
Recherche avancée
Autres articles (69)
-
Gestion générale des documents
13 mai 2011, parMédiaSPIP ne modifie jamais le document original mis en ligne.
Pour chaque document mis en ligne il effectue deux opérations successives : la création d’une version supplémentaire qui peut être facilement consultée en ligne tout en laissant l’original téléchargeable dans le cas où le document original ne peut être lu dans un navigateur Internet ; la récupération des métadonnées du document original pour illustrer textuellement le fichier ;
Les tableaux ci-dessous expliquent ce que peut faire MédiaSPIP (...) -
Use, discuss, criticize
13 avril 2011, parTalk to people directly involved in MediaSPIP’s development, or to people around you who could use MediaSPIP to share, enhance or develop their creative projects.
The bigger the community, the more MediaSPIP’s potential will be explored and the faster the software will evolve.
A discussion list is available for all exchanges between users. -
MediaSPIP Player : les contrôles
26 mai 2010, parLes contrôles à la souris du lecteur
En plus des actions au click sur les boutons visibles de l’interface du lecteur, il est également possible d’effectuer d’autres actions grâce à la souris : Click : en cliquant sur la vidéo ou sur le logo du son, celui ci se mettra en lecture ou en pause en fonction de son état actuel ; Molette (roulement) : en plaçant la souris sur l’espace utilisé par le média (hover), la molette de la souris n’exerce plus l’effet habituel de scroll de la page, mais diminue ou (...)
Sur d’autres sites (10019)
-
OpenGL and ffmpeg make video with stable fps
27 août 2022, par TurgutI've made a program that takes multiple vidoes as inputs, have ffmpeg decode them, send them to opengl, then create a window using glfw, draw textures on the screen using those videos (Edits those textures), then I read the screen using
glReadPixels
so ffmpeg can encode it. I send the read frames to the encoder and it encodes it. I specify the fps on start, but the problem is the video is faster then it's supposed to be. Now I can do something like this :

double pt_in_seconds = pts * (double)time_base.num / (double)time_base.den;
while (pt_in_seconds > glfwGetTime()) {
 glfwWaitEventsTimeout(pt_in_seconds - glfwGetTime());
}



But the problem with this is that this approach makes the run-time really long. So if I input a 1 hour video I have to wait for 1 hours. If I don't use this code snippet it generates the output as fast as it can, but like I said the output video is faster than it's supposed to be. Whats shown in the glfw window is irrelevant, it's hidden anyways, it's just there to manipulate/merge input videos.


Is there a better way for ffmpeg to stabilize the encoded information ? At the end of the day glfw just displays the decoded videos, since they are both on the same iteration.


It looks roughly like this :


...
while(true)
{
 // The actual program originally reads every input inside a vector here.
 // But since the program itself is really long I just did this as a representation
 uint8_t* decoded_data = decoder.decode_one_frame();
 
 // draw_frame_on_screen returns glReadPixels result.
 uint8_t* screen_data = opengl_engine.draw_frame_on_screen(decoded_data);

 encoder.encode_one_frame(screen_data);
}



Encoder is entirely just muxing.c from ffmpegs official docs, I've just removed the dummy image and added my screen_data as input.


Using ubuntu, GLFW, GLAD, ffmpeg.


