(&#x27;Access Denied&#x27;,403);&#xA;        }&#xA;&#xA;&#xA;&#xA;        /** @var UserRepository $userRepo */&#xA;        $userRepo = $this->getDoctrine()->getRepository(User::class);&#xA;&#xA;        /** @var User $user */&#xA;        if(!$user = $userRepo->findOneBy([&#x27;deleted&#x27;=>false,&#x27;active&#x27;=>true,&#x27;systemUser&#x27;=>false,&#x27;apiKey&#x27;=>$token])){&#xA;            return new Response(&#x27;Access Denied&#x27;,403);&#xA;        }&#xA;&#xA;&#xA;&#xA;        // get path&#xA;        if($path = base64_decode($base64Path)){&#xA;&#xA;            // make sure the folder we need exists&#xA;            $fullPath = $this->getParameter(&#x27;private_upload_folder&#x27;) . &#x27;/&#x27; . $path;&#xA;&#xA;&#xA;&#xA;            if(!file_exists($fullPath)){&#xA;                return new Response(&#x27;File Not Found&#x27;,404);&#xA;            }&#xA;&#xA;        &#xA;&#xA;            $response = new Response();&#xA;            $response->headers->set(&#x27;Content-Type&#x27;, mime_content_type($fullPath));&#xA;            $response->headers->set(&#x27;Content-Disposition&#x27;, &#x27;inline; filename="&#x27; . basename($fullPath) . &#x27;"&#x27;);&#xA;            $response->headers->set(&#x27;Content-Length&#x27;, filesize($fullPath));&#xA;            $response->headers->set(&#x27;Pragma&#x27;, "no-cache");&#xA;            $response->headers->set(&#x27;Expires&#x27;, "0");&#xA;            $response->headers->set(&#x27;Content-Transfer-Encoding&#x27;, "binary");&#xA;&#xA;            $response->sendHeaders();&#xA;&#xA;            $response->setContent(readfile($fullPath));&#xA;&#xA;            return $response;&#xA;        }&#xA;&#xA;        return new Response(&#x27;Invalid Path&#x27;,404);&#xA;    }&#xA;

    &#xA;

    This works fine everywhere except safari when trying to embed the video. It's done like this because the videos are not public and need an access token.

    &#xA;

    UPDATE : Here is a test link of an mp4, you'll have to allow the insecure certificate as it's on a quick test sub domain. If you open it in chrome, you'll see a 3 second video of my 3d printer curing station, if you load the same link in safari, you'll see it doesn't work

    &#xA;

    https://tester.nibbrstaging.com/private/files/download/Y2hhdC83Nzk1Y2U2MC04MDFmLTExZWItYjkzYy1lZjI4ZGYwMDhkOTMubXA0?token=6ab1720bfe922d44208c25f655d61032

    &#xA;

    The server runs on cPanel with Apache and i think it might be something to do with the video needs streaming ?

    &#xA;

    UPDATED CODE THAT WORKS IN SAFARI BUT NOW BROKEN IN CHROME :

    &#xA;

    Chrome is now giving Content-Length : 0 but it's working fine in safari.

    &#xA;

