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  • Encoding and processing into web-friendly formats

    13 avril 2011, par

    MediaSPIP automatically converts uploaded files to internet-compatible formats.
    Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
    Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
    Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
    All uploaded files are stored online in their original format, so you can (...)

  • L’utiliser, en parler, le critiquer

    10 avril 2011

    La première attitude à adopter est d’en parler, soit directement avec les personnes impliquées dans son développement, soit autour de vous pour convaincre de nouvelles personnes à l’utiliser.
    Plus la communauté sera nombreuse et plus les évolutions seront rapides ...
    Une liste de discussion est disponible pour tout échange entre utilisateurs.

  • Le profil des utilisateurs

    12 avril 2011, par

    Chaque utilisateur dispose d’une page de profil lui permettant de modifier ses informations personnelle. Dans le menu de haut de page par défaut, un élément de menu est automatiquement créé à l’initialisation de MediaSPIP, visible uniquement si le visiteur est identifié sur le site.
    L’utilisateur a accès à la modification de profil depuis sa page auteur, un lien dans la navigation "Modifier votre profil" est (...)

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  • nvenc : allow setting the number of slices

    14 mai 2016, par Anton Khirnov
    nvenc : allow setting the number of slices
    

    Based on a patch by Agatha Hu <ahu@nvidia.com>

    • [DBH] libavcodec/nvenc.c
  • Playing H.264 video in an application through ffmpeg using DXVA2 acceleration

    28 avril 2012, par cloudraven

    I am trying to output H.264 video in a Windows application. I am moderately familiar with FFMPEG and I have been successful at getting it to play H.264 in a SDL window without a problem. Still, I would really benefit from using Hardware Acceleration (probably through DXVA2)

    I am reading raw H264 video, no container, no audio ... just raw video (and no B-frames, just I and P). Also, I know that all the systems that will use this applications have Nvidia GPUs supporting at least VP3.
    Given that set of assumptions I was hoping to cut some corners, make it simple instead of general, just have it working for my particular scenario.

    So far I know that I need to set the hardware acceleration in the codec context by filling the hwaccel member through a call to ff_find_hwaccel. My plan is to look at Media Player Classic Home Cinema which does a pretty good job at supporting DXVA2 using FFMPEG when decoding H.264. However, the code is quite large and I am not exactly sure where to look. I can find the place where ff_find_hwaccel is called in h264.c, but I was wondering where else should I be looking at.

    More specifically, I would like to know what is the minimum set of steps that I have to code to get DXVA2 through FFMPEG working ?

    EDIT : I am open to look at VLC or anything else if someone knows where I can find the "important" piece of code that does the trick. I just mentioned MPC-HC because I think it is the easiest to get to compile in Windows.

  • configure : Don’t require nonfree for nvenc

    23 avril 2016, par Timo Rothenpieler
    configure : Don’t require nonfree for nvenc
    

    As the nvEncodeApi.h header is now MIT licensed, this can be dropped.
    The loaded CUDA and NVENC libraries are part of the nvidia driver, and
    thus count as system libraries.

    • [DH] configure