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    MediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
    This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)

  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
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Sur d’autres sites (6024)

  • From jpg to animated gif

    12 mai 2016, par lleoun

    I’m desperate, I need to convert some jpg images into an animated gif.

    I’ve tried ffmpeg, but the result has a terrible quality.

    Also tried imagemagick, and the result looks great but it weights 511 KB !!

    Anyone please can tell me what to use or how to use the before applications to get a final animated gif with a normal quality and a normal weight for a gif ??

    As I said I’m desperate, I need to finish this asap :(

    Thanks a lot

  • Using JavaCV/FFMPEG to push byte buffer image via RTMP

    6 mai 2022, par ljnoah

    I have a USB camera that returns frames as a byte buffer type to which I would like to push/send via rtmp using JavaCV library to be viewed using VLC. According to this link : http://bytedeco.org/javacpp-presets/ffmpeg/apidocs/org/bytedeco/ffmpeg/ffmpeg.html. It should be possible, but I don't really have any experience with ffmpeg, but from what I've read in their github it should be possible, only, thus far I was not able to find an example on how to do it. Basically, I would like to store a byte buffer and send an image that is in variable instead of grabbing frames from a camera as my USB camera is not detected by android and needs external libraries to work.

    


    private byte[] FrameData = new byte[384 * 288 * 4];
  //private final Bitmap bitmap = Bitmap.createBitmap(PREVIEW_WIDTH, PREVIEW_HEIGHT, // Bitmap.Config.ARGB_8888); // creates a bitmap with the proper format in-case its needed
  private final IFrameCallback mIFrameCallback = new IFrameCallback() {
      @Override
      public void onFrame(final ByteBuffer frameData) {
          frameData.clear();
          frameData.get(FrameData, 0, frameData.capacity());
          }
  };


    


    This callback gives me the frames from my camera on the fly and writes it to FrameData, which I can compress to a bitmap if needed.

    


    My camera preview where I call the callback above :

    


      public void handleStartPreview(Object surface) {
      if ((mUVCCamera == null)) return;
      try {
          mUVCCamera.setPreviewSize(mWidth, mHeight, 1, 26, UVCCamera.DEFAULT_PREVIEW_MODE, UVCCamera.DEFAULT_BANDWIDTH, 0);
      } catch (IllegalArgumentException e) {
          try {
              mUVCCamera.setPreviewSize(mWidth, mHeight, 1, 26, UVCCamera.DEFAULT_PREVIEW_MODE, UVCCamera.DEFAULT_BANDWIDTH, 0);
              Log.e(TAG, "handleStartPreview4");
          } catch (IllegalArgumentException e1) {
              callOnError(e1);
              return;
          }
      }
      int result = mUVCCamera.startPreview();
      mUVCCamera.setFrameCallback(mIFrameCallback, UVCCamera.PIXEL_FORMAT_RGBX);
      mUVCCamera.startCapture();
      startRecording();
  }


    


    My question is How can I use this example :

    


     String ffmpeg = Loader.load(org.bytedeco.ffmpeg.ffmpeg.class);
 ProcessBuilder pb = new ProcessBuilder(ffmpeg, "-i", "/path/to/input.mp4", "-vcodec", "h264", "/path/to/output.mp4");
 pb.inheritIO().start().waitFor();


    


    to push my frames from the camera that are stored FrameData byte buffer via RTMP/RTSP to my server IP, even If I need to compress it to a bitmap before...

    


  • Cannot include ffmpeg.exe using auto-py-to-exe

    4 avril 2024, par YYY

    I'm trying to generate an exe for my PyQT application that uses ffmpeg using auto-py-to-exe.

    


    Within the application, there are calls to ffmpeg as an os command (like 'ffmpeg -i file ... output) .
As I have ffmpeg installed on my machine and accessible from the Windows Path, when I run the app exe on my machine, I don't have any issue.

    


    However, when it's someone that doesn't have ffmpeg installed, he/she encounters an error like "'ffmpeg' is not recognized as an internal or external command, operal program or batch file"

    


    I don't want to put ffmpeg within a folder of the app as I call local modules that already call ffmpeg as an os command.

    


    I have tried first to add ffmpeg.exe as a file (as recommended in one stackoverflow post) and then as a binary but without success
autopytoexe

    


    I've already tried with the configuration stated in this

    


    Can anyone help me on this ?

    


    EDIT N°2

    


    It turns out that when I export the exe on my machine by including ffmpeg as a binary either with pyinstaller or auto-py-to-exe, the final exe doesn't recognize the ffmpeg command even if it's in the folder.

    


    __internal folder

    


    However, I've tried the same configuration on another machine and it worked without any error.

    


    I've tried to install another ffmpeg version and link this version on the final exe but without success