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  • Personnaliser en ajoutant son logo, sa bannière ou son image de fond

    5 septembre 2013, par

    Certains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • Installation en mode ferme

    4 février 2011, par

    Le mode ferme permet d’héberger plusieurs sites de type MediaSPIP en n’installant qu’une seule fois son noyau fonctionnel.
    C’est la méthode que nous utilisons sur cette même plateforme.
    L’utilisation en mode ferme nécessite de connaïtre un peu le mécanisme de SPIP contrairement à la version standalone qui ne nécessite pas réellement de connaissances spécifique puisque l’espace privé habituel de SPIP n’est plus utilisé.
    Dans un premier temps, vous devez avoir installé les mêmes fichiers que l’installation (...)

Sur d’autres sites (8707)

  • Ghost image issues with ffmpeg -filter_complex displace

    5 juillet 2022, par raul.vila

    I've (almost) been able to apply a displacement based on 2 animated gaussian noise videos, but I'm having issues with a ghost image. A picture is worth a thousand words.

    


    Here you have a script to replicate the issue :

    


    ffmpeg -y -t 2 -f lavfi -i color=c=blue:s=160x120 -c:v libx264 -tune stillimage -pix_fmt rgb24 00_empty.mp4
ffmpeg -y -i 00_empty.mp4 -vf "drawtext=text=string1:y=h/2:x=w-t*w/2:fontcolor=white:fontsize=60" 01_text.mp4
ffmpeg -y -t 2 -f lavfi -i color=c=gray:s=160x120 -c:v libx264 -tune stillimage -pix_fmt rgb24 02_gray.mp4
ffmpeg -y -i 01_text.mp4 -i 02_gray.mp4 -i 02_gray.mp4 -filter_complex "[0][1][2]displace=edge=mirror" 03_displaced_text.mp4


    


    It creates a test video with a scrolling text and a gray dummy video. Then it applies a displacement based on the gray video. If I understand correctly, because the gray video is 100% gray, it should leave the video unchanged (or maybe displace everything by a fixed ammount of pixels), but it creates a "shadow". I tried with 3 different pixel formats (yuv420p, yuv444p, rgb24) because I found this question on stackoverflow talking about that :

    


    


    ffmpeg version 5.0.1-full_build-www.gyan.dev

    


    Any idea will be welcome.
    
Thanks !

    


  • How can I get my saved mp4 to exactly match the output of plot.show() ?

    10 mai 2019, par Jimmy

    When I try to save the results of an animation to mp4 using ffmpeg, I am getting a jumbled mess.

    plt.show() shows exactly what I want it to show in the animation. However, when I save it using ffmpeg, the result is very different from what plt.show() returns. I have tried various arguments for fps etc. but nothing has helped.

    %matplotlib
    import pandas as pd
    import matplotlib as mpl ## uncomment this if you are running this on a Mac
    #mpl.use('TkAgg')         ## and want to use blit=True
    import matplotlib.pyplot as plt
    import matplotlib.animation as animation
    import numpy as np
    import csv

    people = ('','Jim', 'Dan')
    plt.rcdefaults()
    fig, ax = plt.subplots()
    y_pos = np.arange(len(people))

    ax.set_xlim(0,10)
    ax.set_yticks(y_pos)
    ax.set_yticklabels(people)
    ax.invert_yaxis()
    ax.set_xlabel('Skill')
    titleList=['Basketball','Hockey','Baseball']
    df=[[0,5,7],[0,4,9],[0,2,6]]
    def animate(i):
      # Example data
       while i<3:
           ax.set_yticks(y_pos)
           ax.set_yticklabels(people)
           ax.set_xlabel(titleList[i])
           performance=df[i]

           title = ax.text(0.5,0.95,str(titleList[i]), bbox={'facecolor':'w', 'alpha':0.5, 'pad':5},transform=ax.transAxes, ha="center")

           rects = ax.barh(y_pos, performance, align='center',
                   color='blue', ecolor='None')
           return [rect for rect in rects] + [title]


    ani = animation.FuncAnimation(fig,animate, frames=3, blit=True
                               ,interval=2000,repeat=False)

    plt.rcParams['animation.ffmpeg_path'] = 'C:\\ffmpeg\\bin\\ffmpeg.exe'
    Writer = animation.writers['ffmpeg']
    ani.save('test.mp4')
    plt.show()

    The result is a very fast video where all the data gets written over (similar to the plt.show() results when blit=False).

  • How can I simply replace the colors using the color masks on this image and then save it ? With RGBA channels as example

    31 août 2020, par karl-police

    So I got this GIF here :

    


    


    As you can see, it has Red, Green and Blue in it. And it also has a full transparency in it. This was composed together with FFMPEG out of images that looked exactly like that.

    


     

    


    Then, with FFMPEG I "decomposed" the RGB and Alpha channels using the filter "extractplanes".

    


    The gallery of that, in correct order starting from up to down, can be found here :

    


    https://imgur.com/a/WN0aGuW

    


    I am not sure if this actually helps me or if I'm supposed to decompose them. Because apperantly now, after decomposing them, I'm supposed to modify them, but I'm not really sure how. It's like how do I modify the red channel that only has black and white, so all at the end, will match to the specified HEX color that I want it to be to.

    


     

    


    Now, my question is. How do I exactly make the color changing happen ? Can I do this simply with JavaScript ? Is it possible to do with FFMPEG, if possible without ImageMagicks ? Maybe a programming language where not much installation is needed to do that ?

    


    What I understood is that. These channels basically contain values from 0 to 255 with black and white. I think the "brightness" is that what 0 and 255. So something inbetween, would be like grey.

    


    So basically, like we do (255,0,0) for red. In these channels, if I want red somewhere I need to put one fully white pixel on the red channel and on all the other channels, there has to be a fully black pixel.

    


    That's the concept. Now is the question, how can I do this ?

    


     

    


    At the end I want to make it look like the colors this one has, as example :

    


    


    This is from a game. So basically that's how it looks like in the game. And the game files only use these RGBA template sprites.

    


     

    


    I asked a similar question here : How to change colors of an image using RGBA and more channels independently of their color

    


    But somehow, I might didn't seem to explain it that well.

    


     

    


    I made a thing here to test around with things. I guess that's nearly close, but the lines are kinda weird. jsfiddle.net/qsgazubk