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  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • Contribute to translation

    13 avril 2011

    You can help us to improve the language used in the software interface to make MediaSPIP more accessible and user-friendly. You can also translate the interface into any language that allows it to spread to new linguistic communities.
    To do this, we use the translation interface of SPIP where the all the language modules of MediaSPIP are available. Just subscribe to the mailing list and request further informantion on translation.
    MediaSPIP is currently available in French and English (...)

Sur d’autres sites (9573)

  • lavc/opusdsp : simplify R-V V postfilter

    16 décembre 2023, par Rémi Denis-Courmont
    lavc/opusdsp : simplify R-V V postfilter
    

    This skips the round-trip to scalar register for the sliding 'x'
    coefficients, improving performance by about 5%. The trick here is that
    the vector slide-up instruction preserves elements in destination vector
    until the slide offset.

    The switch from vfslide1up.vf to vslideup.vi also allows the elimination
    of data dependencies on consecutive slides. Since the specifications
    recommend sticking to power of two offsets, we could slide as follows :

    vslideup.vi v8, v0, 2
    vslideup.vi v4, v0, 1
    vslideup.vi v12, v8, 1
    vslideup.vi v16, v8, 2

    However in the device under test, this seems to make performance slightly
    worse, so this is left for (in)validation with future better hardware.

    • [DH] libavcodec/riscv/opusdsp_rvv.S
  • Converting a H.264-Stream with node.js using fluent-ffmpeg

    10 novembre 2014, par Andreas Lackner

    I want to convert a H.264 stream (provided by a foscam via RTSP) into a ogg-stream (via HTTP) using node.js and ffmpeg.
    So far I tried it with VLC, wich works fine. But VLC needs too much CPU power.

    I’ve tried the following :

    var ffmpeg = require('fluent-ffmpeg');
    var http = require('http');

    http.createServer(function (req, res) {
       var command = ffmpeg();
       command.input('rtsp://user:password@foscam.example.com:88/videoMain');
       command.inputFormat('rtsp');
       command.videoCodec('libtheora');
       command.audioCodec('libvorbis');
       command.toFormat('ogg');

       console.log('New Request');
       res.writeHead('200', {
           'Content-Type' : 'video/ogg',
           'Connection' : 'keep-alive',
           "Accept-Ranges" : "bytes"
       });
       command.on('error', function(err, stdout, stderr) {
             console.log("error:"+err);
             console.log('ffmpeg stdout: ' + stdout);
             console.log('ffmpeg stderr: ' + stderr);
           });
       command.output(res);
    }).listen(8080, 'localhost');

    If I try to open the stream with VLC, I don’t get any response.
    Does anybody know what’s wrong ?

  • Thread count option in FFmpeg for FASTEST conversion to h264 ?

    9 février, par S B

    I need to maximize speed while converting videos using FFmpeg to h264

    



      

    • Any input format of source videos
    • 


    • User's machine can have any number of cores
    • 


    • Power and memory consumption are non-issues
    • 


    



    Of course, there are a whole bunch of options that can be tweaked but this question is particularly about choosing the best -thread <count></count> option. I am trying to find an ideal thread count as a function of

    &#xA;&#xA;

      &#xA;
    • no. of cores
    • &#xA;

    • input video format
    • &#xA;

    • h264-friendly values maybe ?
    • &#xA;

    • anything else missed above ?
    • &#xA;

    &#xA;&#xA;

    I am aware the default -thread 0 follows one-thread-per-core approach which is supposed to be optimal. But I am not sure if this is time or space-optimized. Also, on certain testcases, I've seen more threads (say 4 threads on my dual core test machine) finishes quicker than the default.

    &#xA;&#xA;

    Any other direction, say configure options w.r.t. threads, worth pursuing ?

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