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  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • MediaSPIP Core : La Configuration

    9 novembre 2010, par

    MediaSPIP Core fournit par défaut trois pages différentes de configuration (ces pages utilisent le plugin de configuration CFG pour fonctionner) : une page spécifique à la configuration générale du squelettes ; une page spécifique à la configuration de la page d’accueil du site ; une page spécifique à la configuration des secteurs ;
    Il fournit également une page supplémentaire qui n’apparait que lorsque certains plugins sont activés permettant de contrôler l’affichage et les fonctionnalités spécifiques (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

Sur d’autres sites (9201)

  • How to enable GPU acceleration when using loudnorm filter in FFmpeg

    27 décembre 2022, par Anh Duc Ng

    I'm building a service to automatically normalize the loudness of audio to -16LUFS using FFmpeg, but it takes too much time to process audio using the loudnorm filter of FFmpeg. Is there any way to use loudnorm with GPU ? I installed GPU-supported FFmpeg following this guide from NVIDA but do not know how to enable GPU acceleration.

    


    My code :

    


    ffmpeg -i /path/to/input.mp4 -af loudnorm=I=-16:dual_mono=true:TP=-1.5:LRA=11 /path/to/output.mp4


    


  • How to enable GPU acceleration in FFmpeg when using loudnorm filter

    27 décembre 2022, par Anh Duc Ng

    I'm building a service to automatically normalize the loudness of audio to -16LUFS using FFmpeg, but it takes too much time to process audio using the loudnorm filter of FFmpeg. Is there any way to use loudnorm with GPU ? I installed GPU-supported FFmpeg following this guide from NVIDA but do not know how to enable GPU acceleration.

    


    My code :

    


    ffmpeg -i /path/to/input.mp4 -af loudnorm=I=-16:dual_mono=true:TP=-1.5:LRA=11 /path/to/output.mp4


    


  • Autostart Ffmpeg when I connect to Red5 ? [on hold]

    6 novembre 2013, par Alex Scott

    I have setup Red5 media server on my server along with ffmpeg and I can connect to my Red5 server using Flash Media Encoder and I can view my stream within my website.

    My problem is that I know you can now use ffmpeg to convert the stream into segmented files and create the m3u8 playlist.

    Unfortunately, my stream is not live 24/7, only on weekends, so I want to know if it is possible to automatically start the ffmpeg decoding process when the stream is active and end it when the stream finishes ?

    The website which I am using this on is Official Sound FM.

    Thanks in advance for helping me with this matter and if anyone should require my services to setup a similar streaming service with them, please don't hesitate to ask me.