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The pirate bay depuis la Belgique
1er avril 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Image
Autres articles (66)
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Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
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Ecrire une actualité
21 juin 2013, parPrésentez les changements dans votre MédiaSPIP ou les actualités de vos projets sur votre MédiaSPIP grâce à la rubrique actualités.
Dans le thème par défaut spipeo de MédiaSPIP, les actualités sont affichées en bas de la page principale sous les éditoriaux.
Vous pouvez personnaliser le formulaire de création d’une actualité.
Formulaire de création d’une actualité Dans le cas d’un document de type actualité, les champs proposés par défaut sont : Date de publication ( personnaliser la date de publication ) (...) -
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir
Sur d’autres sites (7647)
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Process terminates by signal calling ffmpeg part in Android NDK project
6 juillet 2023, par ÁlvaroAccording to this blog post I've build my Android ffmpeg project. I've written the native code from my Java code with the static library and the jni functions.
When I run this part of code I obtain the next logcat, any idea of why my process terminates by signal ?


03-14 11:16:06.488: I/DEBUG(31): *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
03-14 11:16:06.488: I/DEBUG(31): Build fingerprint: generic/google_sdk/generic:2.3.4/GINGERBREAD/123630:eng/test-keys'
03-14 11:16:06.488: I/DEBUG(31): pid: 377, tid: 377 >>> com.testffmpeg <<<
03-14 11:16:06.488: I/DEBUG(31): signal 4 (SIGILL), code 1 (ILL_ILLOPC), fault addr 80a98f10
03-14 11:16:06.488: I/DEBUG(31): r0 002b0030 r1 80b1c410 r2 00030d40 r3 00000000
03-14 11:16:06.488: I/DEBUG(31): r4 00000000 r5 002b0030 r6 00000010 r7 00000010
03-14 11:16:06.488: I/DEBUG(31): r8 be877308 r9 7fffffff 10 80b1bea0 fp 00000000
03-14 11:16:06.488: I/DEBUG(31): ip be8772f0 sp be8772d0 lr 80a99d64 pc 80a98f10 cpsr 60000010
03-14 11:16:06.568: I/DEBUG(31): #00 pc 00298f10 /data/data/com.testffmpeg/lib/libffmpeg.so
03-14 11:16:06.568: I/DEBUG(31): #01 lr 80a99d64 /data/data/com.testffmpeg/lib/libffmpeg.so
03-14 11:16:06.568: I/DEBUG(31): code around pc:
03-14 11:16:06.568: I/DEBUG(31): 80a98ef0 eaffff9e 0009304c fffeffe4 e92d4010 
03-14 11:16:06.568: I/DEBUG(31): 80a98f00 e24dd020 e28dc020 e3a04000 e1cd20f8 
03-14 11:16:06.568: I/DEBUG(31): 80a98f10 e3003000 e52c4004 e3a02000 e3433ff0 
03-14 11:16:06.568: I/DEBUG(31): 80a98f20 e58dc010 e3a0c001 e58dc000 ebffff77 
03-14 11:16:06.568: I/DEBUG(31): 80a98f30 e1500004 b1a00004 a59d001c e28dd020 
03-14 11:16:06.568: I/DEBUG(31): code around lr:
03-14 11:16:06.568: I/DEBUG(31): 80a99d44 ed947b04 e1a00005 e5941000 eefd7bc7 
03-14 11:16:06.568: I/DEBUG(31): 80a99d54 ee17ca90 e1a0200c e1a03fc2 ebfffc65 
03-14 11:16:06.568: I/DEBUG(31): 80a99d64 eaffffb8 e1c421d0 e1a00008 e58d9000 
03-14 11:16:06.568: I/DEBUG(31): 80a99d74 eb0008cc e1a00005 e5941000 e898000c 
03-14 11:16:06.568: I/DEBUG(31): 80a99d84 ebfffc6e eaffffaf e1a00005 e3a01030 
03-14 11:16:06.568: I/DEBUG(31): stack:
03-14 11:16:06.568: I/DEBUG(31): be877290 001f9a98 [heap]
03-14 11:16:06.568: I/DEBUG(31): be877294 0008ced8 [heap]
03-14 11:16:06.568: I/DEBUG(31): be877298 00000005 
03-14 11:16:06.578: I/DEBUG(31): be87729c a8114ca9 /system/lib/libutils.so
03-14 11:16:06.578: I/DEBUG(31): be8772a0 001f9a48 [heap]
03-14 11:16:06.578: I/DEBUG(31): be8772a4 be8772cc 
03-14 11:16:06.578: I/DEBUG(31): be8772a8 fffffffc 
03-14 11:16:06.578: I/DEBUG(31): be8772ac 00000000 
03-14 11:16:06.578: I/DEBUG(31): be8772b0 be8772cc 
03-14 11:16:06.578: I/DEBUG(31): be8772b4 a821a33d /system/lib/libbinder.so
03-14 11:16:06.578: I/DEBUG(31): be8772b8 00271270 [heap]
03-14 11:16:06.578: I/DEBUG(31): be8772bc a821a9d5 /system/lib/libbinder.so
03-14 11:16:06.578: I/DEBUG(31): be8772c0 00000030 
03-14 11:16:06.578: I/DEBUG(31): be8772c4 00000000 
03-14 11:16:06.578: I/DEBUG(31): be8772c8 df002777 
03-14 11:16:06.578: I/DEBUG(31): be8772cc e3a070ad 
03-14 11:16:06.578: I/DEBUG(31): #00 be8772d0 00000000 
03-14 11:16:06.578: I/DEBUG(31): be8772d4 afd10f08 /system/lib/libc.so
03-14 11:16:06.578: I/DEBUG(31): be8772d8 00030d40 [heap]
03-14 11:16:06.578: I/DEBUG(31): be8772dc 00000000 
03-14 11:16:06.578: I/DEBUG(31): be8772e0 000000da 
03-14 11:16:06.578: I/DEBUG(31): be8772e4 00000008 
03-14 11:16:06.578: I/DEBUG(31): be8772e8 000001b4 
03-14 11:16:06.578: I/DEBUG(31): be8772ec c0000000 
03-14 11:16:06.578: I/DEBUG(31): be8772f0 80b24938 /data/data/com.testffmpeg/lib/libffmpeg.so
03-14 11:16:06.578: I/DEBUG(31): be8772f4 80a99d64 /data/data/com.testffmpeg/lib/libffmpeg.so
03-14 11:16:06.578: I/DEBUG(31): be8772f8 00000000 
03-14 11:16:06.578: I/DEBUG(31): be8772fc afd1386d /system/lib/libc.so
03-14 11:16:06.578: I/DEBUG(31): be877300 00000000 
03-14 11:16:06.578: I/DEBUG(31): be877304 80b1be7c /data/data/com.testffmpeg/lib/libffmpeg.so
03-14 11:16:06.578: I/DEBUG(31): be877308 002b0028 [heap]
03-14 11:16:06.578: I/DEBUG(31): be87730c 00000000 
03-14 11:16:06.578: I/DEBUG(31): be877310 00000003 
03-14 11:16:06.578: I/DEBUG(31): be877314 00000000 
03-14 11:16:07.118: D/Zygote(33): Process 377 terminated by signal (4)