    public function downloadFile(string $base64Path, Request $request) : ?Response&#xA;    {&#xA;&#xA;        ob_clean();&#xA;&#xA;        // get token&#xA;        if(!$token = $request->query->get(&#x27;token&#x27;)){&#xA;            return new Response(&#x27;Access Denied&#x27;,403);&#xA;        }&#xA;&#xA;&#xA;        &#xA;&#xA;        /** @var UserRepository $userRepo */&#xA;        $userRepo = $this->getDoctrine()->getRepository(User::class);&#xA;&#xA;        /** @var User $user */&#xA;        if(!$user = $userRepo->findOneBy([&#x27;deleted&#x27;=>false,&#x27;active&#x27;=>true,&#x27;systemUser&#x27;=>false,&#x27;apiKey&#x27;=>$token])){&#xA;            return new Response(&#x27;Access Denied&#x27;,403);&#xA;        }&#xA;&#xA;&#xA;&#xA;        // get path&#xA;        if($path = base64_decode($base64Path)){&#xA;&#xA;            // make sure the folder we need exists&#xA;            $fullPath = $this->getParameter(&#x27;private_upload_folder&#x27;) . &#x27;/&#x27; . $path;&#xA;&#xA;&#xA;&#xA;            if(!file_exists($fullPath)){&#xA;                return new Response(&#x27;File Not Found&#x27;,404);&#xA;            }&#xA;&#xA;&#xA;            $filesize = filesize($fullPath);&#xA;            $mime = mime_content_type($fullPath);&#xA;&#xA;            header(&#x27;Content-Type: &#x27; . $mime);&#xA;&#xA;            if(isset($_SERVER[&#x27;HTTP_RANGE&#x27;])){&#xA;&#xA;                // Parse the range header to get the byte offset&#xA;                $ranges = array_map(&#xA;                    &#x27;intval&#x27;, // Parse the parts into integer&#xA;                    explode(&#xA;                        &#x27;-&#x27;, // The range separator&#xA;                        substr($_SERVER[&#x27;HTTP_RANGE&#x27;], 6) // Skip the `bytes=` part of the header&#xA;                    )&#xA;                );&#xA;&#xA;&#xA;&#xA;                // If the last range param is empty, it means the EOF (End of File)&#xA;                if(!$ranges[1]){&#xA;                    $ranges[1] = $filesize - 1;&#xA;                }&#xA;&#xA;                header(&#x27;HTTP/1.1 206 Partial Content&#x27;);&#xA;                header(&#x27;Accept-Ranges: bytes&#x27;);&#xA;                header(&#x27;Content-Length: &#x27; . ($ranges[1] - $ranges[0])); // The size of the range&#xA;&#xA;                // Send the ranges we offered&#xA;                header(&#xA;                    sprintf(&#xA;                        &#x27;Content-Range: bytes %d-%d/%d&#x27;, // The header format&#xA;                        $ranges[0], // The start range&#xA;                        $ranges[1], // The end range&#xA;                        $filesize // Total size of the file&#xA;                    )&#xA;                );&#xA;&#xA;                // It&#x27;s time to output the file&#xA;                $f = fopen($fullPath, &#x27;rb&#x27;); // Open the file in binary mode&#xA;                $chunkSize = 8192; // The size of each chunk to output&#xA;&#xA;                // Seek to the requested start range&#xA;                fseek($f, $ranges[0]);&#xA;&#xA;                // Start outputting the data&#xA;                while(true){&#xA;                    // Check if we have outputted all the data requested&#xA;                    if(ftell($f) >= $ranges[1]){&#xA;                        break;&#xA;                    }&#xA;&#xA;                    // Output the data&#xA;                    echo fread($f, $chunkSize);&#xA;&#xA;                    // Flush the buffer immediately&#xA;                    @ob_flush();&#xA;                    flush();&#xA;                }&#xA;            }else{&#xA;&#xA;                // It&#x27;s not a range request, output the file anyway&#xA;                header(&#x27;Content-Length: &#x27; . $filesize);&#xA;&#xA;                // Read the file&#xA;                @readfile($filesize);&#xA;&#xA;                // and flush the buffer&#xA;                @ob_flush();&#xA;                flush();&#xA;&#xA;&#xA;&#xA;            }&#xA;&#xA;        }else {&#xA;&#xA;            return new Response(&#x27;Invalid Path&#x27;, 404);&#xA;        }&#xA;    }&#xA;

    &#xA;

    I have notice in chrome that it's sending the range header like this :

    &#xA;

    Range : bytes=611609-

    &#xA;

    Where safari sends

    &#xA;

    Range : bytes=611609-61160

    &#xA;

    So for some reason chrome is missing the second range amount, that obviously means my code can't find a range number for the second one.

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    Doesn’t matter what I do I can’t get it working in both chrome and safari. Safari wants the byte range part , chrome seems to request it then sends a new request for the full file but even the full file part of the code gives a 500 error. If I take out the byte range bit then it works fine in chrome but not safari.

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    UPDATE :

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    Here is some strange things going on in chrome :

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    For the video i am testing with it makes 3 range requests :

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    REQUEST 1 HEADERS - asking for bytes 0- (to the end of the file)

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    GET /private/files/download/Y2hhdC83Nzk1Y2U2MC04MDFmLTExZWItYjkzYy1lZjI4ZGYwMDhkOTMubXA0?token=6ab1720bfe922d44208c25f655d61032 HTTP/1.1&#xA;&#xA;Connection: keep-alive&#xA;User-Agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_6) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/88.0.4324.192 Safari/537.36&#xA;Accept-Encoding: identity;q=1, *;q=0&#xA;Accept: */*&#xA;Sec-Fetch-Site: same-site&#xA;Sec-Fetch-Mode: no-cors&#xA;Sec-Fetch-Dest: video&#xA;Referer: https://gofollow.vip/&#xA;Accept-Language: en-US,en;q=0.9&#xA;Range: bytes=0-&#xA;