-
avr32 : remove explicit support
9 juin 2024, par Rémi Denis-Courmontavr32 : remove explicit support
The vendor has long since switched to Arm, with the last product
reaching their official end-of-life over 11 years ago. Linux support for
the ISA was dropped 7 years ago. More importantly, this architecture was
never supported by upstream GCC, and the vendor fork is stuck at version
4.2, which FFmpeg no longer supports (as per C11 requirement).Presumably, this is still the case given the lack of vendor support.
Indeed all of the code being removed here consisted of inline assembler
scalar optimisations. A sane C compiler should be able to perform those
automatically nowadays (with the sole exception of fast CLZ detection),
but this is moot as this architecture is evidently dead. -
Announcing the world’s fastest VP8 decoder : ffvp8
Back when I originally reviewed VP8, I noted that the official decoder, libvpx, was rather slow. While there was no particular reason that it should be much faster than a good H.264 decoder, it shouldn’t have been that much slower either ! So, I set out with Ronald Bultje and David Conrad to make a better one in FFmpeg. This one would be community-developed and free from the beginning, rather than the proprietary code-dump that was libvpx. A few weeks ago the decoder was complete enough to be bit-exact with libvpx, making it the first independent free implementation of a VP8 decoder. Now, with the first round of optimizations complete, it should be ready for primetime. I’ll go into some detail about the development process, but first, let’s get to the real meat of this post : the benchmarks.
We tested on two 1080p clips : Parkjoy, a live-action 1080p clip, and the Sintel trailer, a CGI 1080p clip. Testing was done using “time ffmpeg -vcodec libvpx or vp8 -i input -vsync 0 -an -f null -”. We all used the latest SVN FFmpeg at the time of this posting ; the last revision optimizing the VP8 decoder was r24471.
As these benchmarks show, ffvp8 is clearly much faster than libvpx, particularly on 64-bit. It’s even faster by a large margin on Atom, despite the fact that we haven’t even begun optimizing for it. In many cases, ffvp8′s extra speed can make the difference between a video that plays and one that doesn’t, especially in modern browsers with software compositing engines taking up a lot of CPU time. Want to get faster playback of VP8 videos ? The next versions of FFmpeg-based players, like VLC, will include ffvp8. Want to get faster playback of WebM in your browser ? Lobby your browser developers to use ffvp8 instead of libvpx. I expect Chrome to switch first, as they already use libavcodec for most of their playback system.
Keep in mind ffvp8 is not “done” — we will continue to improve it and make it faster. We still have a number of optimizations in the pipeline that aren’t committed yet.
Developing ffvp8
The initial challenge, primarily pioneered by David and Ronald, was constructing the core decoder and making it bit-exact to libvpx. This was rather challenging, especially given the lack of a real spec. Many parts of the spec were outright misleading and contradicted libvpx itself. It didn’t help that the suite of official conformance tests didn’t even cover all the features used by the official encoder ! We’ve already started adding our own conformance tests to deal with this. But I’ve complained enough in past posts about the lack of a spec ; let’s get onto the gritty details.
The next step was adding SIMD assembly for all of the important DSP functions. VP8′s motion compensation and deblocking filter are by far the most CPU-intensive parts, much the same as in H.264. Unlike H.264, the deblocking filter relies on a lot of internal saturation steps, which are free in SIMD but costly in a normal C implementation, making the plain C code even slower. Of course, none of this is a particularly large problem ; any sane video decoder has all this stuff in SIMD.
I tutored Ronald in x86 SIMD and wrote most of the motion compensation, intra prediction, and some inverse transforms. Ronald wrote the rest of the inverse transforms and a bit of the motion compensation. He also did the most difficult part : the deblocking filter. Deblocking filters are always a bit difficult because every one is different. Motion compensation, by comparison, is usually very similar regardless of video format ; a 6-tap filter is a 6-tap filter, and most of the variation going on is just the choice of numbers to multiply by.
The biggest challenge in an SIMD deblocking filter is to avoid unpacking, that is, going from 8-bit to 16-bit. Many operations in deblocking filters would naively appear to require more than 8-bit precision. A simple example in the case of x86 is abs(a-b), where a and b are 8-bit unsigned integers. The result of “a-b” requires a 9-bit signed integer (it can be anywhere from -255 to 255), so it can’t fit in 8-bit. But this is quite possible to do without unpacking : (satsub(a,b) | satsub(b,a)), where “satsub” performs a saturating subtract on the two values. If the value is positive, it yields the result ; if the value is negative, it yields zero. Oring the two together yields the desired result. This requires 4 ops on x86 ; unpacking would probably require at least 10, including the unpack and pack steps.
After the SIMD came optimizing the C code, which still took a significant portion of the total runtime. One of my biggest optimizations was adding aggressive “smart” prefetching to reduce cache misses. ffvp8 prefetches the reference frames (PREVIOUS, GOLDEN, and ALTREF)… but only the ones which have been used reasonably often this frame. This lets us prefetch everything we need without prefetching things that we probably won’t use. libvpx very often encodes frames that almost never (but not quite never) use GOLDEN or ALTREF, so this optimization greatly reduces time spent prefetching in a lot of real videos. There are of course countless other optimizations we made that are too long to list here as well, such as David’s entropy decoder optimizations. I’d also like to thank Eli Friedman for his invaluable help in benchmarking a lot of these changes.
What next ? Altivec (PPC) assembly is almost nonexistent, with the only functions being David’s motion compensation code. NEON (ARM) is completely nonexistent : we’ll need that to be fast on mobile devices as well. Of course, all this will come in due time — and as always — patches welcome !
Appendix : the raw numbers
Here’s the raw numbers (in fps) for the graphs at the start of this post, with standard error values :
Core i7 620QM (1.6Ghz), Windows 7, 32-bit :
Parkjoy ffvp8 : 44.58 0.44
Parkjoy libvpx : 33.06 0.23
Sintel ffvp8 : 74.26 1.18
Sintel libvpx : 56.11 0.96Core i5 520M (2.4Ghz), Linux, 64-bit :
Parkjoy ffvp8 : 68.29 0.06
Parkjoy libvpx : 41.06 0.04
Sintel ffvp8 : 112.38 0.37
Sintel libvpx : 69.64 0.09Core 2 T9300 (2.5Ghz), Mac OS X 10.6.4, 64-bit :
Parkjoy ffvp8 : 54.09 0.02
Parkjoy libvpx : 33.68 0.01
Sintel ffvp8 : 87.54 0.03
Sintel libvpx : 52.74 0.04Core Duo (2Ghz), Mac OS X 10.6.4, 32-bit :
Parkjoy ffvp8 : 21.31 0.02
Parkjoy libvpx : 17.96 0.00
Sintel ffvp8 : 41.24 0.01
Sintel libvpx : 29.65 0.02Atom N270 (1.6Ghz), Linux, 32-bit :
Parkjoy ffvp8 : 15.29 0.01
Parkjoy libvpx : 12.46 0.01
Sintel ffvp8 : 26.87 0.05
Sintel libvpx : 20.41 0.02