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  • L’agrémenter visuellement

    10 avril 2011

    MediaSPIP est basé sur un système de thèmes et de squelettes. Les squelettes définissent le placement des informations dans la page, définissant un usage spécifique de la plateforme, et les thèmes l’habillage graphique général.
    Chacun peut proposer un nouveau thème graphique ou un squelette et le mettre à disposition de la communauté.

  • Ajouter des informations spécifiques aux utilisateurs et autres modifications de comportement liées aux auteurs

    12 avril 2011, par

    La manière la plus simple d’ajouter des informations aux auteurs est d’installer le plugin Inscription3. Il permet également de modifier certains comportements liés aux utilisateurs (référez-vous à sa documentation pour plus d’informations).
    Il est également possible d’ajouter des champs aux auteurs en installant les plugins champs extras 2 et Interface pour champs extras.

  • Encoding and processing into web-friendly formats

    13 avril 2011, par

    MediaSPIP automatically converts uploaded files to internet-compatible formats.
    Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
    Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
    Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
    All uploaded files are stored online in their original format, so you can (...)

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  • Are there people interested in converting ffmpeg source to Go ?

    30 septembre 2018, par No One

    After seeing that Go compiler have been converted from C to Go I thought same for ffmpeg ? Don’t want to go deep into reasons as I think they are obvious. It was very hard to be so close to the have rich library as ffmpeg in other language. It was even hard to make bindings for that scale of library. I’m not enough advanced to start something like this myself, so is there anybody else interested in this ? If yes then where this question worth to be addressed, so people interested in this may have discussion ?

    (Seems not enough obvious so adding some details.)

    For applications which use large amount of commands with different complexity it is hard to read the code as it’s not actually a code. Instead, it’s commands which you will need to understand by reading docs from ffmpeg’s docs page. I had used ffmpeg before in Nodejs and there was lots of logic of manipulating command string. Also sometimes in windows it was ending with cmd limitations error. When you are working with some language it is nice to see whole logic in that language. So you know go ? than you know everything that is happening with this code without even going off from code and reading docs of another application.

    There may be some benefits from executing stuff in goroutines so you can handle concurrency in the way you want not in the way it is implemented in ffmpeg.

    Build faster with Go.

    Less code.

    Possibility to split code into smaller packages.

    Also if you are familiar why community converted compiler from C to Go than I think some reasons will fit too.

  • Can't compile project with ffmpeg-light

    27 octobre 2016, par wowofbob

    Compilation of any project which uses openFile function from Codec.FFmpeg.Decode fails with error :

    Couldn't match type ‘GHC.IO.Exception.IOException’ with ‘[Char]’
               arising from a functional dependency between:
                 constraint ‘mtl-2.2.1:Control.Monad.Error.Class.MonadError
                               String IO’
                   arising from a use of ‘openFile’
                 instance ‘mtl-2.2.1:Control.Monad.Error.Class.MonadError
                             GHC.IO.Exception.IOException IO’
                   at <no location="location" info="info"></no>

    As an example, compilation of this fails :

    openVideoFile :: String -> IO ()
    openVideoFile filePath = do

     initFFmpeg

     avFmtCtx &lt;- openFile filePath

     return ()

    I guess the reason is that there is no ready instance of MonadError String IO. But, when I add a dummy instance like this :

    instance MonadError String IO where
     throwError _   = undefined
     catchError _ _ = undefined

    I’m getting another error :

    Functional dependencies conflict between instance declarations:
     instance MonadError String IO
       -- Defined at src/Video/Play/Base.hs:20:10
     instance [safe] MonadError GHC.IO.Exception.IOException IO
       -- Defined in ‘Control.Monad.Error.Class’

    I don’t know how to force compiler to use MonadError String IO instace here.

  • How do I get FFMPEG Progress in order to create a progress bar ?

    4 juillet 2022, par polandeer

    I'm trying to create a simple GUI for ffmpeg but am having problems getting the progress of a command. I'm using PySide as the GUI toolkit and I'm also using python3. I'm using QProcess to run the command and would just like to be able to create a progress bar.

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    EDIT : Preferably I'd like to use QProgressDialog : http://www.pyside.org/docs/pyside/PySide/QtGui/QProgressDialog.html

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