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Médias (33)
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Stereo master soundtrack
17 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Audio
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#7 Ambience
16 octobre 2011, par
Mis à jour : Juin 2015
Langue : English
Type : Audio
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#6 Teaser Music
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#5 End Title
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#3 The Safest Place
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#4 Emo Creates
15 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
Autres articles (51)
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La file d’attente de SPIPmotion
28 novembre 2010, parUne file d’attente stockée dans la base de donnée
Lors de son installation, SPIPmotion crée une nouvelle table dans la base de donnée intitulée spip_spipmotion_attentes.
Cette nouvelle table est constituée des champs suivants : id_spipmotion_attente, l’identifiant numérique unique de la tâche à traiter ; id_document, l’identifiant numérique du document original à encoder ; id_objet l’identifiant unique de l’objet auquel le document encodé devra être attaché automatiquement ; objet, le type d’objet auquel (...) -
Contribute to documentation
13 avril 2011Documentation is vital to the development of improved technical capabilities.
MediaSPIP welcomes documentation by users as well as developers - including : critique of existing features and functions articles contributed by developers, administrators, content producers and editors screenshots to illustrate the above translations of existing documentation into other languages
To contribute, register to the project users’ mailing (...) -
Selection of projects using MediaSPIP
2 mai 2011, parThe examples below are representative elements of MediaSPIP specific uses for specific projects.
MediaSPIP farm @ Infini
The non profit organizationInfini develops hospitality activities, internet access point, training, realizing innovative projects in the field of information and communication technologies and Communication, and hosting of websites. It plays a unique and prominent role in the Brest (France) area, at the national level, among the half-dozen such association. Its members (...)
Sur d’autres sites (6720)
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how to restream rtsp h264 as "live dvr" for iOs using ffserver ?
18 mai 2017, par mojovskiI would like to grab an existing stream from an IP-Camera delivering h264 encoded rtsp stream and restream it for iPhone/Ipad, where the user would have the opportunity to jump back in time for aprox. 1 minute. And later jump back to the "live" feed.
Actually I would like to do the same as in wowza (http://www.wowza.com/addons/wowza-ndvr-addon) but with ff** software.
Thank you for all your hints !
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trying to build a audio video format convertion tool help required
19 février 2012, par moonhello i am going to build a windows desktop tool that can convert the audio and video formats of all types.
i am in technology selection phase.
thinking about java and ffmpeg for this purpose but i come to know there are some formats that ffmpeg can not convert for them what should i do ?
second is there ffmpge api for java to use intead of using it through process builder ?
and at last is there any other approach that is more easy and stable from described above ?
AVI, MPG, MPEG, VOB, WMV, MP4, M4V,
ASF, MOV, QT, 3GP, DAT, OGM, DVR-MS, FLV, MKV, RM, RMVB, VRO, TS, AMV,
F4V, MTS, MT2S, WAV, MP3, WMA, OGG, APE,M4A, MPC, WV, AMR, AC3, AU to AVI, MPEG, MOV, WMV, MP4, RM, iPod,
iPad, HTC, PSP, iPhone, Zune, BlackBerry, AppleTV, PS3, Xbox360, Creative ZEN, Archos, iRiver, 3GP, FLV, SWF, WAV,
MP3, WMA, M4A, AMR, AAC, AIFF and AC3help required
regards.
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CVOpenGLESTextureCacheCreateTextureFromImage from uint8_t buffer
6 novembre 2015, par resident_I’m developing an video player for iPhone. I’m using ffmpeg libraries to decode frames of video and I’m using opengl 2.0 to render the frames to the screen.
But my render method is very slowly.
A user told me :
iOS 5 includes a new way to do this fast. The trick is to use AVFoundation and link a Core Video pixel buffer directly to an OpenGL texture.My problem now is that my video player send to render method a uint8_t* type that I use then with glTexSubImage2D.
But if I want to use CVOpenGLESTextureCacheCreateTextureFromImage I need a CVImageBufferRef with the frame.
The question is : How I can create CVImageBufferRef from uint8_t buffer ?
This is my render method :
- (void) render: (uint8_t*) buffer
NSLog(@"render") ;[EAGLContext setCurrentContext:context];
glBindFramebuffer(GL_FRAMEBUFFER, defaultFramebuffer);
glViewport(0, 0, backingWidth, backingHeight);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// OpenGL loads textures lazily so accessing the buffer is deferred until draw; notify
// the movie player that we're done with the texture after glDrawArrays.
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, mFrameW, mFrameH, GL_RGB,GL_UNSIGNED_SHORT_5_6_5, buffer);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
[moviePlayerDelegate bufferDone];
glBindRenderbuffer(GL_RENDERBUFFER, colorRenderbuffer);
[context presentRenderbuffer:GL_RENDERBUFFER];Thanks,