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As part of my program that I am writing I am using ffmpeg. I am debugging. Why would ffmpeg run slower on a GPU than a CPU when doing mp4 compression ? [closed]
6 mai 2023, par user875234I'm running it on modern equipment with latest drivers. I use it to compress video files, like so :


ffmpeg -i 20230502_200913.mp4 -vcodec libx265 -crf 28 -vf "scale=trunc(iw/10)*2:trunc(ih/10)*2" output.mp4



that command runs in 160 seconds on the CPU. but if I use the GPU, like so :


ffmpeg -hwaccel cuda -i 20230502_200913.mp4 -vcodec libx265 -crf 28 -vf "scale=trunc(iw/10)*2:trunc(ih/10)*2" output.mp4



it actually takes 280 seconds. And again, these are same era CPU and GPU. I can see it uses 100% of the GPU when running on the GPU but only 50% of the CPU when running on the CPU. I expected it to run much faster on the GPU than the CPU.


Am I missing something ?


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Player downloads all moof part of a fragment mp4 file before playing
28 mars 2023, par happyz90I converted a mp4 to fragment mp4 with the following command :


ffmpeg -i ./input.mp4 -y -b:a 32k -vcodec libx265 -b:v 320k -bufsize 320k -tag:v hvc1 -color_primaries bt709 -color_trc bt709 -colorspace bt709 -c:a libfdk_aac -profile:a aac_he_v2 -movflags faststart+frag_keyframe+empty_moov+dash+global_sidx -chunk_duration 500000000 -max_muxing_queue_size 1024 ./output.mp4



But when playing, the player send many http requests to download all the moof part :






But I think in normal case the player only need to download the head part of the video file to play.


So is there anything wrong with my ffmpeg parameters ? Please help me. Thank you.