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    RESPONSE GIVES IT BACK ALL THE BYTES IN THE FILE AS THAT'S WHAT WAS ASKED FOR BY CHROME :

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    HTTP/1.1 206 Partial Content&#xA;Date: Wed, 10 Mar 2021 12:35:54 GMT&#xA;Server: Apache&#xA;Accept-Ranges: bytes&#xA;Content-Length: 611609&#xA;Content-Range: bytes 0-611609/611610&#xA;Vary: User-Agent&#xA;Keep-Alive: timeout=5, max=100&#xA;Connection: Keep-Alive&#xA;Content-Type: video/mp4&#xA;

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    SECOND REQUEST HEADERS : NOW IT'S ASKING FOR 589824 to the end of the file :

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    Connection: keep-alive&#xA;User-Agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_6) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/88.0.4324.192 Safari/537.36&#xA;Accept-Encoding: identity;q=1, *;q=0&#xA;Accept: */*&#xA;Sec-Fetch-Site: same-site&#xA;Sec-Fetch-Mode: no-cors&#xA;Sec-Fetch-Dest: video&#xA;Referer: https://gofollow.vip/&#xA;Accept-Language: en-US,en;q=0.9&#xA;Range: bytes=589824-&#xA;

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    RESPONSE OBLIGES :

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    HTTP/1.1 206 Partial Content&#xA;Date: Wed, 10 Mar 2021 12:35:55 GMT&#xA;Server: Apache&#xA;Accept-Ranges: bytes&#xA;Content-Length: 21785&#xA;Content-Range: bytes 589824-611609/611610&#xA;Vary: User-Agent&#xA;Keep-Alive: timeout=5, max=99&#xA;Connection: Keep-Alive&#xA;Content-Type: video/mp4&#xA;

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    THEN IT'S MAKING THIS 3rd REQUEST THAT GIVES AN INTERNAL SERVER ERORR, THIS TIME IT'S LITERALLY ASKING FOR THE LAST BYTE :

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    GET /private/files/download/Y2hhdC83Nzk1Y2U2MC04MDFmLTExZWItYjkzYy1lZjI4ZGYwMDhkOTMubXA0?token=6ab1720bfe922d44208c25f655d61032 HTTP/1.1&#xA;&#xA;Connection: keep-alive&#xA;User-Agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_6) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/88.0.4324.192 Safari/537.36&#xA;Accept-Encoding: identity;q=1, *;q=0&#xA;Accept: */*&#xA;Sec-Fetch-Site: same-site&#xA;Sec-Fetch-Mode: no-cors&#xA;Sec-Fetch-Dest: video&#xA;Referer: https://gofollow.vip/&#xA;Accept-Language: en-US,en;q=0.9&#xA;Range: bytes=611609-&#xA;

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    RESPONSE - THE CONTENT LENGTH IS 0 BECAUSE THERE IS NO DIFFERENCE BETWEEN THE REQUESTED BYTES AND THE BYTES RETURNED :

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    HTTP/1.1 500 Internal Server Error&#xA;Date: Wed, 10 Mar 2021 12:35:56 GMT&#xA;Server: Apache&#xA;Accept-Ranges: bytes&#xA;Cache-Control: max-age=0, must-revalidate, private&#xA;X-Frame-Options: DENY&#xA;X-XSS-Protection: 1&#xA;X-Content-Type-Options: nosniff&#xA;Referrer-Policy: origin&#xA;Strict-Transport-Security: max-age=31536000; includeSubDomains&#xA;Expires: Wed, 10 Mar 2021 12:35:56 GMT&#xA;Content-Length: 0&#xA;Content-Range: bytes 611609-611609/611610&#xA;Vary: User-Agent&#xA;Connection: close&#xA;Content-Type: text/html; charset=UTF-8&#xA;

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  • avfilter/x86/f_ebur128 : replace AVX2 instruction with AVX equivalent

    22 juin, par James Almer
    avfilter/x86/f_ebur128 : replace AVX2 instruction with AVX equivalent
    

    Using vpbroadcastq in an AVX function will result in SIGILL errors on pre
    Haswell/Zen processors.

    Signed-off-by : James Almer <jamrial@gmail.com>

    • [DH] libavfilter/x86/f_ebur128.asm