
Recherche avancée
Médias (91)
-
MediaSPIP Simple : futur thème graphique par défaut ?
26 septembre 2013, par
Mis à jour : Octobre 2013
Langue : français
Type : Video
-
avec chosen
13 septembre 2013, par
Mis à jour : Septembre 2013
Langue : français
Type : Image
-
sans chosen
13 septembre 2013, par
Mis à jour : Septembre 2013
Langue : français
Type : Image
-
config chosen
13 septembre 2013, par
Mis à jour : Septembre 2013
Langue : français
Type : Image
-
SPIP - plugins - embed code - Exemple
2 septembre 2013, par
Mis à jour : Septembre 2013
Langue : français
Type : Image
-
GetID3 - Bloc informations de fichiers
9 avril 2013, par
Mis à jour : Mai 2013
Langue : français
Type : Image
Autres articles (59)
-
Installation en mode ferme
4 février 2011, parLe mode ferme permet d’héberger plusieurs sites de type MediaSPIP en n’installant qu’une seule fois son noyau fonctionnel.
C’est la méthode que nous utilisons sur cette même plateforme.
L’utilisation en mode ferme nécessite de connaïtre un peu le mécanisme de SPIP contrairement à la version standalone qui ne nécessite pas réellement de connaissances spécifique puisque l’espace privé habituel de SPIP n’est plus utilisé.
Dans un premier temps, vous devez avoir installé les mêmes fichiers que l’installation (...) -
Multilang : améliorer l’interface pour les blocs multilingues
18 février 2011, parMultilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela. -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...)
Sur d’autres sites (10366)
-
Saving Raw Uncompressed Video Files using OpenCv, Gstreamer, and/or FFMPEG ?
20 septembre 2022, par adav0033I have been trying to implement the
cv::VideoWriter
function from OpenCV to generate a an uncompressed (raw) video file. I started this because of a statement within the OpenCV Documentation which I will link here along with the statement.

cv::VideoWriter::VideoWriter ( const String & filename,
int fourcc,
double fps,
Size frameSize,
bool isColor = true 
) 



"If FFMPEG is enabled, using
codec=0
;fps=0
; you can create an uncompressed (raw) video file."

Ref. https://docs.opencv.org/3.4/dd/d9e/classcv_1_1VideoWriter.html


However whilst troubleshooting the function I came across the refuting statement,


" VideoCapture and VideoWriter do not provide interface to access raw compressed video stream, except maybe MJPEG in some cases.
Make sure you actually use FFmpeg backend by setting apiPreference parameter :
VideoWriter("outfile.avi", cv2.CAP_FFMPEG, ...)
"

Ref. https://github.com/opencv/opencv/issues/14573


I am now confused about how I go about writing the
cv::VideoWriter
function to satisfy the requirements to create a raw uncompressed video file (.avi) and if it is even possible. If it is not possible how do I achieve the outcome of saving an raw uncompressed video file, as I assume it would use some combination of FFMPEG, OpenCV,or Gstreamer.

Note : My code is implemented in c++


-
Saving Uncompressed Video Files using OpenCv, Gstreamer, and/or FFMPEG ?
21 septembre 2022, par adav0033I have been trying to implement the
cv::VideoWriter
function from OpenCV to generate a an uncompressed video file. I started this because of a statement within the OpenCV Documentation which I will link here along with the statement.

cv::VideoWriter::VideoWriter ( const String & filename,
int fourcc,
double fps,
Size frameSize,
bool isColor = true 
) 



"If FFMPEG is enabled, using
codec=0
;fps=0
; you can create an uncompressed (raw) video file."

Ref. https://docs.opencv.org/3.4/dd/d9e/classcv_1_1VideoWriter.html


However whilst troubleshooting the function I came across the refuting statement,


" VideoCapture and VideoWriter do not provide interface to access raw compressed video stream, except maybe MJPEG in some cases.
Make sure you actually use FFmpeg backend by setting apiPreference parameter :
VideoWriter("outfile.avi", cv2.CAP_FFMPEG, ...)
"

Ref. https://github.com/opencv/opencv/issues/14573


I am now confused about how I go about writing the
cv::VideoWriter
function to satisfy the requirements to create an uncompressed video file (.avi) and if it is even possible. If it is not possible how do I achieve the outcome of saving an raw uncompressed video file, as I assume it would use some combination of FFMPEG, OpenCV,or Gstreamer.

Note : My code is implemented in c++


-
How to Add Gstreamer Plugin on Mac when installed from Tutorials
31 juillet 2014, par Dave CollinsI basically have two installs of gstreamer on my Mac OS X machine :
The one that works perfectly was installed following this tutorial (http://docs.gstreamer.com/display/GstSDK/Installing+on+Mac+OS+X) and downloading and installing the Developer SDK and using XCode. All tutorials work well.I also have a local version installed with Homebrew but video playback does not work on that version (see SO : gstreamer gst-launch sample mac osx plays audio but not video)
SO, I’m trying to install the FFMPEG plugin into the working xcode dev system so that I can use FFDEC_H263 in a project.
I tried simply copying the related .SO files (e.g. libgstffmpg.so) from the homebrew (cellar) location to the
/Library/Frameworks/GStreamer.Framework/Versions/0.10/lib/gstreamer-0.10/
directory and changing permissions. However, that gives me a "Caught a segmentation fault while loading plugin file" error when building any code.
I also noticed that in the Xcode directory mentioned above, all of the plugins have a related .a and .la files in the \static subdirectory... Those same files don’t exist in the homebrew version.
So, what is the proper way to install a plugin when you’ve started with the developer SDK for Mac OSX ?